This was a simple idea started from S and T. Most of the glyphs have two verticle strokes that are 4-bricke-wide and a 1-brick-wide area in the middle of the character. except I, L, S and T (actually a lot more). They are a bit different. Especially S, T and L. The whole characters are only 8 bricks wide. As I mentioned above, It's because the whole font started from these characters.
Straka the name came from last name of a person. The S and T reminds me of this person's last name. I like this last name although I don't even know him.
About the Latin extension, I have made only the glyphs that require no new design, just diacritics and already made letters. So I can pretend like hard-working on fonts but copy paste in reality. :P
Also, I made Arabic glyphs. Only isolated forms. Which I suppose won't be a comfortable experience to Arabic users. It's like every letter has crazy swashes but every letters are lightyears away from each other.(or is it?)
Credit me bcuz it took days and I gave it all to you for free. Unthankful hairless ape. :p
has it gone 2 far? hope it didn't hurt you.
What started as a revisit of an old Impulse Tracker font, EK-WINTR, turned into an exercise in clarity and distinct letterforms in a small (4×8) array for as much as I could manage. I'll gladly add accented Latin letters on request (or as I get the urge), and I might have a go at filling in the Greek and Cyrillic alphabets soon if there's demand.
Note: E-Keet Winterlate BC is bicameral (typical upper-and lowercase forms). This is the “Alphabet 26” version (no distinction in forms between upper- and lower case).
Extra note: The vertical metrics are present wonky compared to the BC version because they're primarily calculated off of a few lowercase letters... which are very different between the two! Once FontStruct gains more direct control of vertical metrics, the generated fonts will line up fine.
Revision 2019-11-14: In loose regex terms, revised [MWmwÑñĒ™⇑], moved [₀-₉] to their correct slots, added [£←↑→↓⇒] and Roman numerals.
Revision 2019-11-16: Added [★☆].
This is a cloneWhat started as a revisit of an old Impulse Tracker font, EK-WINTR, turned into an exercise in clarity and distinct letterforms in a small (4×8) array for as much as I could manage. I'll gladly add accented Latin letters on request (or as I get the urge), and I might have a go at filling in the Greek and Cyrillic alphabets if there's demand.
Note: This is the bicameral version (typical upper-and lowercase forms). E-Keet Winterlate A26 is the “Alphabet 26” version (no distinction in forms between upper- and lower case).
Revision 2019-11-13: In loose regex terms, revised [MWmw™⇑], added [£←↑→↓⇒] and Roman numerals.
Revision 2019-11-16: Added [★☆].
This is a clone of E-Keet Winterlate A26Recreation of the small pixel font from the japanese release of Climax Entertainment/Sonic! Software Planning's "Shining Force" (1992) on the Sega Mega Drive/Genesis.
Compared to the european/north american release, the alphanumeric and punctuation characters are all shifted by one pixel to the left, and one pixel down. The "U" is also different, and the font lacks a lowercase.
This font includes a full set of hiragana and katakana characters. In the game's tileset, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
This is a clone of Shining Force (Small)Recreation of the italic pixel font from Capcom's "Dungeons & Dragons: Shadow over Mystara" (1996). This font is very sparingly used in the game - apparently, just for the character names, SP/HP counters, and (partially at least) the inventory ring interface.
This font includes a near complete set of hiragana and katakana characters, as well as a wide range of special characters (such as a full set of zodiac symbols).
Only the characters present in the game's tile set have been included.
Granenyi Stakan!
Stylising 19th-century grotesque.
