~ Altima - created by Caveras after the original main text font used in Final Fantasy Tactics for the Sony PlayStation. ~
Altima is not the first recreation of the original PSone Final Fantasy Tactics font on the web, but certainly the most accurate and comprehensive you'll find. The font is based on the complete set of the game's international bitmap glyphs and thus also features the Japanese hiragana and katakana alphabets as well as countless additional stuff like a cyrillic base character set, special characters, zodiac signs, and whatnot.
The base font size and recommended setting for Altima is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate FFT experience.
License Information: You are not allowed to use this font for any commercial purposes. If you wish to obtain a commercial license, please contact me via email: firstname.lastname@example.org
Final Fantasy Tactics on the PlayStation was developed by Square and published by Square & Sony in 1997.
Font based off of the text of Dragon Warrior I and II for the GBC. I belive it is also used in the two Dragon Warrior Monsters games.
Fairchild Channel F - PROPORTIONAL (font edition)
Video Entertainment System (VES - original name)
Collection of text characters, 1976-1981 Fairchild
5x5 / 4x5 / 3x5 US-ASCII valid fonts, 2018-04 dpla
Fairchild derived from the old 7-segment numerics.
Breakthroughs of this 2nd-gen video game console:
. first artificial intelligence (AI) in game,
. first programmable game cartridges (27),
. '8 colors' (in 102x58 out of 128x64 px),
. hold button menu, joystick/paddle controllers.
Today's young home players cannot understand this.
Made to print some decorative corners on A4 sheets; this will make a novel Yule gift for someone lucky enough to know me ;)
Of course it could also be used as a code:D
Guess what movie I just watched again? A mostly accurate font inspired by the movie "Total Recall" (1990). Consider it an experiment in using the 2x vertical filter.
**2017 08-13 Update** Taking advantage of the expanded brick-stacking minimums, I have modified the following glyphs: A a R r S s Z z 2 7 ? _ +
The diagonal leg of the R is still not quite correct; further attempts might be made in the future.
I have also removed the 2x vertical filtering. We are back to good old 1x filtering now.
The font used in sfxr, a Windows program for generating 8-bit sound effects.
Typeface used for the opening credits of Hero's Quest: So You Want To Be A Hero (EGA) & Quest For Glory: So You Want To Be A Hero (EGA), (C) 1989 Sierra On-Line. The words and names were not generated using an in-game font; they were actually pre-rendered static images within the game's art assets. Letters Q & Z created by Goatmeal.
Because the flourishes/sparkles present in the center of several letters could not be recreated effectively in FontStruct, they are NOT included in this font recreation.
Happy cloning ... please show us your additions! This octagonal design needs some more punctuation and a few necessary symbols to be 'useful' on posters, folder spines, clothing etc. Courageous folk will add diacritics.
Another leap toward the elusive subtractive Boolean.
Each character consists of nine bricks arranged in a 3 x 3, filtered and scaled, composite-stack matrix. Insane levels of smooth detail result.
This filtered, subtractive stacking technique extends those first published here.
Enjoy a private clone to grok my unknown approach. The possibilities are endless...
An experimental 3-D/geometric font, inspired by Mynameiscapo's "Metal Hammer [beta]". My first attempt was "InTrude"; I tried to make it look like it's coming right out of the screen or off of the page, but it wasn't what I was looking for. After retooling it, here is the result: it works! See all fonts: "Backtrude", "OneQuarterTrude", "OneQuarterTrude Inverse", "MidTrude", "ThreeQuarterTrude", "ThreeQuarterTrude Inverse", "ExTrude", "InTrude", and "FrontTrude"