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Fontstructions tagged with “Nintendo Gameboy”

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Castlevania (GBA) (Unused) 

by Patrick Lauke (redux)
8.07 Click on the stars to rate this FontStruction.
Balanced Rating: 8.07
Average Rating: 10.00
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3411850 Published: 25th May, 2019
Last edited: 25th May, 2019
Created: 25th May, 2019

Recreation of an unused (?) pixel font found in the ROM for Konami's "Castlevania: Harmony of Dissonance" (2002) and "Castlevania: Aria of Sorrow" (2003) on the Nintendo Game Boy Advance.

This font includes a full set of katakana characters. In the tile set, the dakuten and handakuten are separate tiles, likely positioned after the character they relate to. In this recreation, these characters are pre-combined into a single (16px wide) glyph.

Only the characters present in the game's tile set have been included.

  • Pixel Optimized
  • Game Recreations
    • Pixel (5524)
    • Console (277)
    • Game (1582)
    • Gameboy (50)
    • Game Boy (37)
    • Nintendo Gameboy (7)
    • Game Boy Advance (10)
    • Nintendo Game Boy (12)
    • nintendo game boy advance (3)
    • Castlevania (23)
    • Castlevania: Aria of Sorrow (1)
    • Castlevania: Harmony of Dissonance (1)
    • Aria of Sorrw (1)
    • Harmony of Dissonance (1)
    • 2002 (5)
    • 2003 (5)
    • Konami (140)
    • Nintendo (361)
    • Katakana (139)
    Creative Commons

    Zelda no Densetsu: Yume o Miru Shima (GB) 

    by Patrick Lauke (redux)
    7.70 Click on the stars to rate this FontStruction.
    Balanced Rating: 7.70
    Average Rating: 8.00
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    1221872 Published: 26th March, 2019
    Last edited: 26th March, 2019
    Created: 25th March, 2019

    Recreation of the pixel font from the japanese release of Nintendo's "Zelda no Densetsu: Yume o Miru Shima" (aka "The Legend of Zelda: Link's Awakening", 1993) on the Game Boy.

    This font includes a full set of hiragana and katakana characters. In the game's tileset, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.

    Note that in the original, the "?" and "!" feature very subtle antialiasing. This has been "flattened" for this recreation.

    Only the characters present in the game's tile set have been included.

    • Pixel Optimized
    • Monospaced
    • Game Recreations
      • Hiragana (86)
      • Katakana (139)
      • link's awakening (1)
      • The Legend Of Zelda (15)
      • the legend of zelda: link's awakening (2)
      • zelda no densetsu (3)
      • zelda no densetsu: yume o miru shima (1)
      • yume o miru shima (1)
      • Game Boy (37)
      • Nintendo (361)
      • Nintendo Game Boy (12)
      • Gameboy (50)
      • Nintendo Gameboy (7)
      • Pixel (5524)
      • Console (277)
      • Game (1582)
      Creative Commons

      The Legend of Zelda: Link's Awakening (GB) 

      by Patrick Lauke (redux)
      7.88 Click on the stars to rate this FontStruction.
      Balanced Rating: 7.88
      Average Rating: 9.00
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       1 vote
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      5251096 Published: 30th June, 2018
      Last edited: 30th June, 2018
      Created: 28th June, 2018

      Recreation of the pixel font from Nintendo's "The Legend of Zelda: Link's Awakening" (1993) on the Game Boy.

      This recreation includes the special/accented characters from the french and german releases of the game. In game, the characters with a diaeresis use an additional tile above them - in this recreation, the characters have been combined properly (and as a result, the height of the font overall is greater than 8px).

      As an aside, this font was also used for the fan translation of "For frog the bell tolls" (aka "カエルの為に鐘は鳴る" / "Kaeru no Tame ni Kane wa Naru", 1992/2011).

      Only the characters present in the game's tile set have been included.

      • Pixel Optimized
      • Monospaced
      • Game Recreations
        • Pixel (5524)
        • Console (277)
        • Game (1582)
        • Nintendo (361)
        • Game Boy (37)
        • Gameboy (50)
        • Gameboy Color (3)
        • Nintendo Game Boy (12)
        • Nintendo Gameboy (7)
        • Zelda (60)
        • Legend Of Zelda (29)
        • The Legend Of Zelda (15)
        • the legend of zelda: link's awakening (2)
        • 1993 (74)
        Creative Commons

        Gargoyle's Quest: Ghosts 'n Goblins (GameBoy) 

        by Patrick Lauke (redux)
        0.00 Click on the stars to rate this FontStruction.
        Balanced Rating: 0.00
        Average Rating: 0.00
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        173780 Published: 13th February, 2017
        Last edited: 12th February, 2017
        Created: 12th February, 2017

        Recreation of the pixel font from Capcom's "Gargoyle's Quest: Ghosts 'n Goblins" (1990) on the Nintendo Game Boy. Only the characters present in the game's tile set have been included.