See more: Differentura, Steinbeck (Roman Gornitskyi)
https://www.myfonts.com/fonts/blackletra/noka/
http://www.myfonts.com/fonts/type-type/tt-firs/
LilienthalGrotesk (Vera Evstafeva)
(http://vdnh.ru/en/
https://daily.afisha.ru/archive/gorod/changes/oni-teplye-i-nezlye-dizaynery-masterskoy-barbanelya-o-novyh-simvolah-vdnh/)
http://vllg.com/klim/founders-grotesk#panel=poster
Helvetica World
http://www.dafont.com/k22-spotty-face.font
To read: http://letters.temporarystate.net/entry/1/
This is a clone of Antidot SansTextura Reticulata, my first font. I began with the intent of replicating my own textura quadrata calligraphic hand, but decided against approximating the heavily-rounded majuscules with small line segments and ended up mostly inventing a majuscule set. I feel like the minuscules are a good approximation. The Ogham set are, of course, what you would expect to get if transcribing them with a roundhand nib. And I made use of various unused unicode slots to add some non-canonical Ogham characters for one of my own projects.
Recreation of the primary pixel font from Konami's "Akumajō Special: Boku Dracula-kun" (1990) on the Nintendo Famicom. It includes an almost complete set of hiragana and katakana characters.
Note that in the game, the dakuten and handakuten are rendered as a character on the preceding line, while this recreation includes characters with these diacritics in the correct position in the correct character codepoints themselves - for this reason, the characters themselves are taller than 8 pixels.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Nintendo's "The Legend of Zelda: Link's Awakening" (1993) on the Game Boy.
This recreation includes the special/accented characters from the french and german releases of the game. In game, the characters with a diaeresis use an additional tile above them - in this recreation, the characters have been combined properly (and as a result, the height of the font overall is greater than 8px).
As an aside, this font was also used for the fan translation of "For frog the bell tolls" (aka "カエルの為に鐘は鳴る" / "Kaeru no Tame ni Kane wa Naru", 1992/2011).
Only the characters present in the game's tile set have been included.
Updated 9 July 2022 to include additional accented uppercase characters, and the star icon.
Recreation of the built-in font found in the old Thomson line of 8-bit computers (Thomson MO5, MO5E, MO5NR, MO6, T9000, TO7, TO7/70, TO8, TO8D, TO9, TO9+ and Olivetti Prodest PC128).
This recreation combines the character sets found in the various localised versions. A few accented characters have been added to make the set more complete, but note that there are no acute/grave/circumflex accent versions for uppercase letters.
Apart from that, only the characters present in the original font (that I could find through emulation) have been included.
Recreation of the pixel font used in the Sinclair ZX Spectrum (1982). Note the block element characters, set to their equivalent unicode points (U+2596 through to U+259F). Only the characters present in the computer's character set have been included.
A square font for building ASCII maps for Roguelike games.
Changes from Sophistry Sans Modular by Scott Calo: All glyphs were centered on a letter width of 29 bricks, with Monospacing at 39.0; Created glyphs for @ ^ &; Stretched { and } vertically; Reduced the height of |; Narrowed W and w and removed cross at top; moved vertical slashes on # inward.
This is a cloneModified clone that provides a style variation to the previously published Jurriaan Schrofer font revival I did, called "STF_SATER (Isometric)".
The earlier version I did was in fact amongst my very first font designs ever, and at this stage I still had about zero real typographic background knowledge.
Due to this I simply went out copying the exact lettering 1:1 as was seen in the source that I used. Not realizing that the angle of projection applied to the lettering in the original would render my font next to useless.
So I ended up with cool looking isometric letterforms that were heavily handicapped in a full font.
This time I overhauled the original and got rid of its isometric nature and simply just making it a regular, fully upright style.
Now with this addition it finally becomes a truly functional font at last.
I hope you like it !
This is a clone of STF_JS-SATER (ISOMETRIC)Recreation of the small pixel font from the european/north american release of Sonic! Software Planning's "Shining Force II" (1993) on the Sega Mega Drive/Genesis.
Only the characters present in the game's tile set have been included.
"This is Solid Snake. Respond, please." Recreation of the font from Konami's classic "Metal Gear" (1987) on the NES. Only the characters used in the game (and present in the ROM) have been included - if you need some missing special character, I'd suggest combining it with my Nintendoid 1 or 2.
Update 4/5/2018: fixed code point for the quotes and double exclamation mark; added the carriage return, box drawing elements and copyright symbol; removed the incorrect em-dash and vertical pipe.