Rules of Aximen font design project:
1. All letter characters and numerals must incorporate a section of the staff (any part of it, the staff is fully represented by the I).
2. Norse Futhark usually used a vertical line at the top and bottom of each rune to show it's flow across a stone or woodworking, that would follow the contour of the media. This means that no character can share the base line, nor can it share a part of the top line (as it's complete design, if sharing a guideline, would effectively disappear, like an L with an underline at the baseline would look more like an I). These are immaginary lines in uppercase, but the same glyphs will be used in lowercase which will offer a lowline directly below and sharing the base line at the top edge, as well as a top line at maximum character height where the bottom edge will share the top line (top of character boundry).
3. Accented characters will show accents below the low line or above the top line and the appropriate top or bottom edge of these lines will act like character boundry. In the uppercase register, these accents must mirror the placement of the lowercase, even though the low/top lines are immaginary.
4. Extra points for incorporating more of the staff into the actual character design. The staff line itself (again, represented in the I) represents the line used between characters in some Futharc runes.
5. Alphanumeric characters should represent modern letters and numbers, but not look modern. But, they do not have to look like runes, either. Yet, they should still be readable, though not necessarily well adapted to speed reading scanning of normal letter shapes. No character need to comply with Summer Institute for Linguistics standards, guidelines or rules, and the characters that bend such rules the farthest are considered the best.
6. Each character should be taken indivually as if the only design problem. Individuality and uniqueness of each character is prized well above unity as a typeface. Diversity, even of style througho0ut the same character set, is encouraged and applauded.
Angled bricks based on 1:4 // 4:1, also some ready-to-use combos, some straight and angled lines to match the 1:4//4:1 sized bricks, a few 'decorative' elements (could be used to fill lines or counters, or to create entire glyphs) and stacks.
Designed to show how the combos are made as this might help newcomers to understand the technique and enable them to make those they want -- if they can't find them in the excellent tools and sets some members have created.
I'm hoping that someone can add more related lines, bricks, angles, combos, stacks and then help us by publishing their extended clone.
USE THE FULL-STOP FOR THE TERMINAL UNDERLINE.
“MOTU” IS A MĀORI WORD MEANING “ISLAND” OR “SEPERATE”.
THIS WAS MADE WITH FONTSTRUXIUS.
Recreation of the small pixel font from the european/north american release of Sonic! Software Planning's "Shining Force II" (1993) on the Sega Mega Drive/Genesis.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Jaleco's "Saiyūki World II: Tenjōkai no Majin" (1990) on the NES, which was re-themed for the US market as "Whomp 'Em". A fairly standard font, but with a few nice quirks (particularly on the "X"). Only the characters present in the game's tile set have been included.
Modified clone that provides a style variation to the previously published Jurriaan Schrofer font revival I did, called "STF_SATER (Isometric)".
The earlier version I did was in fact amongst my very first font designs ever, and at this stage I still had about zero real typographic background knowledge.
Due to this I simply went out copying the exact lettering 1:1 as was seen in the source that I used. Not realizing that the angle of projection applied to the lettering in the original would render my font next to useless.
So I ended up with cool looking isometric letterforms that were heavily handicapped in a full font.
This time I overhauled the original and got rid of its isometric nature and simply just making it a regular, fully upright style.
Now with this addition it finally becomes a truly functional font at last.
I hope you like it !
This is a clone of STF_JS-SATER (ISOMETRIC)Recreation of the built-in font found in the old Thomson line of 8-bit computers (Thomson MO5, MO5E, MO5NR, MO6, T9000, TO7, TO7/70, TO8, TO8D, TO9, TO9+ and Olivetti Prodest PC128).
This recreation combines the character sets found in the various localised versions. A few accented characters have been added to make the set more complete, but note that there are no acute/grave/circumflex accent versions for uppercase letters.
Apart from that, only the characters present in the original font (that I could find through emulation) have been included.
Recreation of the small pixel font from Arcade Zone's "Legend" (1994) on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
This is a clone of Legend (SNES)This font was inspired by the images seen from the Hong Kong protests and the use of the umbrella as a symblom for there movement. I made the font based of pre exsisting letter forms to show china's forceful additions to Hong Kong law.
Thanks for veiwing, feel free to get in touch
Instagram: colourized_design
Basically a light version of zephram’s Madufaros Mini. Not really faithful—some glyphs easily stray from their Madufaros’ ancestors.
Support for Latin, Latin-1 Supplement, General Punctuation, Greek, Cyrillic, Runic, Ogham and partially IPA.
I will probably revisit this once in a while, since I’m still not satisfied with some characters.
This is a clone of Madufaros MiniJust a typeface I work on from time to time. Progress is somewhat slow but irregular.
Currently more than 2900 characters.
Comments are appreciated.
Update 1-Nov: Added Supplemental Arrows-B, Unified Canadian Aboriginal Syllabics Extended, Variation Selectors
Friendly Geek is the regular version of Friendly Geek Light. Its widths are all 6/6 block rather than 4/6 block. The outlines of the glyphs have generally been left the same, with the insides being filled with 2/6 extra width.
This is a clone of Friendly Geek LightThis is the 7/6 block version. I've been liking this weight for programming at size 8.
Friendly Geek:
Good for...
- Labels
- Upper case
- Code
- Table cells
- Outlines
- Display
- Printing
- Informality
Not Good for...
- Normal Text
- Sentences
- Formality
Sometimes Good, Sometimes not...
- For each display screen size, one or two weights work well
I have changed the 'h' and the '+' to work better for programming. Changed the 'F' to make it more clearly different from the 'f'. Before it was looking a little bit like lower case somehow.
This is a clone of Friendly Geek