Pixel Font version 1.5
For all the supported characters, see here: pastebin.com/As5gzSf0This is a clone
A simple 12×16 font made up of pixels. Contains all of ASCII, box drawing characters, some block elements, plus some random characters from other sets. Made for use in my ASCII Roguelike. Do whatever you want with it. I don't care.
A monospace coding font with support for Basic and More Latin, Latin Extended A, Armenian, Georgian, (Hiragana, Katakana (these two are being redrawn)), Bopomofo / Zhuyin, Basic Greek and Cyrillic alphabets. Also supports Box Drawing and some other character sets. Anti-homoglyph (does not or should not contain any two characters that look exactly the same)
Latin block is traced from Linux stock VGA8 font. Designed to fit 8x8 grid including spacing, so most symbols are 7x7 =WARNING= Line spacing is stuck and cannot be edited within FontStruct, you can edit it manually, see http://designwithfontforge.com/en-US/Line_Spacing.html for example.
With 12x12 pixels at size 6/8 font, the new brick filter options are on display in Zodiac Square. To ensure a square font, any accented glyphs from Mandrill (my monospaced, lanky, much-of-unicode font) that went above a capital A's peak were cut, but many lower-case accented glyphs stayed in. Since this is meant for a text-heavy game genre where legibility at small size is important, all of Latin Extended Additional was cut -- it was just too hard to read at small sizes, and I doubt it would be very useful in a roguelike or similar text-based game that needs square glyphs. This looks pretty good with anti-aliasing, but the preview may be funny because it uses the old 2x2 filter as well as the new horizontal stretch filter. It's called Zodiac Square because of the 12x12 pixels, 12 signs of the Zodiac.This is a clone of Mandrill