anything goes in this book-style pixel font. it is for secret project.
maximum of 11 pixels tall (plus 3 px descender below)
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[1.7d] Still working on CJK and Hangul. Still not even halfway there!!!
[beta 1.7c] More CJK, Aboriginal Canadian Syllabics, Bengali
[beta 1.7b] More CJK but still not nearly enough
[beta 1.7a] I found a stray pixel which stretched the font two pixels too high. It's gone now.
[beta 1.7] ??? stuff? korean jamo, like 0.3% more of the CJK, Greek Extended, and one of the East Asian scripts (the name I forgot :<)
[beta 1.6d] assorted CJK and symbols
[beta 1.6c] devanagari (hindi script), thai
[beta 1.6b] thai and other junks. some characters improved
Again, useful for hiding things.
This is a clone of B1 PasswordAlso useful for hiding things.
This is a clone of B1 PasswordGS Unicode is a project I worked on over the course of several years so (almost) all languages get support! With 14,564 non-spacing characters, this font is finished (as of Unicode 13.0, and as of FS's pre-July 2021 glyph inventory). Please tell me if some of the characters aren't working. I'll try to fix them as best as I can!
This font will no longer be updated except in the case of fixing errors. I'm now working on GS Unicode 2.0, a non-pixelated(!) font that uses FS's current (all of Unicode!) glyph inventory, and is set to take much, much longer....
...so I'll see y'all on the other side~
A strong and rounded fixed-width font, aimed at single-font apps such as consoles and text editors. Good for programming and text interface design. Has more glyphs and complete Unicode subsets than most default monospaced fonts.
NOTE: If you want to use this font in Windows console apps, please do NOT download it from here because this website is unable to mark TTF font files as Monospaced, in the way that Windows requires. Instead, read the comments below for 22nd May 2019 and download it from the link provided.
This is a cloneThe font used for dialogue in Pokémon Diamond, Pearl, Platinum, HeartGold, and SoulSilver, with international, Greek, and Cyrillic extensions.
NEW: Some characters added for Unicode 8.0. (Still waiting for FontStruct to provide SMP support.)
Supported:
Basic Latin
More Latin
Latin-A
Latin-B
IPA Extensions
Spacing Modifier Letters
Combining Accent Marks
Greek and Coptic
Cyrillic
Hebrew
N'Ko
Cherokee
General Symbols
Currency Symbols
Variation Selectors
Specials
Partly Supported:
Laos
Hangul Jamo
Block Elements
Circled Letterforms
Its not finished yet...
Will release the first open-source variation for everyone to expirement at 4000 glyphs.
commercial use: https://chequered.ink/font-license/
Apologies for the gamepad prompts taking the place of real languages in the fontstruct version, they will be reassigned to the "private use" areas of the font in all other versions on other websites.
Khnum /ħe.'nu:m/. I've updated this font, and given it an italic version, which is available on Font Library. There are three versions: Regular, B Regular, and MS Regular. B is for Bulgarian. MS is for Macedonian and Serbian. The inspiration for Khnum came from Media SA, which was my first large-scale font created many years ago. However, I wanted this font to be a non-modular font, so I re-created it on a small-scale.
Khnum has been updated and redrawn, and is now called Hhenum, which you can get on Font Squirrel.
This is a clone~This "is" MC font, except it has two times better quality and I added much more glyphs! Please tell me what characters should I add next :)
Update log
18/08 - Added "Basic Greek" letters and fixed some mistakes.
20/08 - Added Coptic and the rest of Greek; completed "More Latin."
21/08 - Added breve to small and capital A-Breve; completed Latin-A; added Hebrew letters; whole IPA supplement
06/09 - Fixed some mistakes
05/10 - Added Georgian and Arabic single letter forms
7&9/10 - Fixed some mistakes
21/11 - Added Arrows and UCASE
22/11 - "Extended Latin-B" Completed!
24/11 - Added Katakana and redid the "§" symbol.
10/02 - Added Armenian; ę's ogonek is now more to the left.
WHAT SHOULD I MAKE NEXT?
If you want to know, A,B,P,S.... are (head)3:1(body).
MOST OF letters are 12x6 except I,T,Y,f,i,l,m,t,y
I've made the numbers thinner. i d even k y. but they look better like this
What about Long leg font? do you guys want a "Long Leg"?
