230638
Published: 11th November, 2012
Last edited: 11th November, 2012
Created: 11th November, 2012
Constructed script for the Desertborn constructed language at planet Araxes on the Mu Draconis system.This is a clone
170875
Published: 8th November, 2012
Last edited: 11th November, 2012
Created: 8th November, 2012
Based on Jilingki. This is a Conscript for the Desertborn language at Planet Araxes, RPG sim at Second Life. The numerals are inspired by binary numeral system.
May you walk under shade.This is a clone
130292
Published: 29th April, 2012
Last edited: 29th April, 2012
Created: 16th April, 2012
Binary Code in the format of 2 alternate matrixes of Xenon (Alien) style "Crop Circles" instead of 0's and 1's ~ Font currently consists of all the Capital Letters, a Space, and a 0 and a 1
60990
Published: 3rd March, 2012
Last edited: 3rd March, 2012
Created: 2nd March, 2012
I cloned the ASCII SB font to use it as a basic template for assigning the bars for this code font. 0's are black spaces and 1's are white spaces. The bars are 8 spaces of 4x4 squares. there is no spacing between characters to keep the barcode look to it.This is a clone of ASCII SB
90531
Published: 26th February, 2012
Last edited: 26th February, 2012
Created: 26th February, 2012
a font that uses a binary alphabet, i.e. 1=a 2=b 3=c and so on
130972
Published: 3rd February, 2012
Last edited: 3rd February, 2012
Created: 2nd February, 2012
It is a format based on Binary Code and is almost correct try it out today
60980
Published: 14th October, 2011
Last edited: 14th October, 2011
Created: 11th October, 2011
This is the second edition of LAB-Braille. LAB stands for (Lutz ASCII Binary). It is a form of writing that depending how it is printed, can be read by touch, sight, and sound. It is hard to explian in just a discription but dots are 1s and spaces are 0s. The first vertical line has 3 spaces while the second has 4, read from bottom to top. Example : A = 1000001. A computer would read it right to left, while we would write it left to right.
I found that having the last 3 binary in the front made it more easy to read. I think this might be the final standard. I am not fond that the code is read backwards from a computer, but it will still serve its purpose. Note that the "vertical line" symbol is different. I print this in a light grey on blank paper, making for neat fast writing.
50970
Published: 11th October, 2011
Last edited: 11th October, 2011
Created: 9th October, 2011
LAB = Lutz ASCII Binary
This is the first working edition of writing that also teaches binary and uses ACSII code. It is a form of writing that can be read by sight and touch. With its uniform code it can also be transmitted by sound, similar to Morse code.
I will have a website up explaining how it works shortly.
210993
Published: 3rd May, 2011
Last edited: 3rd May, 2011
Created: 3rd May, 2011
A small very simple font that converts every letter and symbol on a standard English keyboard into binary. Have fun. DISCLAIMER: Unless I have like 8 people helping me, I'm never making any Unicode fonts.
227819
Published: 25th April, 2011
Last edited: 25th April, 2011
Created: 24th April, 2011
A minimalistic digital LCD-esque font. I figured five panels would be the minimal number to represent the latin alphabet, as they can binarily produce 31 (excluding blank space) different glyphs, while four panels would only make 15.
The numbers are duplicates of letters, so I've made a number symbol on the # to put before numbers (as in braille).
50730
Published: 27th February, 2011
Last edited: 27th February, 2011
Created: 27th February, 2011
just binary :D (It's not just only 1's n 0's but every letter w/ it's 'code'..
61950
Published: 21st November, 2010
Last edited: 21st November, 2010
Created: 21st November, 2010
each glyph is representational of it's binary code, with a 0 being a blank pixel and a 1 being a pixel. each char is exactly 1x8, including the 'space', which also has a binary code.
makes cool patterns in a block of text :D
80560
Published: 29th April, 2010
Last edited: 28th April, 2010
Created: 28th April, 2010
YinYangBin is based on Yin Lines and Yang Lines, and Binary Code. Yin Lines represent 0, and Yang Lines represent 1. The 8 zeroes (Yin) and ones (Yang) of each 8-bit character are written vertically from top to bottom, and each of the whole 8-bit characters are written horizontally from left to right.
130991
Published: 31st January, 2010
Last edited: 7th February, 2010
Created: 31st January, 2010
Each character is 8 digits.
Thanks to:
http://www.roubaixinteractive.com/PlayGround/Binary_Conversion/Binary_To_Text.asp
http://www.tekmom.com/buzzwords/binaryalphabet.html
40950
Published: 7th November, 2009
Last edited: 7th November, 2009
Created: 7th November, 2009
The simple binary Ascii values for each character, as a font.