Doodle doodle DOODLE!
The flaws which were previously evident in the counter shapes have been corrected. This design is now suitable for use at any legible size.
A miniaturized version of Madufaros with many subtle aesthetic changes.
I may condense it further, by removing certain details (such as the backs of "f" and "t" along with the projecting front part of "l"), but I'm satisfied with it as-is for now... more testing must be done...This is a clone of Madufaros
Pixel prototype of a font for an upcoming game being developed by yours truly. This will likely be used, but only for flashbacks and dreams. The normal ingame font may be a high-res version of this, or something different - tests are still being done to determine this.
English only for now, as there are no plans to localize the game myself.
"Madufaros" = "daughter of Madu".
Original size: 9pt (use multiples of this size for pixel perfect rendering)
Inverted marquee made for a friend. A lot of conversations we had informed this design, but those are best kept between us. Suffice to say that the friend in question wanted this font to embody certain principles of his avant-Daoist beliefs, and he is satisfied that the current form of this font accomplishes the goal.
V1.1: The More Latin is in progress.
Another doodle... Well, shall I continue this one?
I sort of designed myself into a corner with the uppercase, by not using the same grid size as the lowercase. But, this choice led to an interesting and unique look so I'll keep it.
A plainer, incomplete version of Woodcut Deco. I made this intending to create a 4th iteration of Tangereen, but quickly realized it looks nothing like any of the Tangereen designs. I still thought it was worth keeping, though, so here it is.This is a clone of Woodcut Deco
Small-grid doodle which creates new combinatorial forms.
I considered this design rather rough and unappealing until I gave it negative spacing. This caused the forms to merge together in unpredictable and interesting ways. The lesson here is that sometimes the metrics, not the aesthetics, are what "save" a design.
Version 1.1 - Added Polish.
A font for times when Immersive Mode is turned off. This is used for documents and signage within the Euphedoran Extradimensional Research Institute situated in Euphedora, Greater Azwelkeland, Planet Ashr within ESOSVM.
EERI is known for Fengmiao Fukota, Salva Dheen and Triste Marinan, three of ESOSVM's most-learned and chronologically oldest AI characters. The lattermost of these is often consulted (through a software called MIDAS) for analysis which I use to improve the readability of certain fonts.
An attempt to make an esoteric form of Latin which is governed by the same amount and extent of structural logic as normal Latin. In other words, Latin that is weird, but makes sense while being as readable to the initiated as normal Latin is. It's a design that is weird in order to make itself easier to read, not harder.
This is a borderline IVO design, not because of its appearance, but because it sometimes requires the same set of visual considerations to interpret.
This font has everything Zeph-y. Decolike shapes, half-arcs, procedural asymmetry, slight gaudiness, and an ampersand that looks like a priest with a cross walking on the ocean waves.
Lunais, but with many extraneous details omitted.
A novel Connected Outline design with spiral-like tendencies.This is a clone of Lunais 2
A flat-topped Decolike. This was a difficult style to work with!
Mildly quirky serif font made for the signage/logos of a certain event. Limited character set.
Semiserif semispur minimalism.
This design uses a few novel glyph-shapes and techniques to achieve its look. Most notable of these is the serifed a which lets the serif protrude to the right. I avoid this feature in almost all designs, especially pixel fonts, because it adds an unnecessary 1px of spacing - but for this font, the feature can be included without changing anything for the worse. Many other glyphs have this same sort of protruding serif/spur, and the slanted geometry of the serifs/spurs affords them a look that "retreats" from neighboring glyphs, rather than seeming to protrude into them.
A rounded, incised, spurless sci-fi design with a heavy emphasis on visual balance. Language support is in progress.
A small-grid font with character.
- No angles.
- Asymmetry should be present wherever feasible.
Version 1.5: All permutations of E and F were refined and improved.
A modernized, rounded, and truncated version of Marengi. This is made to be a good text editor/chat font. It has very few kerning pairs, so it should render fine in any software.
Ascenders are only allowed to be as tall as the uppercase/numerals, while descenders are allowed to go 2px below the line. This creates a natural line spacing that is readable and not too dense. (Diacritics break this rule, of course... darn them...)
Gone are the curved descenders/termini on letters like gjty. The simpler geometry makes this design more suited to speedreading than its predecessor. In fact, altering those four letters alone improves speedreading on this font by up to 14%!
09JUN2019: I have been using this as my main IRC/chat font for some time now. Of all my chatfont designs, this has proven the easiest to read and use.
Original size: 6pt (use multiples of this size for pixel perfection)
Font with 4x6 global matrix and no line spacing. Made for a number of specialized uses - bitmaps, marquee displays, media player skins, medium-canvas pixel art, etc.
Original size: 4.5pt
V0.2.6: Finished Cyrillic.
A small scale faux-bezier design with a cutout-esque look. It offers different advantages at different sizes. Most glyphs are legible down to 4pt.
As this design evolves, it gives me an increasing "board games" feeling. This design seems very well-suited for board game parts, especially cards and smaller plastic pieces.
This has a few notable design features:
- Asymmetry helps keep letters like bdpq from being confused for one another
- Serifs and flags accomplish the same thing for groups of similar letters such as ce and ftſ
- Semiserif style helps reduce the need for kerning to almost zero
- Simplified polygons and counter shapes help pixel optimization
See also:Cartoon Riot
A variant of Radio Grave which took many hours to produce. I think the effort was worth it! This is a functional Multi-font and can produce a broad range of effects, especially when used at down near the original size.
1. Use the darkest tone on the outermost concentric region and get lighter as one progresses inward.
2. Let the 5x5 region surrounding the exact center of each glyph use the lightest tone, except when this would place the lightest tone into its neighboring region.
3. Glyphs with diagonals and glyphs which use a smaller than 5x5 drawing area may bend rule 2 for the sake of more consistent and/or interesting shading.
See also: Fuzzy Logic
Original size: 12.75pt (use multiples of this size for pixel perfection)This is a clone of Radio Grave
Halftone patterns on a square grid. Gives me a "crime lab" feeling for some reason. Maybe it's the resemblance to frosted glass...
Revisiting Celosia, this time with faux-beziers instead of pixels.
Alternate @ design on ©.
Font with a "light rays"/stained-glass effect.