Recreation of the pixel font from Codemasters' "Dizzy III - Fantasy World Dizzy" (1989) on the Commodore 64, Amstrad CPC, and ZX Spectrum.
The same font is used in all subsequent "Dizzy" adventure games - "Dizzy 3 and a Half - Into Magicland" (1991), "Dizzy IV - Magicland Dizzy" (1991), "Dizzy V - Spellbound Dizzy" (1991), and "Dizzy - Prince of the Yolkfolk" (1992).
Note that "Dizzy V - Spellbound Dizzy" (1991) uses the "66" style left quotation marks (U+201C) at the start of any speech, while in all other games the "Double High-Reversed-9 Quotation Mark" (U+201F) is used.
"Dizzy II - Treasure Island Dizzy" (1988) already used an early version of this font, but with fewer special characters. One major difference is the single quote/apostrophe character - compared to all later games, which use a "9" style apostrophe, "Dizzy II" used a straight diagonal small one. This has been included in this recreation, mapped to "Right Single Quotation Mark" (U+2019).
Also note that the egg character - used to indicate lives in game - is mapped to "black circle" (U+25CF).
Only the characters present in the game's tile set have been included.
Updated 06/2023: added the apostrophe from "Dizzy II", added the "66" style left quotation mark, and confirmed that this same font is used for the rest of the series, and on all other 8-bit platforms.
Recreation of the hiragana and katakana pixel fonts from Konami's "Akumajō Densetsu" (aka "Castlevania III: Dracula's Curse", 1987) on the Nintendo Famicom.
This font is only used on the title screen, intro story crawl, and dialog boxes - otherwise, the game uses a standard "Nintedoid" type font like https://fontstruct.com/fontstructions/show/676742/nintendoid_1. In contrast, the western release uses a single stylised font throughout - see https://fontstruct.com/fontstructions/show/682911/castlevania_3_1.
In the game's tileset, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
The game also uses a handful of actual kanji characters - however, due to their limited number and usefulness, these have not been added in this recreation.
Only the characters present in the game's tile set have been included.
Recreation of the small pixel font from NMK/Jaleco's "Saint Dragon" (1989).
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Saint Dragon (Small)Recreation of the pixel font from ERE Informatique/Exxos' "Kult: The Temple of Flying Saucers" (aka "Chamber of the Sci-Mutant Priestess", 1989). Only the characters used in the game (including the French and German versions) have been included.
Recreation of the pixel font from Nintendo's "Super Mario Land" (1989) on the Game Boy. The same font was reused in other games like "Tetris" (1989), "Dr. Mario" (1990) and "Wario Land: Super Mario Land 3" (1994). Only the characters present in the game ROM have been included.
Update: removed a stray extra pixel in the "9".
Recreation of the primary pixel font from Sin-Nihon Laser Soft/Telenet Japan/NEC's "Last Alert" (aka "Red Alert", 1989) on the PC Engine/TurboGrafx-16.
Only the characters present in the game's tile set have been included.
Recreation of the small pixel font from NMK/Jaleco's "Saint Dragon" (1989).
Note that the original colour version of this font uses some antialiasing, particularly in punctuation characters like the "&". This recreation is non-antialiased reinterpretation of those characters.
Only the characters present in the game's tile set have been included.