***APRIL 2023 UPDATE***
A few more characters added and spacing of the "I" letters and their variants readjusted... Also, some characters redesigned... More to come...
An attempted recreaction of the Atari Games variation of the "Joystix", "Emulator" and "Emulogic" text fonts as used in-game and during tests from 1984 to 1998... Used in games such as Gauntlet, Xybots, Pit Fighter and Hard Drivin', among various others -- albeit with some custom deviations and extra characters NOT used in the actual text style itself... Also, upon further research, spacing between the actual letters vary by individual game (based on internal alpha tests)...
DISCLAIMER: I am in no way affiliated or associated with The E. W. Scripps Company or NetherRealm Studios (formerly Midway Games), a subsidiary of Warner Bros., a Warner Bros. Discovery Company... All contents and materials are properties of their respective owners. For entertainment, research, viewing and nostalgic purposes...
Recreation of the pixel font from Data East's "The Cliffhanger: Edward Randy" (1990).
This font includes a full set of hiragana and katakana, even though they're not actually used in the game.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Konami's "SD Snatcher" (1990) on the MSX2.
The font includes an almost complete set of hiragana and katakana characters. In the game's tile set, the dakuten and handakuten are stored in a separate tile. In this recreation, characters that use them are pre-combined into a single glyph. The dakuten and handakuten are not 8 pixels wide, and when used in game, they only take up as much width as necessary, making the Japanese text variable width/proportional. The latin characters, however, are all monospaced.
The game also includes a large number of Japanese idiographs. These have not been included in this recreation.
Except for the idiographs, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Quintet/Enix's "ActRaiser" (1990) on the SNES.
This font includes a full set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned on the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
The japanese version of this game features subtly different punctuation. This recreation only includes the punctuation marks from the western release.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Now Production/Hudson Soft/NEC's "Be Ball" (1990) - oddly renamed "Chew Man Fu" for western release - on the PC Engine / TurboGrafx-16.
This font includes a full set of hiragana and katakana characters. In the game's tileset, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Capcom/Victor Musical Industries' "Tiger Road" (aka "Tora e no Michi", 1990) on the PC Engine/TurboGrafx-16.
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the primary pixel font from Vic Tokai's "Clash at Demonhead" (aka "Dengeki Big Bang!", 1989) on the NES.
Note that the game features two distinct exclamation marks ... the second/straight one has been mapped to "inverted exclamation mark" (U+00A1).
This font includes a full set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Namco's "Pistol Daimyo no Bōken" (1990).
This font includes a full set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned after the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Aikom/Vic Tokai's "The Mafat Conspiracy" (1990) on the NES.
This font contains an almost complete set of hiragana and katakana characters. In the game's tileset, the dakuten and handakuten are separate tiles, and positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Apart from these, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Sega's "Castle of Illusion Starring Mickey Mouse" (1990) on the Sega Mega Drive.
This font includes a full set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned after the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the primary pixel font from Sunsoft's "Gremlins 2: The New Batch" (1990) on the NES, used primarily in the shop sequences.
This font contains an almost complete set of hiragana and katakana characters. In the game's tileset, the dakuten and handakuten are separate tiles, and positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Apart from these, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Jaleco's "Totally Rad" (aka "Magic John", 1990) on the NES/Famicom.
The font includes a complete set of hiragana characters, but only a limited/partial set of katakana characters.
Only the characters present in the game's tile set have been included.
***SEPTEMBER 2020 UPDATE***
Some minor alterations to small letters... Additional letters coming soon...
Formerly known as "Fontality Caps Basic", this is an emulated font using letters similar to those seen in startup test sweeps of the old Midway and Williams video arcade games, such as Mortal Kombat, Narc, NBA Jam and Smash TV, among many others. The original 26-letter basic alphabet, some of the more common symbols and the numbers for the most part are replicas while the rest of them are made up to visually contour with the styles of their original parenting letters. I apologize I couldn't be any more accurate. But it's because no game as far as I know has an option in any of the tests to see a list of numbers, letters and symbols. So I had to improvise any way I could. I've been wanting a font like this but the only means of getting one as far as I know, was to make one myself!!!
DISCLAIMER: I am in no way affiliated or associated with The E. W. Scripps Company or NetherRealm Studios (formerly Midway Games), a subsidiary of Warner Bros., a Warner Bros. Discovery Company. All contents and materials are properties of their respective owners. For entertainment, research, viewing and nostalgic purposes.
Recreation of the pixel font from Data East's bizarre "Trio the Punch - Never Forget Me..." (1990). Includes an almost complete set of hiragana and katakana. Only the character present in the game's tile set have been included.
Recreation of the primary pixel font from Konami's "Akumajō Special: Boku Dracula-kun" (1990) on the Nintendo Famicom. It includes an almost complete set of hiragana and katakana characters.
Note that in the game, the dakuten and handakuten are rendered as a character on the preceding line, while this recreation includes characters with these diacritics in the correct position in the correct character codepoints themselves - for this reason, the characters themselves are taller than 8 pixels.
Only the characters present in the game's tile set have been included.
Recreation of the secondary pixel font from Pack-in-Games/Nihon Bussan's "Die Hard" (1990) on the PC Engine/Turbografx-16. This font is used for the dialog boxes.
This font includes a full set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned after the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Dooyong's "The Last Day" (1990).
This font includes an large number of unused characters, including a lowercase and an almost complete set of accented characters.
Only the characters present in the game's tile set have been included.
This is a clone of PolluxRecreation of the pixel font from Horror Soft/Adventure Soft's "Elvira: Mistress of the Dark" (1990). This font was also used in "Elvira II: The Jaws of Cerberus" (1991) and "Waxworks" (1992).
Slightly expanded to complete the set of accented characters, beyond the ones used in the French and German versions of the game. Apart from this, only the characters used in the game have been included.
Guess what movie I just watched again? A mostly accurate font inspired by the movie "Total Recall" (1990). Consider it an experiment in using the 2x vertical filter.
**2017 08-13 Update** Taking advantage of the expanded brick-stacking minimums, I have modified the following glyphs: A a R r S s Z z 2 7 ? _ +
The diagonal leg of the R is still not quite correct; further attempts might be made in the future.
I have also removed the 2x vertical filtering. We are back to good old 1x filtering now.
Inspired by the RoboCop movie logos -- Solid Version. Now includes full character set. For outline version, see the upgraded "Alex Murphy Outline" font; for dingbats of OCP logos, see the "Alex Murphy Dings" font. Type "RoboCop" into the View-User Input option to try it out!
July 31, 2021 update: Version 2.0. Diagonals and lowercase crossbars were thickened, and diagonals now cross into the vertical strokes. Now more movie accurate than ever!
This is a cloneInspired by the RoboCop movie logos -- Outline Version. Now includes full character set. For Solid Version, see the "Alex Murphy Solid" font; for dingbats of OCP logos, see the "Alex Murphy Dings" font. Type "RoboCop" into the View-User Input option to try it out!
July 31, 2021 update: Font at version 2.0. Diagonals and lowercase crossbars were thickened, and diagonals now cross into the vertical strokes. Now more movie accurate than ever!
Clone of Alex Murphy Solid. Inspired by the RoboCop movie logos, this version is specially spaced to line up in combination with the "Alex Murphy Outline" font for graphic design purposes (Inset + Outline). As always, for dingbats of OCP logos, see the "Alex Murphy Dings" font.
August 10, 2021 update: Font at version 2.0. Diagonals and lowercase crossbars were thickened, and diagonals now cross into the vertical strokes. Now more movie accurate than ever!
This is a clone of Alex Murphy Solid