        • Pixel Optimized
        • Monospaced
        • Game Recreations
          • Pixel (5524)
          • Console (277)
          • Game (1582)
          • Nintendo (361)
          • Nintendo Gameboy (7)
          • Nintendo Game Boy (12)
          • Gameboy (50)
          • Game Boy (37)
          • gargoyle's quest (3)
          • gargoyle's quest: ghosts 'n goblins (1)
          • ghosts 'n goblins (1)
          • Capcom (108)
          • 1990 (111)
          Creative Commons

          Super Mario Land (Game Boy) 

          by Patrick Lauke (redux)
          7.34 Click on the stars to rate this FontStruction.
          Balanced Rating: 7.34
          Average Rating: 6.00
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           1 vote
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          2071705 Published: 16th October, 2013
          Last edited: 16th October, 2013
          Created: 16th October, 2013
          Recreation of the pixel font from Nintendo's "Super Mario Land" (1989) on the Game Boy. The same font was reused in other games like "Tetris" (1989), "Dr. Mario" (1990) and "Wario Land: Super Mario Land 3" (1994). Only the characters present in the game ROM have been included.
          • Monospaced
          • Game Recreations
            • Pixel (5524)
            • Game (1582)
            • Nintendo (361)
            • Nintendo Game Boy (12)
            • Game Boy (37)
            • Nintendo Gameboy (7)
            • Gameboy (50)
            • Super Mario Land (2)
            • Mario (85)
            • Tetris (39)
            • Dr Mario (1)
            • Wario Land (2)
            • 1989 (83)
            Creative Commons

            Advance Wars 2 GBA 

            by Patrick Lauke (redux)
            8.07 Click on the stars to rate this FontStruction.
            Balanced Rating: 8.07
            Average Rating: 10.00
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             1 vote
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            27611144 Published: 10th October, 2012
            Last edited: 10th October, 2012
            Created: 9th October, 2012
            A pixel font recreation and expansion based on Nintendo's "Advance Wars 2" on the Gameboy Advance. Alphanumeric characters and minimal punctuation comes directly from the game, while the remaining characters have been created from scratch to try and match the style.
            • Pixel Optimized
            • Game Recreations
              • Nintendo (361)
              • Gameboy (50)
              • Gameboy Advance (4)
              • Gba (18)
              • Nintendo Gameboy (7)
              • Nintendo Gameboy Advance (1)
              • Nintendo Gba (1)
              • Pixel (5524)
              • Game (1582)
              • Advance Wars (2)
              • Advance Wars 2 (1)
              Creative Commons

              Wario Land: Super Mario Land 3 (Gameboy) 

              by Patrick Lauke (redux)
              0.00 Click on the stars to rate this FontStruction.
              Balanced Rating: 0.00
              Average Rating: 0.00
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              501703 Published: 20th January, 2021
              Last edited: 17th October, 2013
              Created: 17th October, 2013
              Recreation of the font from Nintendo's "Wario Land: Super Mario Land 3" (1994) on the Gameboy. This font is used for all on-screen text and counters, with the exception of the world map, where the font from the original "Super Mario Land" makes an appearance. Note the lowercase "o" (used in-game at the start of each stage to indicate the current course number). The spacing of the punctuation marks and apostrophe was altered slightly (the game otherwise makes use of composite character sets with non-standard spacing and overall width). Only the characters present in the game ROM have been included.
              • Monospaced
              • Game Recreations
                • Pixel (5524)
                • Game (1582)
                • Nintendo (361)
                • Nintendo Game Boy (12)
                • Game Boy (37)
                • Nintendo Gameboy (7)
                • Gameboy (50)
                • Super Mario Land (2)
                • Mario (85)
                • Wario Land (2)
                • Wario Land Super Mario Land 3 (1)
                • Super Mario Land 3 (1)
                • 1994 (52)
                Creative Commons

                Madina Script

                 from MyFonts
                Madina Script
                Some fonts you just can’t FontStruct.
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