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Recreation of the pixel font from the arcade version of Data East's "Midnight Resistance" (1989).
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support.
Only the characters present in the game's tile set have been included.
Modern Arcade is a condensed sans-serif typeface designed to evoke a sense of technology and modernity. Its sleek and streamlined letterforms exhibit a futuristic aesthetic, with precise angles and clean lines.
A very simple, somewhat abstract typeface in which every single character is only 3x3 pixels at most (excluding commas and semicolons). I know 3x3 fonts have been done before, like with "Tiny Pixel" and "Illegibility," but I did my hardest to refine this font to being as legible as possible.
The classic pixel font from the early days of video games - Taito's "Space Invaders" (1978). An early version of this font was already used in games like Taito's "Circus" (1977) and Exidy's "Robot Bowl" (1977). This extended edition also includes additional characters found in later games, like Taito's "Lunar Rescue" (1979), "Space Chaser" (1979), Exidy's "Crash" (1979) and SNK's "Ozma Wars" (1979).
This is a clone of Space Invaders (extended)Recreation of the BIOS pixel font from Takumi's "Mars Matrix: Hyper Solid Shooting" (2000).
Almost the same as the one used in "Giga Wing" (1999), but with slightly modified lowercase "p", "q", "y" and the inclusion of directional arrows.
This font is used on the initial boot-up screen, region warning, and test menu.
Only the characters present in the game's tile set have been included.
This is a clone of Giga Wing BIOSRecreation of the BIOS pixel font from Takumi's "Giga Wing" (1999).
This font is used on the initial boot-up screen, region warning, and test menu.
Only the characters present in the game's tile set have been included.
Recreation of the large pixel font from Capcom's "Final Fight" (1989).
This font is used in the intro cinematic. In the original, the double quotes are awkwardly split over two tiles. This recreation combines them into a single character. The recreation also corrects the missing antialiasing in the "3". However, it retains the original minus/dash (as seen in the character bio sheets), which is far too high.
This recreation uses the special TTF+SVG format, which currently has limited support. As the font relies on antialiasing, I did not create a separate monochromatic version of the font.
Only the characters present in the game's tile set have been included.
This is a cloneHere's a BACK Ver.
This is a clone of Bust-A-Move (FRONT)First time making a Pixel font for Fontstruct, I hope you enjoyed it! :3
Based on the game 'Xevious,' this font does not only contain small letters, but it contains a brand new small letters just related to the big ones from the original game! It also contains a small Solvalou symbol to salute to the 1982 classic! A sci-fi raster font for shooting fans, everywhere.
I had a sheet of Shinobi's font, nobody had done it yet, now it's here! All characters are what appeared on the sheet - no custom glyphs (yet). I may get around to adding a question mark. Get your black ninja gear on and download now.
Nothing much, only that hiragana and katakana support have been added.
This is a clone of Purirula³ TextRecreation of "Normal Centipede" from CPFONTS.FON, included in Microsoft Arcade from 1993.
The original font seems to have been intended to be capital letters and numbers only, with what appears to be poorly-resized bitmaps from a different font in the rest of the character set. Some, especially the punctuation, were literally illegible. So I hope you'll forgive me that this isn't a 100% faithful recreation.
Recreation of the pixel font from Sega's "Hopper Robo" (1983).
The font does include a second set of numerals that match the look of the letters, but that set is incomplete (missing the "6" and "7"). For this reason, decided to go with the more distinctive "segmented" numerals which are used in the game itself.
Only the characters present in the game's tile set have been included.
Recreation of the main pixel font from Kaneko/Taito's "Prebillian" (1986).
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
In the game, the colours in the font are generally cycling. This recreation uses one specifically pleasing combination of colours during these constant transitions.
Only the characters present in the game's tile set have been included.
This is a clone of PrebillianA seemingly unique rendition of the classic arcade font used in an episode of Ben 10. I've recreated it here since I couldn't find an exact match anywhere.
Some characters that didn't appear in the episode (mostly numbers and punctuation) have been invented by myself to fill it out a bit.
Recreation of the pixel font from Allumer/Taito's "Rezon" (1991).
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of RezonRecreation of the pixel font from Taito's "N.Y. Captor" (1985). Only the characters present in the game's tile set have been included.
This is a clone of Rumba Lumber