Friendly Geek is the regular version of Friendly Geek Light. Its widths are all 6/6 block rather than 4/6 block. The outlines of the glyphs have generally been left the same, with the insides being filled with 2/6 extra width.
This is a clone of Friendly Geek LightThis is the 7/6 block version. I've been liking this weight for programming at size 8.
Friendly Geek:
Good for...
- Labels
- Upper case
- Code
- Table cells
- Outlines
- Display
- Printing
- Informality
Not Good for...
- Normal Text
- Sentences
- Formality
Sometimes Good, Sometimes not...
- For each display screen size, one or two weights work well
I have changed the 'h' and the '+' to work better for programming. Changed the 'F' to make it more clearly different from the 'f'. Before it was looking a little bit like lower case somehow.
This is a clone of Friendly GeekI have changed the name. It looks sort of piratey and sort of painted. It looks sort of like letters painted upon a piece of cloth - a pirate flag. The letters look a little choppy and drawn as if drawn on fabric. Uses the new half-arcs.
I built this to have the least possible padding at the top of a button.
This is a clone of Friendly GeekRecreation of the pixel font from Bits Studio/Flying Edge's "Terminator 2: Judgement Day" (1991) on the Sega Mega Drive. In game, the font uses a subtle form of antialiasing on the top-left-most pixel, which has been omitted from this recreation. Only the characters present in the game's tile set have been included.
Recreation of the primary pixel font from Konami's "Akumajō Special: Boku Dracula-kun" (1990) on the Nintendo Famicom. It includes an almost complete set of hiragana and katakana characters.
Note that in the game, the dakuten and handakuten are rendered as a character on the preceding line, while this recreation includes characters with these diacritics in the correct position in the correct character codepoints themselves - for this reason, the characters themselves are taller than 8 pixels.
Only the characters present in the game's tile set have been included.
Recreation of the italic pixel font from Capcom's "Dungeons & Dragons: Shadow over Mystara" (1996). This font is very sparingly used in the game - apparently, just for the character names, SP/HP counters, and (partially at least) the inventory ring interface.
This font includes a near complete set of hiragana and katakana characters, as well as a wide range of special characters (such as a full set of zodiac symbols).
Only the characters present in the game's tile set have been included.