This set of LEDs is typically used on the LOP indicators of Schindler M-Series (NZ-made), 300 P & 5400 AP elevators. Often with this font, there is an arrow that shows when the car is moving. Please let me know if I have gotten something wrong.
This is a clone of Schindler D-Series LED (LOP w/o arrow)This set of LEDs is typically used on the LOP indicators of Schindler M-Series (NZ-made), 300 P & 5400 AP elevators. Often with this font, there isn't an arrow when the car is moving; the arrow only appears once the car chimes and the doors open. Please let me know if I have gotten something wrong.
Textura Reticulata, my first font. I began with the intent of replicating my own textura quadrata calligraphic hand, but decided against approximating the heavily-rounded majuscules with small line segments and ended up mostly inventing a majuscule set. I feel like the minuscules are a good approximation. The Ogham set are, of course, what you would expect to get if transcribing them with a roundhand nib. And I made use of various unused unicode slots to add some non-canonical Ogham characters for one of my own projects.
This was a simple idea started from S and T. Most of the glyphs have two verticle strokes that are 4-bricke-wide and a 1-brick-wide area in the middle of the character. except I, L, S and T (actually a lot more). They are a bit different. Especially S, T and L. The whole characters are only 8 bricks wide. As I mentioned above, It's because the whole font started from these characters.
Straka the name came from last name of a person. The S and T reminds me of this person's last name. I like this last name although I don't even know him.
About the Latin extension, I have made only the glyphs that require no new design, just diacritics and already made letters. So I can pretend like hard-working on fonts but copy paste in reality. :P
Also, I made Arabic glyphs. Only isolated forms. Which I suppose won't be a comfortable experience to Arabic users. It's like every letter has crazy swashes but every letters are lightyears away from each other.(or is it?)
Credit me bcuz it took days and I gave it all to you for free. Unthankful hairless ape. :p
has it gone 2 far? hope it didn't hurt you.
Recreation of the pixel font from Sega's "Asterix" (1991) on the Sega Master System.
Note that the font is 13px tall, as it includes some accented characters (which in game are rendered by stacking the accents above the appropriate character on the preceding line).
Only the characters present in the game's tile set have been included.
This is a font for a new writing system called Qugu.
Qugu is really cool, because the letters go together and the SPACE is different from most fonts.
Currently, it is only compatible with Latin letters, and no accents yet.
ZX82 ABCDEFG: a bicolor drolatique font generator
[dpla's ZX Spectrum edition – version 1.0 or ROIAOAIO]
294 visible text characters, in 'Extended ASCII' (U0020-FF) and a few beyond.
7 code pages (CP) to switch from, and 48 cells left unassigned (in CP 4 to 6).
Feel free to add your private glyphs, provided you retain the original mapping;
you may replace them with invisible formatting controls (e.g. for animations).
The CP switches are 7 visible control characters, applied once or indefinitely,
that is: K/B/R/M/G/C/Y → temporary; KY/BY/RY/MY/GY/CY/YY → permanent.
Please, bear in mind that my main mapping (CP 0) is based on our 6 vowels,
contrary to A-Z substitutions (like David B. Kelley's "6-Color Binary Alphabet").
This implementation uses 7 colors in ascending RGB on a white background
(hence my title: a 8-bit allusion to the ZX Spectrum Ink and Paper on screen).
Example: "Hello·world!" = "BY K RM RK MM MM GK •CR GK GM MM BM KK"
where the letters = their abbreviated color (0-6), and 'Space' / "•" = White (7).
Typically on a display, you can resort to a pair of characters (any block / bar)
but you can use the material of your choice (e.g. balloons, the air being "W"),
even derivate in color (symbols), size (micro), view (vector, 3D), language…
Script & mapping: copyright © 2014-2018 dpla; else: under CC BY-NC-SA 4.0.
dpla.fr/fonts/7-color
A square font for building ASCII maps for Roguelike games.
Changes from Sophistry Sans Modular by Scott Calo: All glyphs were centered on a letter width of 29 bricks, with Monospacing at 39.0; Created glyphs for @ ^ &; Stretched { and } vertically; Reduced the height of |; Narrowed W and w and removed cross at top; moved vertical slashes on # inward.
This is a clone