[slashes](Problem solved)
are \ / % ø recognizable? thanks to Se7enty-Se7en and Cookielord, \/%Ø is now better.
THANK YOU \(◦'⌣'◦)/❤❤❤
[ogonek and stroke] (Problem solved)
ogoneks and strokes are annoying me. btw if you're speaking languages with letters that has ogonek or stroke sticked on. try to write a word with ogonek or stroke and remove the ogonek or stroke. and then recognize them
if you CAN. then why do you even put it on?? ¯\_(૦ઁᗝ૦ઁ)_/¯
coment below plz i need to know. :)
[asterisk]
if you don't like it, clone it you lazybone!
[Tags]
I don't speak english well, so plz tell me what is the tag this font should have. :)
A monospaced version of Barcade Brawl that has been modified to work well as a roguelike font. Not every glyph is centered yet, but all the Basic Latin and More Latin ones are.
A few glyphs (such as #) are modified to break the matrix so that they link together. This is because these glyphs are used to form continuous walls and other structures.
Note also that this design uses a 7x7px matrix which is monospaced at 8px to create 8x7 tiles. I have placed a stray pixel on an unused glyph to make 1px of extra line spacing occur so that the final tiles are 8x8. The preview here onsite adds another px, so it looks slightly out of square. The sample below does too, because it was made before this fix was implemented.
I was working on another spinoff of this that was high-resolution rather than pixel, but since this font has the same LC and UC, I might transplant those glyphs to this font as well to make it as multifunctional as possible. That will more than double the work of making an already big font, though, so it will depend on whether this font gets used by others. A few game developers already use the original "Barcade Brawl" so there is a possibility...
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Original size: 5.25pt (use multiples of this size for pixel perfection)
This is a clone of Barcade BrawlFont from the ingame marquee display of Barcade Brawl, a 2015 game by yours truly. This was made to look similar to the system fonts from old arcade boards, PC microsystems, etc. You've probably seen the fonts I'm talking about; they're everywhere and many people refer to them singularly as "the arcade font" or "the NES font".
This is 7x7 with no wasted matrix, but it looks better without monospacing since not every glyph is the same width. It also makes a decent terminal & chat font, at least for those who don't care about the case of the messages they read and write.
Feel free to use this in your games, etc.!
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Original size: 5.25pt (use multiples of this size for pixel perfection)
The 5x5 pixel font used for the Virtual Gremlin, an old emulator/game I wrote. The standard font for ingame text.
This font was also designed to work well with IRC clients and ASCII games (see sample).
Breaking the 5x5 grid was unfortunate but necessary in order to make legible characters in non-Latin languages.
QUOTE:
"yesh moar pixel fontz"
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INFO:
This is a pixel font that has glyphs that are mostly 16x16, 12x12, or 12x16, with a few forced exceptions.
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COMPLETED SETS:
Basic Latin
More Latin
Greek and Coptic
Google Fonts Basic
Even More Latin
Hebrew
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EXTRA NOTES:
this is gonna be "WIP" for a while
im gonna try to make all the glyphs i can
then imma probably make different variations of this
like serif version
This is far from the first recreation of the original Nintendo DS system font, but it certainly is one of the most comprehensive variants, including about 800 characters.
NDS12 features a vast array of diacritics, common foreign characters, full Japanese hiragana and katakana character sets, buttons, arrows, unique glyphs, and many, many more.
The font is a 1:1 rebuild based on various games, expanded with many characters that couldn't be found in any game.
The base font size and recommended setting for NDS12 is 10pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate handheld pixel experience.
~ NDS12 - created by Caveras after the original system font of the Nintendo DS. ~
These elegant letters appear as the original main font used in the little-known tactical SNES RPG Gemfire, or Super Royal Blood in Japan.
Ishmeria is a faithful and exact recreation of said in-game font, expanded with hundreds of diacritic variants, number variations, additional bonus characters and various dingbat symbols. And that's not everything: all Japanese hiragana and katakana characters from the original version are also included, making this one of my most extensive recreations to date.
The base font size and recommended setting for Ishmeria is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for an authentic pixel performance.
Gemfire on the SNES, known as Super Royal Blood in Japan, was developed and published by Koei in 1992.
~ Ishmeria - created by Caveras after the original font used in Gemfire for the SNES. ~