Font fan ever since the 1980s, which gave us Print Shop, Print Master and GEOS on the Commodore 64, and the Lettering Book in school.
Fontstructing since | 27th September, 2010 |
Fontstructions | 87 shared, 0 staff picks |
Shared Glyphs | 7905 |
Downloads | 1237 downloads made of this designer’s work |
Comments Made | 20 |
Cursive font by Berkeley Softworks (17 point). Appeared in GEOS FontPack PLUS. Failing to find a TrueType equivalent - couldn't find the right glyphs, especially the 'r' - I've created this version. Only characters are standard ASCII set. Some kerning needs work, but out of the box you'll get joined letters and running script.
Orient, from The Print Shop Companion for the Commodore 64 by Broderbund Software.
I never got to use Orient - my copy of PS Companion had two bad files, the fonts Orient and Deco (which were my two favourites from the samples in the manual! Go figure). Whilst many Asian-style fonts exist, they weren't as wide as this one. Orient is much more... inelegant.
Characters are all that were in Print Shop... if anything I should fix the pairs kerning.
This is some random set labelled "BX_1" from Peter Kofler's web site. I don't know what game or software it's from. I just remember I made a bitmap font of this years ago with "Fony". Now it's a TrueType. Do with it as you will :)
Boalt from GEOS FontPack 1 on the Commodore 64.
Apparently Boalt was so popular that it was included in FontPack PLUS too. Personally, I didn't care much for Boalt. It's heavy, wide, big serifs - not my kind of thing. But without much else to create, and wanting to keep in the Fontstruct game, here it is. Rescuing these fonts from obscurity is the main prize!
Unkerned, and no extra characters other than what the original had.
One of the more eccentric fonts in GEOS on the Commodore 64 was Elmwood, released in FontPack 1. This was the only font larger than 24 point, clocking in at 36. Figuring it'd be a fairly easy challenge to port over to FontStruct, here it is. (The Commodore charsets can become a bit repetitive after a while.)
Uridium by Andrew Braybrook for the Commodore 64 (and various other platforms). I've managed to interpret the graphic tiles to reproduce the letter set from the title screen, HUD, high scores etc. as a font. I thought the capitals were too wide but was my imagination (and the screen grab I took of the charset!).
Have done some cool interpretations of punctuation... and a few glyphs for you:
` for Colour
~ for Black & White
^ for Player
| for Joystick
} for Ship Remaining
{ for mystery... try it and see!
Building on the work done by Nazlfrag to design "Nerug" (https://fontstruct.com/fontstructions/show/347722/nerug), I spent some time working on capitals and symbols. Tried to blend angles and curves. It isn't perfect but it's fun. :) Looking at the characters, I should clone this to make a version with regular-size numerals.
As per Nazlfrag's 2010 original, this is the font seen in ABC Australia's Gruen Transfer, Gruen Nation, Gruen Planet, and its most recent incarnation, Gruen. This font is simply called "Gruen" to match.
This is a clone of nerugBlock font from The Print Shop by Broderbund Software.
Using VICE, I used Print Shop's Screen Magic option with every character in the set to generate a screen dump. I like Block because it's got the Western feel but isn't as condensed as Playbill.
Latimer. Originally provided in GEOS FontPack PLUS. Not one of my favourite fonts back in the day (i.e. when I was 13) but unique enough that it warrants a FontStruction. And it seems to have brushed up pretty well. I've added extra characters so it fills out the base ASCII set.
The original had some quirks: some letters didn't touch the baseline, some uneven glyphs, some below the baseline, lowercase all sat one pixel higher etc. I've tried to correct for these. Lower case letters J, S, U, T are all as originally set, whereas upper case are all corrected.
Found this on CSDB.dk. It's called "Dorm" by a guy from Norway known as Nuckhead of the Backbone society. Caps only with a few punctuation marks. You can make a cool effect starting with pipe (|), several equals (=) and finishing with at (@). No numerals yet but I'll come back and add those, plus I want to do a sans version without the shadow-lines.
I've found a few other demo-scene typefaces that I wouldn't mind Fonstructifying.
Lewis from GEOS FontPack PLUS for the Commodore 64.
Another Old West font... normally I don't care much for them, I never warmed to Playbill. Lewis feels like it's got a bit more space - almost a cross between Playbill and Italian Print.
For years I was seeking the font used by Channel 9's Wide World of Sports (Australia) from c.1980 up until 1992. I've expanded it to a full alphabet but not happy with characters with diagonals. And the W should be proper diagonals, but I can't get that right within FontStruct's constraints. Anyway, cricket fans, here you go... super effort, that. Use @9 to make your own Channel 9 logo.
University font from GEOS for the Commodore 64. This was one of the default fonts included with GEOS and GeoWrite. I think it's based on one of Susan Kare's Mac fonts, can't remember which one. Elegant and may even work its way back into regular use for me...
Stern from GEOS FontPack PLUS on the Commodore 64. Script font with joins. I haven't done more than basic kerning on this so it may be a bit "rough" in places. Still, it's the full basic ASCII set, and it's easier to read than Mistral.
Found this curious looking letter set on Margaret Shepherd's calligraphy blog. It's blocky enough that it could be done here. Too many diagonals towards the end of the alphabet, and my attempt at numerals and punctuation was ordinary at best. However, might be a good heading font for something literary or library in nature.
I had a sheet of Shinobi's font, nobody had done it yet, now it's here! All characters are what appeared on the sheet - no custom glyphs (yet). I may get around to adding a question mark. Get your black ninja gear on and download now.
C64 character set for Gauntlet and The Deeper Dungeons (DD) games. Found a few odd characters that don't get used in the game, and others only used in DD for when the player's picked up a hidden potion (e.g. extra armour, extra shot strength).
Etcheverry, a font from GEOS. Named after Etcheverry Hall, UC Berkeley College of Engineering.
The upper case characters look like Glaser Stencil, but that was produced by URW++ in 1994. Etcheverry was produced and included in GEOS' FontPack PLUS in 1987-88. I wonder if they're both based on an older font? I created this copy of Etcheverry because I wanted lower case characters, which Glaster Stencil doesn't have.