INGREDIENTS: Triangles, Distilled Water, Orange Juice, Citric Acid, Powdered Unicorn Horn, Metaphlogiston Clef-21 (to preserve optical clarity), Waifu Tears.
- - SHAKE BEFORE ENJOYING - -
I was making some new bricks to add to Brick Basket when the idea of a segmented display made from composites occurred to me. The result is this experimental 25-segment display.
This achieves some interesting "double line"/"folded line" effects. It also gets some pecuilar distortions at smaller sizes.
Font used for signs in the 11th Heaven BBQ Bar'n'Grill Casino in my game Trap Farmer Brer Brah.
See also:Rivet City
Original size: 8.25pt (use multiples of this value for pixel perfection)
An attempt to make a "classroom" font. It reminds me of a font style which was once commonly used on magnetic letters.
See also: Hydrangea Unicase
This is a work in progress.
After making Ticketmeister, I got curious about the idea of 35mm film glyphs. I wanted to see how accurately the shape and proportions of the film could be recreated with Fontstruct bricks. I used a 1px = 1 square = 1mm conversion, and think I've nailed the original film look. It's symmetrical, so one glyph in isolation will look as if it were spliced out.
"Space" lacks borders, so it can be used to show a continuous reel - useful for enlarging and making imagery with.
Clone/continuation of Arc Brick 2:2 by geneus1. If you're new, check that link out - lots to learn from in there. Credit to geneus1 for the idea and the basic design of this font.
The original looked like it had something mechanically new and interesting going on which could teach me new tricks, so I cloned it to see what that trick was. It turned out to be something I'd already picked up, but I wanted to see what I could turn the design into, so now we have this.This is a clone of Arc Brick 2:2 Sample Font
Tribal doodle thing. Still in its experimental phase. It's named for Abraxas, a Tromp from the PC game "Commander Blood". (As it turns out, the same name has many historical and mythological uses.)
A multi-line design which is slightly reminescent of mazes/fingerprints. It's not designed to create functional mazes, but it is somewhat capable!
"Absinthelyric Print" is an anagram for "Labyrinthine Script".
Original size: 11.25pt. Use multiples of this value for pixel perfection. (If you use antialiasing, it will look perfect at most any size.)
1. Square bricks and 90-degree angles only.
2. Alphabetic glyphs must have open terminals; numerals and symbols must have closed terminals. Letters which do not terminate (D,O, etc.) must be broken so that they terminate.
3. Glyphs must fill the 15x15 grid.
4. Ligatures and combinatorial glyphs must fit into one letter's space.
5. Draw from the outside in.
Segmented display + Pixel art + Embroidery stitch = this.
"Acanthi Requiem" = "Antique Chimera".
Original size: 8pt (use multiples of this value for pixel perfection)
A font made to the height of the visible field when the FontStructor is zoomed all the way out on my screen. I've always wanted to make something that vaguely pushed one of FS' limits - in this case, the height of the field which I can observe without scrolling.
Well, I could've made this even taller, but I wanted it to be somewhat useable at least. :D
This was originally a pixel design, but then I changed my mind and converted it to high-res. That gave it a more architectural look.
Acrophobia with ratios changed so it isn't quite as tall. There is now line width variation which slightly enhances the "engraved" look this design has.
Unlike its predecessor, this one works well as a pixel font!This is a clone of Acrophobia
Handwritten medieval pixel font in 5x5. This one has a subtle rightward momentum which is imparted by the slants of letters and the positions of curves/angle changes. The idea is a font that inspires one to continue forward and onward, or at least further to the right.
These Guild fonts are meant to convey different professions while using extremely small canvases. They're small enough to be used on practically any computer system or game console.
Original size: 4.5pt (use multiples of this value for pixel perfection)
A slightly futuristic and stencilesque design using halfwidth bricks.
The idea here was to make every glyph simple and minimal, not only in terms of overall geometry but individual line connections as well. Some glyphs are still more complex/less minimal than others, but I think it's a good amount of variety.
Experimental sliced sans serif. My goal here was to make a design which would result in an extremely compact and durable physical stencil. Almost all of the sharp points and acute angles are within the negative space, so it should be easy and very safe to make, handle and work with this stencil.
1.3 - added More Latin and Google Fonts Basic bands.
1.2 - added uppercase, changed name to "Aegris Stencil".
1.1 - edited for more readability at small size. Glyphs with enclosed loops were altered so that the "movement" of the segments always runs clockwise.
1.0 - released.
Font used in my game "Anime Girls vs. The Cavemen". UPPERCASE for the caveman speak, lowercase for the anime speak.
