A rounded version of Pixelcruiser Flagship. I think rounding it off both made it better-looking and more readable! This now looks like something I'd use in pixel comics.
This is a clone of Pixelcruiser FlagshipEarliest version of Gremlin Cipher, a scrambled cipher. This version (V1) has no numerals. V2 had numerals and other symbols included and scrambled every glyph, but V2 is not possible to make in Fontstruct since only "space" can be used to create empty space.
- LEGEND -
A - n
B - K
C - e
D - W
E - j
F - y
G - o
H - S
I - c
J - P
K - J
L - f
M - Y
N - I
O - G
P - l
Q - i
R - v
S - d
T - ,
U - N
V - b
W - z
X - V
Y - m
Z - R
a - x
b - U
c - g
d - q
e - '
f - h
g - a
h - !
i - C
j - X
k - A
l - .
m - B
n - "
o - M
p - Z
q - L
r - u
s - O
t - Q
u - H
v - F
w - E
x - s
y - w
z - D
. - t
, - r
! - k
? - T
' - p
" - ?
Another rounded sans-serif. Gives me a slight "noir" feeling.
The shapes and spacings were fine-tuned to look good at every legible size, with every letter having a constant width (except "I") and standing distinct from its neighbors.
Though it was made from scratch without references, this one combines shapes and filter techniques similar to those of "AB Neurosis" and "Gamma Strike".
"X" makes four undesired bends, "V" is too sharp for my liking, and "Y" is a bit too short. But I have tinkered with composite pieces trying to fix them for hours now. Maybe someone else has the patience to continue on...
Alter version of Game of Strife. These two designs are for a project that is in progress. They're made to animate and swap between each other so that the text they print seems "untrustworthy".
(If you guessed that this text was being printed by an evil AI, you've won! Here's your free Nothing.)
This is a clone of Game of StrifeA font in which only right turns are allowed. Where lines would be forced to turn left, they are segmented instead.
Even when these glyphs are flipped or transformed, they remain able to be drawn via right turns only!
Pixel demake of Arizone Unicase. Same glyphs as the original.
Iteration 1.11
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Tribal doodle thing. Still in its experimental phase. It's named for Abraxas, a Tromp from the PC game "Commander Blood". (As it turns out, the same name has many historical and mythological uses.)
Kitchen Sink, with most curves changed to angles in order to lend the font a heavier weight and a slightly more formal, "industrial" aesthetic.
This is a clone of Kitchen Sink PlainA 7x7 design inspired by bows, arrows, targets, and arrow slits in castle walls.
It seems slightly Art Nouveau to me, although pixel art is not really capable of those same kinds of curves and arches at this scale...
A serif font wherein almost every glyph has serifs and the serifs determine a glyph's shape. All lines that are not serifs or forming a vertex with a serif are isolated. This is a different technique than I used for Lonewolves Guild and Nurvusystem.
This is a borderline IVO design, not because of its appearance, but because it requires the same set of visual considerations to interpret.
An experiment which attempts to harmonize soft curves and straight lines while eschewing angles. The result is this "inkflow" design. What is the opposite of an inktrap? I don't know, so I'm calling it inkflow.
This could also be viewed as a hybridization of neon-style lettering and normal sans serif... it is not quite made to be either one, but could act as a decent companion font to them. Most neon fonts need a larger size and are thus more suited to headers, while this design is well suited to body text.
This could also ALSO be considered a Hybrid because it works as both a pixel font and a high-res one.
Version 1.1: Began changing the counter shapes of all glyphs in order to enhance the font's appearance.
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Experimental doodle. The idea here was to make letters, ascenders/descenders, and diacritics obey the same ratios. The result looks sci-fi and sporty at the same time... a bit strange, but also a bit useful!
A terminal font used in several of my own games. Think of it as my own replacement font for a DOS prompt. It is meant for all-uppercase terminal use and does not have extended language support.
This design has been further refined since its initial Fontstruction. I have improved its aesthetics as well as its visual interpretability using Marinanian methods. This is still a design with more functionality than aesthetic appeal, though.
Original size: 3.75pt (use multiples of this value for pixel perfection)
See also:Amalgarmada, Amalgarmada 2
Just an octagonal sans-serif design that I kept working on here and there.
"Are ya EVIL?" - Racer X, "Evil Joe"
7x9 font used for the MozPOS, a cellphone-like device from my game Trap Farmer Brer Brah. Only the glyphs from the original font have been included.
"Moz" stands for a person's nickname. "POS" stands for... well, you know. :D
This font is one of several which originates from ASCII art.
How it Works: Chat users send my chatbot (Voluspa) messages to be displayed in-channel, and Voluspa renders their messages in one of several fonts. This one, Voluspa 3, is the default font for display. It uses the block characters ▀, ▄, and █ to render 6 lines of "pixels" within only 3 lines of text - a hybrid of ASCII and pixel art.
The use of only 3 lines helps keep the messages from obscuring too much of the chat, while also preventing the bot from being kicked for flooding.
This font began life as ASCII art, which was itself rendered in monospaced fonts such as Fixedsys, Lucida Console, and Unifont. Now the art is its own font and the font-ASCII art circle is complete! :D
(Voluspa's display fonts are case-insensitive, and always produce uppercase output, no matter what is fed into them.)
An experimental 15-segment display which looks rather like a fence.
There's no DE-FENSE against DE-FENCE!
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See also:Lonewolves Guild
5x5 sunburst design. I think it can be made more legible, but I'm not sure if it can be done without sacrificing style...
See also: Quadra Magic, Trafalmagus
It's split horizontally. An uppercase letter one line above the same lowercase letter produces a full 5x10 letterform.
Unlike other fonts with similar ideas, this one is made in a nonstandardized way. Some letters can be extended beyond 2 lines of height without changing their structure and some can't. By experimenting with these forms one might discover new styles.
Despite what the preview shows, there is no line spacing at all.
"Tameshigiri" means "test cutting".
Original size: 4pt (use multiples of this value for pixel perfection)
This is used in Virtual Gremlin for instances when the Gremlins/'pets' speak. Since Gremlins are literal glitch creatures and not the best at communication (and since 5x4 is a very odd size), some letters are turned and others are split. This lends the font some use as a weak cipher.
Technically, Gremlin 5x4 is also a conlang. Every glyph has associated sounds which are unique to the Gremlins speaking them. I call this conlang "Glitch English". Perhaps, now that I have this font ready-made, I can set about making a dictionary. :^)
Original size: 6pt (use multiples of this value for pixel perfection)
Another attempt at the challenging 4x4 grid. Only those characters which I could fit into the 4x4 grid were included. This time, I think I managed to get near the level of quality and style typical of a 5x5 font!
This is probably the smallest font most people would ever want to use for general reading. It took no trivial amount of experience and experimentation to come up with!
If you use this to make assets, you can use color separation to fit 4 glyphs onto an 8x8 tile or 16 onto a 16x16 tile. Check out my profile page for more microfonts you can use in your games!
Original size: 3pt (use multiples of this value for pixel perfection)