Fontstructing since | 3rd February, 2018 |
Fontstructions | 718 shared, 35 staff picks |
Shared Glyphs | 92942 |
Downloads | 18556 downloads made of this designer’s work |
Comments Made | 1585 |
* ABANDONED PROJECT *
This one is being published as a curiosity. I plan to revisit it in a larger scale, so I can pack more detail (maybe even entire towns!) into each glyph. A few people wanted to see this version so here it is.
This font is made to have the features of castles. (Proper balance and support not included!)
Arrow Slits - Also called "murder holes", they allowed defenders to safely repel invaders with arrows or spears.
Batters - Angled sections at the bottom of the walls. Onto these, the defenders would throw stones and other objects so that they would bounce toward invaders.
Crenellations - Cutout segments at the top which provided cover for archers.
Moat - A large ditch which helped to restrict access to the castle.
Portcullis - A mechanically-raised, reinforced gate.
149 custom bricks for your perusal! Only custom bricks are in the palette, so you can clone this and easily start drawing right away.
I'll definitely be adding more with time. I love this sort of experimentation!
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Ever since I saw jonrgrover's "Heavy Chain", I wondered what forms of Celtic knotwork and chainmail weave could be created on a small grid. This design contains all the ones I have found so far. Feel free to clone this or make suggestions!
All these designs are 1x1 or 2x2; I made larger swatches to show how they tessellate and can form even larger shapes.
If you clone this, I recommend opening another new FontStruction at the same time, then copy-pasting the knots you want from the cloned project over to the new one. This will help reduce the chance that your creation gets corrupted.
Recreation of a design from 2011. This was used for the logo and certain menu text in my most treasured and popular video game, "Seven Candles", so it was designed to write only a few words - Seven, Candles, Save, Lines, etc.
This will eventually be used in the remake as well, once I get around to that...
This is a logotype, so it only has a few letters in it. No more glyphs are planned.
- WORK IN PROGRESS -
A font for making hexagonal grids and maps.
You can make a map which is infinitely wide and up to 6 rows tall. This will increase to 26 rows tall once I figure out why the spacing breaks down after 6. Once this problem is solved, I'll begin adding setpieces and more tile variations!
13SEP2018: I never did figure out a way to stop the spacing from breaking down. No matter where I place the 7th row or how I alter the spacing, it's always out of place...
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- INSTRUCTIONS -
Type starting with a or A, then b or B, up through fF, to build a column.
Once the map is as tall as you want it, repeat these letters to make the next column.
Use UPPER CASE to create land/floors and lower case to create water/walls.
"A" or "a" must be present in each sequence and each letter must be in its proper place and order for the map to generate properly. Making of irregular maps is possible, but it takes some cleverness to get them to look even. This problem seems to be insurmountable, sorry!
Use six spaces to create a void with the same width as a hex...
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- MAPS TO TRY -
(Copy one, scroll up to the preview & use View -> "User Input" -> Ctrl+V)
1. Plains: ABCDEFABCDEFABCDEFABCDEFABCDEFABCDEFABCDEF
2. River & Pond: ABCDEFabcdEFABCDefABCDEFABcdEFAbcDEFABCDEF
3. Small Maze: aBCdeFABCDEfabcDEfABcdEfaBCDEFabcDefABCdEf
4. Honeycomb: AbCdEfABCDEFAbCdEfABCDEFAbCdEfABCDEFAbCdEf
5. Space: abcdefabcdEfabcdefaBCDefaBCDefabCdefabcdef
6. Coastline: abcdefABcdefABCdefABCDefABCDEfABCDEFABCDEF
7. Stripes: abcdefABCDEFabcdefABCDEFabcdefABCDEFabcdef
8. Broken Terrain: ABA ACDFABCDEFABEABCDEF
9: Yin Yang: AbcdefAbcDefAbcdefABcDefABCDEfABcDEfABCDEf
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Using antialiasing broke the tile arrangements in my graphics software. You may be luckier, but I recommend having both antialiasing and kerning turned OFF.
Have fun!
A written court language used by Ashrians on Bysonce Island, Planet Ashr in my video game Endless Sea of Stars. This one is used for public court documents, and its brother language Calystiphos Hand is used for private documents and old government records.
These glyphs could be considered a form of shorthand unto themselves, since each court stenographer has its own way of writing these down and its own way of abbreviating or embellishing them. Through knowledge of these glyphs, and their accompanying interpretation, one can surmise all of the important proceedings and notes.
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Common methods for stenographers to alter these glyphs involve:
- Adding/removing quadrants
- Crossing out one or more elements in colored ink
- Drawing connecting lines between points within one or more quadrants
- Inscribing shorthand or marginalia within negative spaces
- Marking or coloring within the central circle
- Shading via different means (scribbling, crosshatching, or with colors)
- Rotating a quadrant upon its own axis
It's important to note that stenographers also often write (either in Royal Bysoncian, Sea Bysoncian or Voktlandish) in accompaniment with these symbols. The idea is for each stenographer to come up with a system of encoding that works for it. Eudastiphos Hand could thus be considered an amalgamate, interlingual cipher built from other Ashrian languages.
