***APRIL 2023 UPDATE***
A few more characters added and spacing of the "I" letters and their variants readjusted... Also, some characters redesigned... More to come...
An attempted recreaction of the Atari Games variation of the "Joystix", "Emulator" and "Emulogic" text fonts as used in-game and during tests from 1984 to 1998... Used in games such as Gauntlet, Xybots, Pit Fighter and Hard Drivin', among various others -- albeit with some custom deviations and extra characters NOT used in the actual text style itself... Also, upon further research, spacing between the actual letters vary by individual game (based on internal alpha tests)...
DISCLAIMER: I am in no way affiliated or associated with The E. W. Scripps Company or NetherRealm Studios (formerly Midway Games), a subsidiary of Warner Bros., a Warner Bros. Discovery Company... All contents and materials are properties of their respective owners. For entertainment, research, viewing and nostalgic purposes...
Recreation of the pixel font from Capcom's "Willow" (1989) on the NES.
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the primary pixel font from Vic Tokai's "Clash at Demonhead" (aka "Dengeki Big Bang!", 1989) on the NES.
Note that the game features two distinct exclamation marks ... the second/straight one has been mapped to "inverted exclamation mark" (U+00A1).
This font includes a full set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the hiragana and katakana pixel fonts from Konami's "Akumajō Densetsu" (aka "Castlevania III: Dracula's Curse", 1987) on the Nintendo Famicom.
This font is only used on the title screen, intro story crawl, and dialog boxes - otherwise, the game uses a standard "Nintedoid" type font like https://fontstruct.com/fontstructions/show/676742/nintendoid_1. In contrast, the western release uses a single stylised font throughout - see https://fontstruct.com/fontstructions/show/682911/castlevania_3_1.
In the game's tileset, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
The game also uses a handful of actual kanji characters - however, due to their limited number and usefulness, these have not been added in this recreation.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Sega's "Hokuto no Ken - Shin Seikimatsu Kyūseishu Densetsu" (aka "Hokuto No Ken II", 1989) on the Sega Mega Drive/Genesis.
The game was released in the west as "Last Battle: Legend of the Final Hero", but without the original "Fist of the North Star" license, and with many gameplay aspects (most notably, character names and the level of gore) changed.
Note that this version only includes the punctuation marks used in the original Japanese game. For the western release, a different set was used.
The font includes an almost complete set of hiragana and katakana characters. Some of the core katakana characters were missing, so I added them from similar more complete fonts. In the tile set, the dakuten and handakuten are separate tiles, positioned next to their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
With the exception of the handful of extra katakana glyphs, only the characters present in the game's tile set have been included.
There was no glyphs latin on Patrick H. Lauke Redux's font so go check it out: https://fontstruct.com/fontstructions/show/1644314/akumajo-densetsu-nes
I used to clone them, so I can help Patrick Lauke to complete this font with letters on it.
This is a clone of Akumajō Densetsu (NES)***SEPTEMBER 2020 UPDATE***
Some minor alterations to small letters... Additional letters coming soon...
Formerly known as "Fontality Caps Basic", this is an emulated font using letters similar to those seen in startup test sweeps of the old Midway and Williams video arcade games, such as Mortal Kombat, Narc, NBA Jam and Smash TV, among many others. The original 26-letter basic alphabet, some of the more common symbols and the numbers for the most part are replicas while the rest of them are made up to visually contour with the styles of their original parenting letters. I apologize I couldn't be any more accurate. But it's because no game as far as I know has an option in any of the tests to see a list of numbers, letters and symbols. So I had to improvise any way I could. I've been wanting a font like this but the only means of getting one as far as I know, was to make one myself!!!
DISCLAIMER: I am in no way affiliated or associated with The E. W. Scripps Company or NetherRealm Studios (formerly Midway Games), a subsidiary of Warner Bros., a Warner Bros. Discovery Company. All contents and materials are properties of their respective owners. For entertainment, research, viewing and nostalgic purposes.
Recreation of the pixel font from Capcom's "DuckTales" ("Wanpaku Duck Yume Bouken", 1989) on the NES/Famicom.
Now includes the katakana characters from the japanese release. In the game's tileset, the dakuten and handakuten are separate tiles, positioned to the right of the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
This is a clone of DuckTales (NES)Recreation of the pixel font from Capcom's "SonSon II" (1989) on the PC Engine/TurboGrafx-16.
This font includes a full set of hiragana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned after the character they relate to. In this recreation, these characters are pre-combined into a single (16px wide) glyph.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Enix's "Dragon Quest" (1986) on the NES, later released in North America as "Dragon Warrior" (1989) (but with a different main font, obviously).
In the game's tileset, the dakuten and handakuten for the hiragana and katakana are separate tiles (with one exception), and positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Apart from these changes, only the characters present in the game's tile set have been included.
Incomplete pixel font set, based on the shop sequence of the Bitmap Brothers' Amiga shooter "Xenon 2: Megablast" (1989). Designed to be used aliased at a size of 5px (or multiples thereof). Originally posted at http://www.splintered.co.uk/experiments/61/
Recreation of the pixel font from TAD Corporation's "Toki" (1989), which was later used in "Blood Bros." (1990). Only the characters present in the game's tile set have been included.
This is a clone of LegionnaireRecreation of the secondary pixel font from Sin-Nihon Laser Soft/Telenet Japan/NEC's "Last Alert" (aka "Red Alert", 1989) on the PC Engine/TurboGrafx-16.
This font is used for the cutscenes / story panels between levels in the western release.
Only the characters present in the game's tile set have been included.
Recreation of the secondary pixel font from Masaya/NCS' "Shockman" (aka "Kaizō Chōjin Schbibinman 2: Aratanaru Teki", 1989, 1992) on the PC Engine/TurboGrafx-16.
This font is used in the western release for all dialog boxes.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Horror Soft/Adventure Soft's "Personal Nightmare" (1989) on the Amiga.
Oddly, for their Atari and MS-DOS release, they opted for a much simpler/cleaner font, so this quirky version is exclusive to the Amiga.
Only the characters used in the game have been included.
Recreation of the large pixel font from Taito's "Darius" (1987), also reused in "Darius II" (1989).
In the tile set for "Darius", the "$" was missing a few pixels - this was addressed in "Darius II", and this recreation contains the dollar sign from the latter version.
Only the characters present in the game's tile set have been included.