Recreation of the main proportional pixel font from Ape Inc./Hal Laboratory's "EarthBound" (1994) on the SNES.
Note the superscript double zeroes have been mapped to "horizontal ellipsis" (U+2026).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from the Sega CD version of Konami's "Snatcher" (1994). With the exception of a few special characters ("=", "[", "]", "\", "|", "$") only the characters used in the game have been included.
Recreation of the pixel font used for the intro cinematic and end credits in Konami's "Castlevania: Bloodlines" (aka "Castlevania: The New Generation", 1994) on the Sega Mega Drive. Only the characters present in the game's tile set have been included.
This is a clone of Castlevania: Bloodlines (Menu)Recreation of the large pixel font from Konami's "Castlevania: Bloodlines" (aka "Castlevania: The New Generation", 1994) on the Sega Mega Drive. This font is used for the map, level start/end messages, and boss names in the end titles. Only the characters present in the game's tile set have been included.
Recreation of the main monospaced pixel font from Ape Inc./Hal Laboratory's "Mother 2: Gīgu no Gyakushū" ("MOTHER2ギーグの逆襲", 1994) on the Super Famicom/SNES.
This is notably different from the proportional font used in the western release, EarthBound.
The font includes an almost complete set of hiragana and katakana characters.
Note the superscript double zeroes have been mapped to the em dash (U+2015).
Only the characters present in the game's tile set have been included.
Recreation of the large (16x16) pixel font from LJN/Software Creations' "Spider-Man and Venom: Maximum Carnage" (1994) on the SNES and Sega Mega Drive / Genesis. Only the characters present in the game's tile set have been included.
Recreation of the alternate large pixel font from Nintendo's "Super Metroid" (1994) on the SNES.
This font is used for the initial "The last metroid is in captivity. the galaxy is at peace..." message at the start of the intro, and for the end screens and credits.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Metroid (Large Alt) (SNES)Recreation of the alternate small pixel font from Nintendo's "Super Metroid" (1994) on the SNES.
The numbers are used in the game itself (for the energy, rocket, and bomb counters). The letters are used for the end credits.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Note that the "Q" and "Z" didn't feature in the credits, so they're my custom additions.
Apart from these, only the characters used in the game have been included.
This is a clone of Super Metroid (Small Alt) (SNES)Recreation of the pixel font used for the menu and options screen in Konami's "Castlevania: Bloodlines" (aka "Castlevania: The New Generation", 1994) on the Sega Mega Drive. Only the characters present in the game's tile set have been included.
Recreation of the small pixel font from Arcade Zone's "Legend" (1994) on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
This is a clone of Legend (SNES)Recreation of the pixel font from Probe's port of Midway/Acclaim's "Mortal Kombat" (1993) on the Sega Master System and Sega Game Gear.
This font was later reused for the port of "Mortal Kombat II" (1994) on the same systems.
Only the characters present in the game's tile set have been included.
Recreation of the alternate large pixel font from Nintendo's "Super Metroid" (1994) on the SNES.
This font is used for the initial "The last metroid is in captivity. the galaxy is at peace..." message at the start of the intro, and for the end screens and credits.
Only the characters present in the game's tile set have been included.
Recreation of the main pixel font from Psikyo's "Gunbird" (1994), an evolution of the font used in "Samurai Aces" (aka "Sengoku Ace", 1993). Note the difference in the numbers, as well as the letters "I", "J", "i", "j", "l", "y". Letter spacing has been slightly tweaked for better balance and consistency.
Only the characters present in the game's tile set have been included.
This is a clone of Samurai Aces (Large)Recreation of the pixel font from Nintendo's cartridge re-release of "Zelda no Densetsu: The Hyrule Fantasy" (1986), renamed/numbered as "Zelda no Densetsu 1: The Hyrule Fantasy" (1994), on the Famicom.
The re-release uses that same alphanumeric characters of the North America/Europe release of "The Legend of Zelda" (1987), but otherwise all characters remain the same. Note that the dakuten is used in the initial story screen as a double-quote character (which oddly is also the case in the North America/Europe version, even though these have a separate double-quote character).
This font includes a full set of katakana characters. In the game's tileset, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the thin pixel font from Konami's "Contra: Hard Corps" (aka "Probotector", 1994) on the Sega Mega Drive/Genesis.
This font is used for dialogue lines, such as the mission briefings and short conversations before/after boss battles.
Only the characters present in the game's tile set have been included.
Recreation of the alternate small pixel font from Nintendo's "Super Metroid" (1994) on the SNES.
The numbers are used in the game itself (for the energy, rocket, and bomb counters). The letters are used for the end credits.
Note that the "Q" and "Z" didn't feature in the credits, so they're my custom additions.
Apart from these, only the characters used in the game have been included.
A recreation of the faux-italic pixel font from Konami's "Biker Mice from Mars" (1994) for the SNES. Only the characters found in the game are included.
Updated 05/2017 to add a few missing characters and fix existing one.
Updated 07/2017 because the ampersand was missing a pixel...
Recreation of the coloured pixel font from Sculptured Software/LucasArts' "Super Star Wars" (1992) on the SNES.
The font was reused in "Super Star Wars: The Empire Strikes Back" (1993) and "Super Star Wars: Return of the Jedi" (1994).
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see Super Star Wars (SNES).
Only the characters present in the game's tile set have been included.
This is a clone of Super Star Wars (SNES)Recreation of the small pixel font from Nintendo's "Super Metroid" (1994) on the SNES.
This font is used primarily for the intro/story screens. Note the strange "J" that descends below the baseline.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Metroid (Intro) (SNES)Recreation of the pixel font from Technōs/Leland Interactive Media's "Double Dragon V: The Shadow Falls" (1994) on the SNES.
The same font is used on the Sega Mega Drive/Genesis, and the Atari Jaguar, but the SNES version is the most complete with punctuation characters.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Double Dragon V: The Shadow Falls (SNES)Recreation of the pixel font from Ancient's "Beyond Oasis" (aka "The Story of Thor", 1994) on the Sega Mega Drive/Genesis.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
This is a clone of Beyond Oasis (Sega Mega Drive)Recreation of the pixel font from Delphine Software's "Shaq Fu" (1994) on the SNES. Identical to the pixel font from the Sega Mega Drive/Genesis version, but with a handful of additional special characters. This recreation also includes additional ";" and straight double quotes characters. Apart from that, only the characters present in the game's tile set have been included.