Recreation of the primary proportional pixel font from Konami's "Suikoden" (1995) on the PlayStation.
Note the "white circle" (U+25CB), "white up-pointing triangle" (U+25B3), "white square" (U+25A1), "multiplication X" (U+2715) and "white star" (U+2606).
The game appears to use variable and inconsistent word spacing. This recreation only offers a single 6px space.
Only the characters present in the game's tile set have been included.
My own attempt at a small, chunky, proportional font. Inspired by elements of similar small 4x4 fonts - though breaking out of a strict 4x4 restriction where absolutely necessary, and with the addition of some non-chunky punctuation and special characters.
¡Fuente de letra en píxeles que inculye todos los caracteres comunes! Úsala en donde sea, es compatible con la mayoría de idiomas que utilicen la Alfabetización Internacional. Crea textos, diálogos o títulos con esta fuente de letra tan divertida y disponible de la que no te vas a arrepentir.
Instrucciones para usar esta fuente de letra: Haz clic en el vínculo de descarga (Download) y después selecciona "Descargar como fuente TrueType (.ttf)". Descarga el archivo ".zip" en una carpeta donde sepas que estará ahí (p. ej. la carpeta Descargas). Cuando la descarga esté lista, dirígete a la carpeta donde la guardaste y busca el archivo. Cuando lo encuentres, apúntalo y abre el menú contextual con el botón derecho del ratón (Ó la combinación Shift+F10) y después haz clic en "Extraer aquí" (O presiona la tecla "X" y después "Enter") para extraer los archivos. Busca un archivo titulado "pixeles.ttf", cuando lo encuentres, córtalo (CTRL+X) y pégalo en la carpeta "Fonts" (O usa la combinación ALT+D y después escribe <C:\Windows\Fonts>. Cuando estés adentro pega el archivo (CTRL+V)). ¡Y listo, ya puedes escribir textos con tu nueva fuente de letra! Espero que lo disfrutes.
Recreation of the main proportional pixel font from Ape Inc./Hal Laboratory's "EarthBound" (1994) on the SNES.
Note the superscript double zeroes have been mapped to "horizontal ellipsis" (U+2026).
Only the characters present in the game's tile set have been included.
This is a specialty pixel font for 8x8 LED dot matrix displays. Its raison d'etre is to display the time (in 24h HH:MM format) and/or the temperature (with a precision of up to 1 decimal) in an esthetic and optimal manner on four 8x8 displays. Adding two more matrix displays will allow seconds and more decimals to be shown.
The font is proportional, but lacks kerning. The glyphs have one-pixel margins left and right to implement kerning, as it were, with the decimal point. Character spacing (or rather, digit spacing) is therefore 2 pixels.
In order to use the font with ESPHome without rendering issues, I opened the TrueType file with FontForge, added an 8-pixel bitmap (Elements>Bitmap Strikes Available...>Pixel Sizes: 8) and generated the font (File>Generate Fonts...) under a new file name, simasuu_8.ttf.
This is a cloneRecreation of the small proportional pixel font from Mark Cale/System 3's "Myth: History in the Making" (1989).
This small version was only used in the ZX Spectrum version, not on the Amstrad CPC.
Only the characters present in the game's tile set have been included.
A small variable-width pixel font with slightly heavier capital letters than lower-case ones. Has some quirks to help distinguish letters and numbers (numbers are very narrow and are 5px tall, while capital letters are 6px tall and many lower-case letters are 4px tall). Descender is 2px below the baseline, maximum glyph height is 6px above the baseline. Doesn't use any bricks other than the full square. This version covers only ASCII and a handful of extra punctuation marks, like curly quotes.
A clone of the variable-width pixel font PlainAndSimple (itself a clone of Nano OK) that adds small serifs to many letters and some numbers, with the same weight as the rest of the font. Numbers are full-size here (about the size of a capital letter) instead of the narrrow versions in PlainAndSimple, with a slashed zero. Several other things have been updated, usually relating to the wider max width that the serifs require.
This is a clone of PlainAndSimple