The new Eyeball Kids™ from Pixel Kitchen® are the best way to get your child interested in experimenting with eyeballs. Color 'em! Italicize 'em! Throw 'em into oncoming traffic! Abuse 'em all you want because EYEBALL KIDS ARE ETERNAL.*
! ! ! DO NOT FEED EYEBALL KIDS AFTER MIDNIGHT ! ! !
* - Eternal under normal use conditions. See the enclosed manual for terms.
An alternate take on Eyeball Kids which has more expressive eyes.
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Making this has given me an idea for an ASCII Roguelike tileset wherein lowercase letters represent juvenile creatures and uppercase letters represent adult ones.
This is a clone of Eyeball KidsVersion 1.1: Narrowed the numerals and uppercase letters by 1/2 brick.
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Font made for the card text in War of the Knockoffs II. Highly legible down to about 7pt.
This is a compromise design in many ways due to the small grid size... it may be iterated more...
This is a cloneI doodled this intending to make a high-res pixel design that scaled down nicely. Unfortunately this does not work out. Designs such as these only look good at their original size (or multiples thereof) and they do not play well with antialiasing algorithms, nor can they be fixed by most vectorization methods. So, at most sizes the font becomes quite unattractive. Still, it was fun to draw.
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Improved version:Celosia 2
A multiline pattern-fill design that looks like fish scales. It is a very functional multifont, especially at smaller sizes.
The spurs, stems, and line motion add subtle detail to help identify each letter. Additionally, some custom bricks are experimentally combined with the macaroni bricks to preserve the pattern while also forming the curves.
A hybrid font made for a friend's game.
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See also:Fuzzy Logic
A design that combines decolike asymmetry with a double line concept. It also incorporates some experimental methods to unify the wider glyphs (mw@#™, etc.) with the others, by allowing the middle sections of these letters to have both the single and double lines. This results in a look that is at times architectural and at other times almost like loopy cursive.
Here we have a font made from hand-polished hipsterite rocks found only in the depths of the River Styx. These are the most expensive and most pretentious rocks you can find anywhere. This font is their punishment for existing.
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This is based on rounded rectangles, which have been the subject of a few conversations and in-jokes between friends. Because the rounded areas are rather small, this font needs to be a fairly large size to present the full effect.
A design that combines tropes from fantasy, sci-fi, and sports in a subtle and pixel-optimized way.
Structurally, this looks like a high-res version of Marengi Mk2. There are still plenty of differences between the two, but since they seem equally readable to me, I'm tagging this as a chat font.
An experimental design using 1/8 weight lines alongside 1/16 ones. The 1/8 lines are the smallest that can be accurately nudged. Centering them is still a problem at times, and I need a few impossible composites to perfect the glyphs ABEFHKQRXYijkx34789, but overall I'm quite fond of how this doodle turned out.
I think I could use some intensive compositing to get rid of the central dividing line in glyphs like A and H. I'll give it a try when I can.
A design based on waffles and cheap lawnchairs - you know, the ones with woven plastic stretched over a tubular frame. "Awful Waffle" is a colloquial nickname for Waffle House.
Like many of my fonts, I'm just doodling and publishing this one to get the idea down. Maybe I'll continue it later.
Font for the second remake of Jungle High, which was one of my first games. Originally for RPG Maker 2000, the game was later ported to Game Maker Studio for inclusion in Seven Candles Trilogy and is now being remade for the second time as a standalone game in a custom engine. This font was inspired by the original game's art (which I created) and will be used in the second remake.
This font makes me think of leaves and cabochon gems, both of which figure prominently in the games. Its slightly plantlike appearance makes it a good companion font for Goud, Junglira, or even Sahuagin.
A more patterned version of Jungle High. This will be used for the title screen text.
It also gives me a bit of a "casino" feeling with its diamond pattern and ornate appearance.
This is a clone of Jungle HighA continuation of Tangereen. This version took a lot of figuring out and a lot of changes, both aesthetic and structural. I managed to make it different from other double-line designs like Glitzfang and Junglira while still keeping it simple and cute.
