A font made by request for a certain Augmented Reality Game.
It is a functional blueprint - not meant to be used as-is, but designed to be embellished. Color it in, put effects on it, or whatever else you want. In this way the font can remystify itself and achieve distinctive looks which require particular art techniques to reach.
A written court language used by Ashrians on Bysonce Island, Planet Ashr in my video game Endless Sea of Stars. This one is used for public court documents, and its brother language Calystiphos Hand is used for private documents and old government records.
These glyphs could be considered a form of shorthand unto themselves, since each court stenographer has its own way of writing these down and its own way of abbreviating or embellishing them. Through knowledge of these glyphs, and their accompanying interpretation, one can surmise all of the important proceedings and notes.
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Common methods for stenographers to alter these glyphs involve:
- Adding/removing quadrants
- Crossing out one or more elements in colored ink
- Drawing connecting lines between points within one or more quadrants
- Inscribing shorthand or marginalia within negative spaces
- Marking or coloring within the central circle
- Shading via different means (scribbling, crosshatching, or with colors)
- Rotating a quadrant upon its own axis
It's important to note that stenographers also often write (either in Royal Bysoncian, Sea Bysoncian or Voktlandish) in accompaniment with these symbols. The idea is for each stenographer to come up with a system of encoding that works for it. Eudastiphos Hand could thus be considered an amalgamate, interlingual cipher built from other Ashrian languages.
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In terms of communication systems which exist on Earth, this is most readily compared to Nsibidi.
A font made for a friend who 3D prints custom NERF mods. This will be used in several product designs.
This font is also referred to internally as "Jackhammer", because it was first used in the field on a NERF mod inspired by the Pancor Jackhammer.
By request, a decorative font based on playing card suits. This will be used by a certain group of card players.
It is not the most readable design, but these requestors wanted it to be esoteric. It's meant to have a bit of a "secret code" feeling.
Another 5x5 pixel design. This one splits one line or intersection per letter for most letters, leading to a tech/sci-fi look.
Only the comma is allowed to go below the line; all other glyphs fit onto the 5x5 grid. Because this font is quantized to the grid, diacritic accents won't be possible. Feel free to move the comma above the line to suit your global matrix.
Original size: 3.75pt (use multiples of this value for pixel perfection)
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See also: Byzantine Exasperation
By request, a high-contrast, blocky connected-outline font. This will be used in some Roblox mods.
A few glyphs are a bit quirky compared to the rest (DQ7?= and any glyph with a median line). The requestor wanted them that way.
Guess who made another font with diamonds? This uses both additive and subtractive techniques in a minimalistic way to make a moderately readable design. Best viewed at extremely small or extremely large sizes. At small sizes, it takes on a Western slab serif-esque appearance.
Font from the awesome PC/Steam game "Streets of Rogue".
I'll add More Latin support soon, provided the game actually has it. Entering those glyphs into the game is a pain - no copy/paste and Alt codes don't seem to work. I'll probably use a savegame editor to change a character's class name into a bunch of More Latin glyphs so that I can see how they render.
Recreation of a design from 2011. This was used for the logo and certain menu text in my most treasured and popular video game, "Seven Candles", so it was designed to write only a few words - Seven, Candles, Save, Lines, etc.
This will eventually be used in the remake as well, once I get around to that...
This is a logotype, so it only has a few letters in it. No more glyphs are planned.
Official font of AMFA (formerly ATMA), the main rival of MARENGI Omnisystems in Endless Sea Of Stars. Appears throughout my games (especially those using the ESOS and ESOS-Lite engines) and is used as the main font of ESOS Terminal A (the one doing the super-long survey).
Between 2012 and 2014, ESOS Journey-Depth AI entities collaborated to produce this specific arrangement of pixels as the most legible form of 1px wide, monochrome 8x8 Latin for electro-optical systems (Marinan Interpretability Value 9.29).
This font is useful if you want to write some really efficient text recognition software for a robot with a camera, or if you want a pixel font which elicits a high degree of reading accuracy. Some would argue that the uppercase makes it less readable, but you'll be hard pressed to find another font that is THIS readable in uppercase only!
This is a clone