The original Halberdia as it evolved from from 0.1 to 0.3.This is a clone of Halberdia
A stemless and spurless Eviolite. It has a "utilitarian" look which I enjoy.This is a clone of Eviolite
I wondered what a plain version of Candylander would look like, so I made this. :D
I think a fully half-arc version could look even more stylish than this! Hope to find time to create one soon. (EDIT: Done, see Migrator)This is a clone of Candylander
A 2x2 design which started with a "split" aesthetic and ended up with a "stenciled" one. I embraced the change and now all these glyphs are functional as stencils. They contain minimal stacking and no composites.
In some cases the inside is connected to the outside at only one point. If you decide to use this for stencilling, I recommend using a stout material for the stencil and storing it with care.
The name comes from one of the many, many old joke bands which I created.
Recommended: Use with kerning turned on!
Paradoxy Effect, now with more dots.This is a clone of Paradoxy Effect
A friend wanted "cartoonish Roman-style text" and so I created this. It's pretty rough, but that's what was desired, so it's not changing.
Font used for the text of Poodle Caboodle Anthology, a compilation of short stories I wrote for the games Seven Candles, Trap Farmer Brer Brah, and Naively.
In this font the principles which I associate with "bookishness" are taken nearly to their logical end. This font is so bookish, it sometimes looks like a scaled-down, aliased version of a high-resolution font. It embraces its flaws in a highly methodical way which helps it cohere. It's also designed with speedreading in mind - something you can see in the simple curves of letters like aefgjrsy.
Font from the ingame marquee display of Barcade Brawl, a 2015 game by yours truly. This was made to look similar to the system fonts from old arcade boards, PC microsystems, etc. You've probably seen the fonts I'm talking about; they're everywhere and many people refer to them singularly as "the arcade font" or "the NES font".
This is 7x7 with no wasted matrix, but it looks better without monospacing since not every glyph is the same width. It also makes a decent terminal & chat font, at least for those who don't care about the case of the messages they read and write.
Feel free to use this in your games, etc.!
Original size: 5.25pt (use multiples of this size for pixel perfection)
A tear-off ticket design. I went for the slightly gaudy look which is associated with carnivals and arcades.
While making this I also got the idea for a font which looks like a 35mm reel with little scenes on each segment...
Original size: 14.25pt (use multiples of this value for pixel perfection)
Can a bus be a pixel? Yes.
"U R A BUS" is "Subaru" spelled backwards. That's why the mileage on this font is so poor. GUYS GEDDIT HAHAHAH
By request: A bold, thorny, slightly perspective-shifting font. The name comes from the way Razma and most of my other AIs pronounce "Cactuar".
From various games written in my ESOS engine.
When Malil Ehnetahine wishes to speak, she calls up the wind to bring her Temper Tree leaves, which form the shapes of these letters.
This font is accurate to the ingame font and is finished.
I came up with an original high-res design, then brickswapped to turn everything into square bricks. The result sort of reminds me of Proxima Punch Pixel Squared, but less art deco and more computer-esque. It has a really old and naive look to it which could make it good for retro-terminal use.
"Buttons Foe" = "Obtuse Font". Not only is it an obtuse font in look and construction, it's reminescent of an era when computers were thought of as adversarial, magic voodoo boxes. So both the name and the anagram are equally applicable. :^)
Version 1.5: Added Greek and made many refinements. Also came up with a new tilde design for all the glyphs that have one.
By request, a casual art deco design.
Vector art used for the Halftruth Lens and Deceptive Lens in the game Naively. These are pecuilar objects which impart the holder with certain visions relating to things the holder wonders about.
These lenses and the symbols' meanings are randomized each game, so the player never knows beforehand which lens is which. Below is what would be the default layout for an unseeded game...
A,B,C,D,E,F,G - thank you, no, yes, maybe, you're right, you're wrong, silence
H,I,J,K,L,M,N - you're right, maybe, yes, no, silence, thank you, you're wrong
O,P - you already know, it's nothing we have discussed
A font wherein the uppercase glyphs are designed to be embellished by the lowercase. Type your word or phrase in uppercase, then frame it with two adjacent lowercase letters such as a+b, d+c, e+f, k+l, etc.
I suppose this font could also be put to some cryptographic use!
A font inspired by the use of eggplants in video games. Many video games have unexpected eggplants in them. This is FontStruct's unexpected eggplant.
I decided to fill in the lowercase to add some variety. Hit SHIFT for shiny glyphs.
See also: Spellforged Servitor
While walking through Glitch Forest, you spot a sudden movement behind the Sprite Trees. It's [EVIL_ANGATONIST]! With a twisted smile, s/he/it converts your words into text written in this font. ZOUNDS! How will you get through summer school now?
This was made to reproduce an amusing glitch found in MIDAS which caused insanely high ratings of 17.3×10^213 (17.3 septuagintillion). The glitch has since been fixed.