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In terms of communication systems which exist on Earth, this is most readily compared to Nsibidi.
Made by request: An experimental logotype design meant to be high-impact and high-energy, such as befits a speed metal band's album cover.
It contains my own inspirations as well as those of the band, who sketched a few prototypes.
This is clearly unfinished not only in terms of glyphs but also kerning. I was only requested to make the glyphs "AEIMNPRV" and the rest can be considered as doodles... at least, for now. It seems that there's a trend wherein people who make requests of me just want one-off designs like this as opposed to refined and finished ones. But, I'll continue this one on my own if inspiration strikes.
Another conlang/conscript from my own works. These are the Symbols of Starborn Lightness used by Asgari.
Asgari is an artificial sun orbiting Gara, an interstellar planet. It was built to use Starborn Lightness symbols as concept-units in order to electronically convey information to the Garai people about itself. So, these symbols were originally something like status indicators. Until C.Y. 1997, they could be seen on displays in the Celestial Telemetry Room at Magong Stack One in Upper Netazeca.
However, some Garai re-used the symbols to make constructed languages and ciphers. Monsaic Sun is unique among these in that it uses only the existing symbols, without any alteration. So this font can be used to write either language.
Appears in: Seven Candles Trilogy (2013)
Symbols used on board Marengi Mk.0 and later ships.
- SEMIOTIC STANDARD -
1. All symbols are to be sized at least 72cm high for physical signage/labels and at least APX2.2 for use on electronic displays.
2. All symbols are to be prominently placed such that personnel do not obscure them as they perform their duties.
3. All labels/signage will use a strongly photoreactive pigment of hexadecimal color #E43B44 for the outline. All electronic versions will use the aforementioned hex color for their outlines as well.
A combinatorial conlang whose symbols find many uses.
This is the written language of early Azwelke people from Planet Ashr in my game Endless Sea of Stars. The symbols are called "Moon Runes" (both pejoratively and not), and each represents a cluster of phonemes. The language is similar to Katakana Japanese in that written words are sounded out. Proper nouns cannot be written in Moon Runes, and so such nouns rely on Old Azwelkeland Script to be committed to record.
The Wolves of Euphedora still use these symbols as part of their own hidden language, here called "RZ". Since this cipher invents no new characters, these Moon Runes can be used to write RZ as well.
These symbols are also still used in modern Ashrian astrology. Their designations below reflect this fact.
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- ESOSVM DESIGNATION -
TextData Block #013-ASHRJ, "Moon Runes KF-21 Original"
6!000001 "Hunter's Moon, New"
6!000002 "Hunter's Moon, First Quarter"
6!000003 "Hunter's Moon, Last Quarter"
6!000004 "Hunter's Moon, Waxing Gibbous"
6!000005 "Hunter's Moon, Waning Gibbous"
6!000006 "Hunter's Moon, Full"
6!000007 "Traveller's Moon, New"
6!000008 "Traveller's Moon, First Quarter"
6!000009 "Traveller's Moon, Last Quarter"
6!000010 "Traveller's Moon, Waxing Gibbous"
6!000011 "Traveller's Moon, Waning Gibbous"
6!000012 "Traveller's Moon, Full"
6!000013 "Demarcator L"
6!000014 "Demarcator R"
6!000015 "Traveller's Moon Eclipses Ashrflame"
6!000016 "Hunter's Moon Eclipses Ashr"
6!000017 "Traveller's Moon Eclipses Ashr"
6!000018 "Hunter's Moon Eclipses Ashrflame"
6!000019 "Northern Double Eclipse"
6!000020 "Ashr Eclipses Hunter's Moon"
6!000021 "Ashr Eclipses Traveller's Moon"
6!000022 "Southern Double Eclipse"
From my game Trap Farmer Brer Brah.
The 21 symbols of the written language used by "Eshira" - terrestrial zooid colonies amalgamated from bacterial, viral, fungal, plant, and animal components. Eshira use this language by secreting an enzyme at the top of their rocky, stromatolite-like structures, dissolving the material to reveal white glyphs. These glyphs are extremely shallow engravings, and material is removed much slower than it is added through metabolism. They are formed so that wind, rain, UV exposure, and/or wave action naturally weather them off in a day's time.
Each glyph represents an entire concept, question, plea, or rebuke. The glyph that appears depends on the eshira's environmental conditions and treatment. Intelligent creatures on Planet Fyromr read these glyphs to determine whether the fishing is good, what the weather will be like, whether their aquacultures and aquatic farms are healthy, and so on.
An eshira only etches one glyph at a time, so these symbols are only ever meant to appear one at a time. All the eshira in a particular place tend to produce the same glyph at low tide.
Vector art used for the Halftruth Lens and Deceptive Lens in the game Naively. These are pecuilar objects which impart the holder with certain visions relating to things the holder wonders about.
These lenses and the symbols' meanings are randomized each game, so the player never knows beforehand which lens is which. Below is what would be the default layout for an unseeded game...