A Double/mirror design wherein some glyphs are offset and some are not. Named for Agworis, God of Chance in the DSRPG video game.
The font used for dogs' dialogue in my game Seven Candles.
Wood-engraving script used by Ajurru people of Planet Ashr within my video game series, "Endless Sea of Stars". This script dates from 2010, when I first created the Ajurru within the simulated metaverse, ESOSVM. This is iteration 27 of the script, the one which appears in countless forms within the original ESOS story.
This script was designed for Ajurru scribes to show their skills with stone tools. Thus, it contains an immense number of curves and right angles. Most Ajurru consider this script to be overly-ornate, and so it is mostly used in a traditional context - for government records, memorials, and the like.
The "G" from this script is also the inspiration for another font, "Wall Dye".
A star font which combines a pixelated look with halftone shading.
It needs some form of antialiasing to be legible at small sizes. (See sample below or try the Pixel views). At larger sizes, you can use it with or without antialiasing!
Original size: 12pt (use multiples of this value for pixel perfection)
Variant of "All Stars", modified to be suited to pixel-art uses.
Original size: 12pt (use multiples of this value for pixel perfection)This is a clone of All Stars
Finally, an All Stars that is truly "all" "stars" HAHAHA GEDDITThis is a clone of All Stars Black
Plain version of "All Stars" prepared for pixel art use.
Original size: 12pt (use multiples of this value for pixel perfection)This is a clone of All Stars
A design built on two lines which cross each other. Makes me think of an ornate wood carving script.
Creating glyphs which fit the style at this grid size is a challenge. So, this is a work in progress.
I started doodling and ended up with this - a semimodular design that looks like a fusion of Coptic, Elder Futhark, Hebrew, and Latin. Arabic numerals included, of course!
Self-symmetrical/fractal pixel font. (x=2*Spx,y=5)
This is designed on 7x7 black boxes which act as superpixels. This ensures that inline and outline components are congruent.
Original size: 26pt (use multiples of this value for pixel perfection)
Self-symmetrical pixel fractal font. (x=3*Spx,y=25)
- ITERATIONS -
x=1 - ESOS Lite Terminal
x=2 - Amalgarmada
Original size: 131pt (use multiples of this value for pixel perfection)This is a clone of Amalgarmada
Official font of AMFA (formerly ATMA), the main rival of MARENGI Omnisystems in Endless Sea Of Stars. Appears throughout my games (especially those using the ESOS and ESOS-Lite engines) and is used as the main font of ESOS Terminal A (the one doing the super-long survey).
Between 2012 and 2014, ESOS Journey-Depth AI entities collaborated to produce this specific arrangement of pixels as the most legible form of 1px wide, monochrome 8x8 Latin for electro-optical systems (Marinan Interpretability Value 9.29).
This font is useful if you want to write some really efficient text recognition software for a robot with a camera, or if you want a pixel font which elicits a high degree of reading accuracy. Some would argue that the uppercase makes it less readable, but you'll be hard pressed to find another font that is THIS readable in uppercase only!This is a clone
A monospaced 3x5 font used in Vidora15 and later programmable electronic displays made by AMFA Cybernetics (formerly "ATMA Robotronics").
This font is made with AMFA encoding in mind. As such, the character set is very limited and there are no glyphs which require NKRO>1 or buckybits (Alt, Ctrl, Fn, Shift, Strg, option keys, etc). The glyphs normally present at these codepoints have been reverted so that any text displayed in this font is also effectively displayed in AMFA encoding. The encoding has 48 possible glyphs (including one which doubles as both "null" and "new line") so there are 96 glyphs in this font overall.
Hope this saves you some work, Feng! :^)
Since this exact font and encoding scheme were used in other devices and software, some of which were (or had) games, I'm also tagging this with Game Recreations.
Original size: 4pt (use multiples of this size for pixel perfection)
MIV: h6.24 @ 1x / m8.35 @ 1x
A spirally design which tries its best to be lineal. Check out the "M" to see the "ammonyte". :D
Well, for some time I've wanted to make a font entirely with spirals. This is not that font, but it's as close as I've gotten to actually carrying out the idea. This is also small enough to use for body text, which is likely more than will be able to be said about an actual 100% spiral font.
Original size: 15.75pt (use multiples of this size for pixel perfection)
This is dedicated to everyone who complained that they couldn't read my other fonts!
This was once a shy, lineal design... then it rebelled against its parents, went subtractive, and finally became futuristic knotwork. Gnarly!
Original size: 15.5pt
For this I tried to create a "crusader speak" - something that looked holy and radiant and more than a little ancient. But it could also serve many other purposes.
The vowels and pseudovowels have doubled lines.