A star font which combines a pixelated look with halftone shading.
It needs some form of antialiasing to be legible at small sizes. (See sample below or try the Pixel views). At larger sizes, you can use it with or without antialiasing!
Original size: 12pt (use multiples of this value for pixel perfection)
Recreation of a font from "Proxima", a 2000 public-domain homebrew SHMUP game by Alan Obee for Game Boy Color. This font is used on the title screen and high-score screens (though the high-score version is built of tiles and looks much more detailed).
.#$!? are inventions - not present in the original font, but useful nonetheless.
One of the many fonts used in "Hammerin' Harry: Ghost Building Company" by Irem for the Game Boy. This one can be seen on the title screen.
None of the fonts used in the game seem to have been completed. Analysis with VBA's Tile Viewer reveals only the glyphs needed to spell out what little text exists. In particular this font has only the glyphs "BCDEILMNORSTY139©". Thus, I took it upon myself to make the font more complete.
I did not add lowercase, since it's impossible to tell what style it would have been drawn in. EVERY font in the game is in uppercase... though some of the others do have small caps for "lowercase".
Balloon/block style pixel text.
Original size: 18.5pt (use multiples of this value for pixel perfection)
Finally, an All Stars that is truly "all" "stars" HAHAHA GEDDIT
This is a clone of All Stars BlackTrying a Courier style. The lowercase has a slightly bottom-heavy design, while the uppercase keeps it consistent. Serifs everywhere!
It fits into typewriter/detective type aesthetics as well as rustic and western ones.
This one is made for a friend. We'll see if they ever end up using it. :v
EDIT: It seems as if said friend is never going to make their webzine... so, feel free to do with this one as you wish.
A variant of "GP Cannon" which attempts to take advantage of antialiasing methods which are used on it. The "skeleton" of each letter hides under the scanlines, causing effects ranging from motion blur to a wet-marker look. It works as both a pixel font and a high-resolution font!
It gives me strong "Atari ST" vibes...
This is a clone of GP CannonPossibly the last entry in the Derpberd family: A font which looks like the original Derpberd at pixel size, gets fuzzy at larger sizes, and finally reveals its racing-esque checkerboard pattern once you've enlarged it enough.
Original size: 5pt (use multiples of this value for pixel perfection)
This is a clone of DerpberdMarengi Serif. It's like Marengi, but with serifs!
The serifs give this a wider, more open/airy feeling. Slightly less readable than original Marengi, but slightly more pleasing to look at.
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MIV: 7.85
Original size: 11pt (use multiples of this value for pixel perfection)
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This is a clone of MarengiAnother brickswap of Marengi. This one will be programmed into actual marquee displays, some physical and some software-based. If only the glow of the LEDs could be simulated with bricks!
Original size: 11pt (use multiples of this value for pixel perfection)
This is a clone of MarengiA grunged-up/faded Gumshoe. Made to be used at smaller sizes for a faded & distressed look. It can be used with or without antialiasing, and will generate many optical effects which look like grunge or sponge brushes. It also has a bit of an "ink flow" effect where serifs overflow a bit into each other (see "S", "2", etc.).
Check out the Pixel view!
This is a clone of GumshoeA very stubborn version of "Gumshoe" which insists on its purity of design even as it handicaps itself with that purity. It has no curves whatsoever and is slightly more open than the original. All of these facts are traits of the character for whom this font is used. :D
(I know many of the serifs don't join properly with the lines. That is part of the aesthetic. It's slightly wonky - just like some royals.)
This is a clone of GumshoeA multi-line design which is slightly reminescent of mazes/fingerprints. It's not designed to create functional mazes, but it is somewhat capable!
"Absinthelyric Print" is an anagram for "Labyrinthine Script".
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Original size: 11.25pt. Use multiples of this value for pixel perfection. (If you use antialiasing, it will look perfect at most any size.)
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Design rules:
1. Square bricks and 90-degree angles only.
2. Alphabetic glyphs must have open terminals; numerals and symbols must have closed terminals. Letters which do not terminate (D,O, etc.) must be broken so that they terminate.
3. Glyphs must fill the 15x15 grid.
4. Ligatures and combinatorial glyphs must fit into one letter's space.
5. Draw from the outside in.
Bold variant of Ticketmeister.
Original size: 14.25pt (use multiples of this value for pixel perfection)
This is a clone of TicketmeisterThis is used in Virtual Gremlin for instances when the Gremlins/'pets' speak. Since Gremlins are literal glitch creatures and not the best at communication (and since 5x4 is a very odd size), some letters are turned and others are split. This lends the font some use as a weak cipher.
Technically, Gremlin 5x4 is also a conlang. Every glyph has associated sounds which are unique to the Gremlins speaking them. I call this conlang "Glitch English". Perhaps, now that I have this font ready-made, I can set about making a dictionary. :^)
Original size: 6pt (use multiples of this value for pixel perfection)
A font which appears in "Defender/Joust" (1995) on Game Boy. This font is incomplete within the ROM, so many letters and symbols were added for accessibility.
This font is used for Joust, although the numbers which actually appear ingame have their own look which is very different to these.
A font which appears in "Defender/Joust" (1995) on Game Boy. This font is complete within the ROM, so only the original characters are included.
This font is used for Defender's menus and gameplay.
The placement of glyphs within the individual 8x8 tiles suggests that this font is meant to be monospaced. I've squinted at this one long enough... it looks right to me! :D
A cipher/code used by the Kibble Cabal, a mostly animal-based team of misfits and food thieves in the game Trap Farmer Brer Brah. This code is very similar in application to the "Hobo Code" from the United States in the late 1800s. It makes a pretty good cipher, as well!
Original size: 8pt (use multiples of this value for pixel perfection)
A design made to have long legs. The mild optical illusion this font creates was a happy coincidence!
I changed the name to "Taller Tales" since it seems that many fonts called "Tall Tales" actually exist...
Original size: 40pt (use multiples of this value for pixel perfection, or use in combination with antialiasing)
I attempted a blackletter style without any knowledge or references. The result reminds me of a vampire's writing!
The name "Dethzmezenger / Death's Messenger" comes from one of many old joke bands which I created.
Original size: 17.25pt (use multiples of this value for pixel perfection)
The "gremoji" symbols used in Virtual Gremlin. These are spoken to the player by those Gremlins who are not intelligent enough to form words, and can be used to guage the Gremlins' moods.
Original size: 21pt (use multiples of this value for pixel perfection)
An attempt to produce a low-resolution pixel font which generates mazes from arbitrary strings of text. It requires the use of negative line spacing (available only to certain software) to look right without hand-editing.
The mazes it produces aren't the best, but they are definitely interesting! I might just call this a cipher and be done with it...
A well-known font from Duke Nukem 3D which is used in screens, menus, and placeable ingame sprites. This font came in two versions: "big" and "small". Both versions only have uppercase, so I put the small variant on the lowercase.
Since the original was a bitmap font which used multiple colors, I stuck to drawing the outlines. This lets you color them in how you like.
The small variant has its own symbols and numerals as well; most are already in this font, replacing the empty spaces left by the big variant. (Neither one has a complete symbol set, so I merged the best ones together.)
Original size: 10.5pt (use multiples of this value for pixel perfection)
Experimental 2x4 font. Not the most legible, but maybe useful as a cipher. It requires some contextual knowledge of what you are reading for the best result.
Original size: 6pt (use multiples of this value for pixel perfection)