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A,B,C,D,E,F,G - thank you, no, yes, maybe, you're right, you're wrong, silence
H,I,J,K,L,M,N - you're right, maybe, yes, no, silence, thank you, you're wrong
O,P - you already know, it's nothing we have discussed
Written language of the Skalmish, people within my simulation ESOSVM. These were the people initially used to colonize the universe "Rskalmwayt" wherein several stories take place, including Dheen's Folly and Trap Farmer Brer Brah. 5132 random selections were taken from Oinai stock and placed on Planet Fyromr, and their descendants became the Fyromrese. Tandem AIs then began to refine and alter remnants of Unified Oinai language into this.
Glyphs of this style can be seen on cave walls, objects, signs, records, etc. dating up to the time when I began to intervene in the workings of the Rskalmwayt simulation (ESOSVM Canonical Year 16573440000). They were always pixel art - no high-res renditions of these shapes were ever created, so there's ample room for reinterpretation.
Like most Runic languages (including Elder Futhark), these glyphs have a specific ordering associated with them. Additionally, in written Skalmish the glyphs which make up a word are always written in alphabetical order. Glyphs have no associated sound components. They were used to record gestural communications, so there's no way to speak them. Had this language been spoken, however, it probably would have used a priority-based system wherein certain glyphs were pronounced before others or preferentially stressed. Kind of like Thai language, but way more convoluted.
A place to post your FS-related ideas.
The more I use FS, the more I generate ideas. Some of them don't get published, and some of them are useful enough to pass on. This page is a home for those kinds of ideas. I'll probably be posting FS art and alternative glyph designs here... you may post whatever you like, as long as it's FS-related.
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Related Forum:FontStruct Tutorials
The font used for these forums is Tangereen 2.
An omnilingual cryptographic system which disguises itself as a scrambled substitution cipher. Glyphs are prearranged in groups of four and it is the differences between items within these groups which comprise the actual information. These "words" represent and describe any sound made by any method with any frequency content, and their "strings" (monolinear arrangements) describe the shape, structure and context.
The details of how to properly encode/decode these symbols will remain secret. This is designed in part to inspire others to invent their own systems of this kind. Think about how to do what I claim here to have done, carry it out, and you will have devised yourself something which is human-readable on its own yet as secure as a One-Time Pad.
Gemseeker texts feature in several video games of mine, although the system is only used to display jokes and Easter Egg messages. People know I'm on this site by now, so I can't give them all away on here, can I? ;)
This is an unofficial forum I have made for FontStruct tutorials and educational materials. Want to know how to do something, or how to make a certain style or effect? This is the place to ask. I am not part of staff, and am far from being the most advanced user on here, but will pass on whatever I can.
I have been writing an FS video series for some time, but it has proven very time-consuming to make the series as comprehensive (and as high-quality) as I would like. It has also occurred to me that I can teach a lot through simple text and graphics. This is my attempt to create a knowledge hub for FS where all the good stuff is in one place. If you make a tutorial or expand on mine in some way, you're welcome to post those here as well.
Please keep the discussion topical. This page is about tutorials, requests and discussions for them, etc. Idea Soup is more of a free-for-all and anything FS-related is accepted there. Idea Soup is also a good place to discuss tutorial ideas, since we can work out exactly what needs to be taught there without clogging the comment section here. (There is a limit on the number of comments this page can have, right?)
This page is open to users of all languages, but we may have to use Google Translate to answer you. Sorry in advance for any bad translations :D
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Related Forum:FontStruct Idea Soup
The font used for these forums is Tangereen 2.
A plainer, incomplete version of Woodcut Deco. I made this intending to create a 4th iteration of Tangereen, but quickly realized it looks nothing like any of the Tangereen designs. I still thought it was worth keeping, though, so here it is.
This is a clone of Woodcut DecoAs a kid I designed lots of silly "monster fonts" like this. I don't have any of the drawings anymore, but I remember creating this sort of design a lot when I was around 11 years old.
There was also a superhero called "Spiker" associated with this font. I never drew or depicted Spiker - I only imagined that he wore a red suit of armor built from cuboid plates and covered in metal spikes. He fought some sort of metallic Xenomorph creature, and that's all I remember about Spiker.
A 7x7 design inspired by bows, arrows, targets, and arrow slits in castle walls.
It seems slightly Art Nouveau to me, although pixel art is not really capable of those same kinds of curves and arches at this scale...
A quadratic design which also kind of looks like a hedge maze viewed from overhead.
The idea here was that I had 4 quadrants with 90-degree angles in them, and I would turn or modify those quadrants so they looked like letterforms.
A really tiny font which uses only about 15/64 of a brick per glyph. This could have been even smaller, of course, but I wanted it to be readable, so I used 3x5 forms. This means I can do a 3x4 lowercase later if people want it.
Is there any practical use for this? Probably not. But, at the original size, the entire Lorem Ipsum text takes up about half of one line, so that's something. :D
A form of alien mirror-Latin which the wizard Iacedrom used to summon mustard spirits. Looks like a forest which grew while subject to radiation poisoning.
If you make any ambigrams with this, I'd love to see them!
A design inspired by four-leaf clovers and rotational symmetry. It turns every letter into a texture! Some of them look like brick or paved streets, some look organic, and some even look like animal tracks.
See also:Methods Emerge from Madness