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Recreation of the large pixel font from Taito's "Darius" (1987), also reused in "Darius II" (1989).
In the tile set for "Darius", the "$" was missing a few pixels - this was addressed in "Darius II", and this recreation contains the dollar sign from the latter version.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Data East's "Death Brade" (aka "Mutant Fighters", 1991).
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the large pixel font from IGS' "Demon Front" (2002) - its hommage to/ripoff of "Metal Slug" (1996).
This variant is used primarily in the highscore screen.
Only the character present in the game's tile set have been included.
Recreation of the pixel font from Winkysoft/Banpresto's "Denjin Makai" (1994), which was reused in the sequel "Guardians" (aka "Denjin Makai II", 1995). Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Universal's "Devil Zone" (1980). This font is also used in "Magical Spot" and "Magical Spot II" (1980). Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Data East's "Diet Go Go" (1992).
The spacing of some of the punctuation/special characters (not used in the actual game) was tweaked, to make them more usable.
Only the characters present in the game's tile set have been included.
Clone of Discs Of TRON. Font from Discs Of TRON, (C) 1983 Bally Midway Mfg Co
This is a clone of Discs Of TRONRecreation of one of the pixel fonts from Cave's "DoDonPachi" (1997), reused in later games such as "ESP Ra.De." (1998) and "Progear" (2001). This is a refinement and expansion of one of the pixel fonts from the previous entry in the series, "DonPachi" (1995). Notable differences are the letters "A", "C", "G", "J", "V", "W", "X", "Z", "+" and the addition of a complete lowercase, extra arrows, "*", "<", ">". While in the previous game the font (one of at least 5 present in the game) was only used sparingly, this time around it seems that this font - while present in the game's ROM - was not used at all, which is surprising considering how much more complete it is.
This is a clone of DonPachiRecreation of the pixel font used in Cave's "DoDonPachi Dai-Ou-Jou" (2002), as well as later games like "Espgaluda" (2003) and "Ketsui: Kizuna Jigoku Tachi" (2003). Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Taito's "Double Axle" (1991).
As this is my 1000th font (with most of them computer/game recreations, collated for The Video Game Font Preservation Society), it's worth noting why I chose this.
The arcade game itself is rather obscure, and not very good. However, the characters are, for the most part, very "classic arcade font" - though this font does have a few notable little quirks that make it unique (the weirdly slanted "0", the "8" with its offset counters, the mix of serif and sans serif). But most of all, what really struck me about the font is the colour treatment in game - a beautiful "desert chrome" rendition that just screams late 80s/early 90s.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support.
One minor tweak I made was to the "T", which had a very odd inbalance. Apart from that, only the characters present in the game's tile set have been included.