This is used in FS Tutorials, FS Idea Soup, FS Obscura, and most recently, AMFA's 3D printed parts.
This is a clone of TangereenThis is an unofficial forum I have made for FontStruct tutorials and educational materials. Want to know how to do something, or how to make a certain style or effect? This is the place to ask. I am not part of staff, and am far from being the most advanced user on here, but will pass on whatever I can.
I have been writing an FS video series for some time, but it has proven very time-consuming to make the series as comprehensive (and as high-quality) as I would like. It has also occurred to me that I can teach a lot through simple text and graphics. This is my attempt to create a knowledge hub for FS where all the good stuff is in one place. If you make a tutorial or expand on mine in some way, you're welcome to post those here as well.
Please keep the discussion topical. This page is about tutorials, requests and discussions for them, etc. Idea Soup is more of a free-for-all and anything FS-related is accepted there. Idea Soup is also a good place to discuss tutorial ideas, since we can work out exactly what needs to be taught there without clogging the comment section here. (There is a limit on the number of comments this page can have, right?)
This page is open to users of all languages, but we may have to use Google Translate to answer you. Sorry in advance for any bad translations :D
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Related Forum:FontStruct Idea Soup
The font used for these forums is Tangereen 2.
A banded version of Jungle High. Lots of brickswapping and manual adjustments were needed to make it!
This is a clone of Jungle HighI use multiple text editors, and made this font to be an alternate font for Windows Notepad.
This was designed to be similar to Marengi Mk2, the font used in my FS Tutorials. Apart from using a smaller grid size, Eglantine achieves a closer line spacing through the use of short ascenders/descenders and the removal of the dots from i and j. It is also more condensed and optimized for speedreading, resulting in a font that is pleasant to read despite being quite small.
This design does have some wasted matrix, but this is necessary to achieve the desired effect. The global matrix is still only 7px tall, so this can still be used on most small canvasses.
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Original Size: 4.5pt
A place to post your FS-related ideas.
The more I use FS, the more I generate ideas. Some of them don't get published, and some of them are useful enough to pass on. This page is a home for those kinds of ideas. I'll probably be posting FS art and alternative glyph designs here... you may post whatever you like, as long as it's FS-related.
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Related Forum:FontStruct Tutorials
The font used for these forums is Tangereen 2.
A simple 16x16 terrain tileset. This is designed to work in color AND in monochrome.
In making this, I condensed all known biomes (terrestrial, aquatic, air, space, manmade, transitional) into 26 tiles. This allows a given tile to define multiple different types of areas/terrain, and it allows you to come up with your own meanings for these tiles, rather than having to memorize a legend. Some of the tiles are obvious and some are not; this is by design.
A-Z, a-z = terrain
0-9, 0-9+SHIFT = map borders/frame
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Original size: 12pt
Map Template:
.0123456789
!,,,,,,,,,,
@,,,,,,,,,,
#,,,,,,,,,,
$,,,,,,,,,,
%,,,,,,,,,,
^,,,,,,,,,,
&,,,,,,,,,,
*,,,,,,,,,,
(,,,,,,,,,,
),,,,,,,,,,
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See also:Donjon 16, Gremlin Skins
Experimenting with a new letter concept. This is not the final concept of course, but I developed this along the way, so I kept it.
For best results, use upper and lower case on seperate layers, then merge them together.
This tileset was developed specifically for use with GBStudio, where graphics are stored in the system as 8x8 tiles. By using these tiles, one can incorporate a greater variety of tiles into a map without running into the 192-tile limit which Game Boy hardware has.
Well, before making this I already found ways to break that limit (and to use larger tiles), and the resulting games compile fine and even work on real hardware. I made this anyway for those who wish to never exceed 192 tiles, thus keeping their games small in filesize and reducing the likelihood of compiling problems.
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Original size: 6pt (use multiples of this size for pixel perfection)
A skeletal version of Modron March.
This is a clone of Modron March