Hello I am Primus and these are my modrons
This font dwells at several borderlines: Effect, Pseudo3D, and at times IVO. It is not really any of these, but with the right presentation, it looks like it is.
Just a simple font that's made to look like klaxons, blinkers, sirens, warning flashers, etc. I made this design small so that the klaxons could be placed onto other pixel art.
Perhaps I'll do a bigger version of this which animates like a rotating police siren! That would likely take 8 frames or more for each glyph, so it would be fairly arduous.
Original size: 10.5pt (use multiples of this value for pixel perfection)
Just a doodle... Inspired by @, of course!
This makes me think of icons/dingbats and ASCII roguelikes.
Original size: 6.75pt
See also:Limbus 2
Plain version of "All Stars" prepared for pixel art use.
Original size: 12pt (use multiples of this value for pixel perfection)This is a clone of All Stars
Variant of "All Stars", modified to be suited to pixel-art uses.
Original size: 12pt (use multiples of this value for pixel perfection)This is a clone of All Stars
Version 1.1: Improved and shrank the tokens so that they can fit into the corner of an unflipped tile.
This is a set of tiles that can be used to create mockups and pieces for the Piecepack board gaming system. Dice not included!
* * * CONTENTS * * *
26 tiles (UPPERCASE) - ABCDEFGHIJKLMNOPQRSTUVWXYZ
12 token designs (lowercase) -abcdefghijkl
10 pawn designs (numbers) - 1234567890
Included are reverse sides as well as wildcard/Joker sides (normally not present in Piecepack). These are always the last two in each series.
Experimental font doodle made with the pizza slice brick. It reminds me of the keeled scales of a viper.
This creates many distinct visual effects depending on size and coloring!
An even smaller and more stylized take on Madcat/Madkitten. It isn't really a Decolike anymore, but it is readable at smaller sizes than almost all my other designs!
This uses some compression/truncation tricks to fit glyphs into a smaller grid. Those tricks are usually used in pixel designs (such as Chlorophyte) but I think they worked out well here, too!This is a clone
A stencil design in which diagonal cuts are used to imply angles and curves. It does not quite obey the rules of a segmented display, but it tries its best!
This is inspired by some text I put on the side of the Sheepslayer Mk.2, a flying dragon car piloted by Lyll "Hatch" Soretti in my game Seven Candles.
Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ
Welcome to Tridisaster. It's ALL TRIANGLES, ALL THE TIME. Welcome to Triangle Channel.
Mathematical operators have a distinctive "open" look to help set them apart. There are few exceptions (like ^) because these symbols are used in many non-math contexts.
The only one I'm not sure about at this point is the comma, which works fine for my purposes, but probably makes this font a pain for anyone who tries to read/write at length with it. XD
All Basic Latin is kerned for both cases! Use a mixed case to create weird alien scaffolding! Inverted ",." can be found on "µ¶".
Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲
A slightly large, bookish chatfont made for a friend. Regular version.
Original size: 8.25pt (use multiples of this size for pixel perfection)
Version 0.2: Improved all glyphs, added More Latin, changed name to "Letsago".
TODO: Make line widths more consistent, especially on numerals.
A friendly, but slightly obtuse font. I think these polygons are the smallest and simplest ones which can be made with stock FS bricks and used to create glyphs with a truly circular appearance. This only works up to a certain size before the look reverts to that of a polygonal sans-serif, but it works very well up to that point!
This is the culmination of knowledge gained from several other experiments, such as Marginalia. It should be very difficult to make a smoother font from this at the same grid size while still using stock FS bricks.
Some kerning is done, but the majority of it will be done once every glyph is considered to be perfected. For now, you can use vector software (like Inkscape) to manually kern pairs.
The main font used by MARENGI Omnisystems in my video game series, "Endless Sea Of Stars". These letterforms can be found engraved into or projected onto practically every piece of MO technology. This script was designed in 2011 to be suitable for printing, logo design, art, and many other purposes. It lacks the constant height which most of my other pixel fonts have, but makes up for it with its bookish appearance.
Unfortunately, replicating the exact design of the antialiased version of this font is impossible, not only on FontStruct, but on all software other than ESOSVM. This is because ESOSVM uses a custom renderer which makes use of proprietary techniques. Marengi HD comes close, but not very.
2.6 (19Aug2018) - "bdďđ" were perfected. Space width reduced.
2.5 (20Jul2018) - "IÌÍÎÏø" were perfected and massive kerning work began.
2.4 (15Jul2018) - "J" was perfected and several letterwidths were altered.
2.3 (18May2018) - "hnru34679ÀÁÂÃÅÈÉÊÌÍÎÏÑÒÓÔÕØÙÚÛÝÞßàáâãåæçèéêìíîïñòóôõøùúûý" were perfected.
2.2 (17May2018) - ":;gjty%/\ÂÆÊÎÔÛâæêîôû¼½¾" were edited for more consistency and readability.
Original size: 11pt (use multiples of this value for pixel perfection)