Recreation of the pixel font from Nintendo's "Super Mario Land" (1989) on the Game Boy. The same font was reused in other games like "Tetris" (1989), "Dr. Mario" (1990) and "Wario Land: Super Mario Land 3" (1994). Only the characters present in the game ROM have been included.
Update: removed a stray extra pixel in the "9".
Incomplete pixel font set, based on the shop sequence of the Bitmap Brothers' Amiga shooter "Xenon 2: Megablast" (1989). Designed to be used aliased at a size of 5px (or multiples thereof). Originally posted at http://www.splintered.co.uk/experiments/61/
Recreation of the pixel font used on the title screen of Enix's "Dragon Quest" (1986) on the NES, later released in North America as "Dragon Warrior" (1989). In the tile set, the "5" was missing one pixel - this has been fixed here. Only the characters present in the game's tile set have been included.
Recreation of the primary pixel font from Sin-Nihon Laser Soft/Telenet Japan/NEC's "Last Alert" (aka "Red Alert", 1989) on the PC Engine/TurboGrafx-16.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Capcom's "Hyper Dyne: Side Arms" (1989) on the Turbografx-16/PC Engine.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
This is a clone of Hyper Dyne: Side Arms (PC Engine)Recreation of the large pixel font from Capcom's "Final Fight" (1989).
This font is used in the intro cinematic. In the original, the double quotes are awkwardly split over two tiles. This recreation combines them into a single character. The recreation also corrects the missing antialiasing in the "3". However, it retains the original minus/dash (as seen in the character bio sheets), which is far too high.
This recreation uses the special TTF+SVG format, which currently has limited support. As the font relies on antialiasing, I did not create a separate monochromatic version of the font.
Only the characters present in the game's tile set have been included.
This is a cloneRecreation of the pixel font from Enix's "Dragon Quest" (1986) on the NES, later released in North America as "Dragon Warrior" (1989) (but with a different main font, obviously).
In the game's tileset, the dakuten and handakuten for the hiragana and katakana are separate tiles (with one exception), and positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Apart from these changes, only the characters present in the game's tile set have been included.
Recreation of the title screen font from Hudson Soft/Atlus/Red's "PC Genjin" (aka "PC Kid", "Bonk's Adventure", 1989) on the PC Engine/Turbografx-16.
Fairly standard, but note some of the quirkier details in the "Q", "W", "Y", "Z" and "0".
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Capcom's "SonSon II" (1989) on the PC Engine/TurboGrafx-16.
This font includes a full set of hiragana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned after the character they relate to. In this recreation, these characters are pre-combined into a single (16px wide) glyph.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Capcom's "DuckTales" ("Wanpaku Duck Yume Bouken", 1989) on the NES/Famicom.
Now includes the katakana characters from the japanese release. In the game's tileset, the dakuten and handakuten are separate tiles, positioned to the right of the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
This is a clone of DuckTales (NES)Recreation of the small pixel font from NMK/Jaleco's "Saint Dragon" (1989).
Note that the original colour version of this font uses some antialiasing, particularly in punctuation characters like the "&". This recreation is non-antialiased reinterpretation of those characters.
Only the characters present in the game's tile set have been included.
Recreation of the secondary pixel font from Masaya/NCS' "Shockman" (aka "Kaizō Chōjin Schbibinman 2: Aratanaru Teki", 1989, 1992) on the PC Engine/TurboGrafx-16.
This font is used in the western release for all dialog boxes.
Only the characters present in the game's tile set have been included.
Recreation of the small pixel font from NMK/Jaleco's "Saint Dragon" (1989).
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Saint Dragon (Small)Recreation of the hiragana and katakana pixel fonts from Konami's "Akumajō Densetsu" (aka "Castlevania III: Dracula's Curse", 1987) on the Nintendo Famicom.
This font is only used on the title screen, intro story crawl, and dialog boxes - otherwise, the game uses a standard "Nintedoid" type font like https://fontstruct.com/fontstructions/show/676742/nintendoid_1. In contrast, the western release uses a single stylised font throughout - see https://fontstruct.com/fontstructions/show/682911/castlevania_3_1.
In the game's tileset, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
The game also uses a handful of actual kanji characters - however, due to their limited number and usefulness, these have not been added in this recreation.
Only the characters present in the game's tile set have been included.