Presenting Bandai's Famicom Jump: Eiyuu Retsuden (aka Famicom Jump: Hero Retsuden (or in translated) Famicom Jumo: Heroes History), Released in 1988 for the Famicom (or 1989). The font includes a complete set of hiragana and katakana characters. And It's Similar to Dragonball 3: Gokuuden, Saint Seiya: Ougon Densetsu, Saint Seiya: Ougon Densetsu Kanketsu Hen, Devilman, Dragon Ball: Daimaou Fukkatsu and Dragon Ball: Shenlong no Nazo (or in Translated: Dragon Ball: Mystery of Shenlong).
First time creating a Japanese Font! Yay!!!
This is a clone of Dragon Power (NES)Recreation of the primary pixel font from Sin-Nihon Laser Soft/Telenet Japan/NEC's "Last Alert" (aka "Red Alert", 1989) on the PC Engine/TurboGrafx-16.
Only the characters present in the game's tile set have been included.
Recreation of the secondary pixel font from Sin-Nihon Laser Soft/Telenet Japan/NEC's "Last Alert" (aka "Red Alert", 1989) on the PC Engine/TurboGrafx-16.
This font is used for the cutscenes / story panels between levels in the western release.
Only the characters present in the game's tile set have been included.
Presenting Taito's Wrath of the Black Manta, (aka. Ninja Cop Saizou), released in 1989. This font is similar to Operation: Wolf, but with lowercase letters version, a full font set and a similar font to Operation: Wolf.
Recreation of the primary pixel font from Sega's "Psycho Fox" (1989) on the Sega Master System. The spacing of the parentheses has been normalised, since the game used a custom two-tile piece exclusively for "(S)". Only the characters present in the game's tile set (and a custom comma) have been included.
Recreation of the pixel font from Capcom's "SonSon II" (1989) on the PC Engine/TurboGrafx-16.
This font includes a full set of hiragana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned after the character they relate to. In this recreation, these characters are pre-combined into a single (16px wide) glyph.
Only the characters present in the game's tile set have been included.
Please check Patrick H. Lauke's Creation of Operation Wolf.
Preseting Taito's Operation Wolf, released in 1987 for the arcade, and 1989 for the NES. This font is similar to Wrath of the Black manta.
Presenting Konami, Mirage Studios and Ultra Games's Teenage Mutant Ninja Turtles, released in 1989 (or 1987). This game is based on cartoons, movies, especially like; Nickelodeon. And this font is not similar to Akumajou Densetsu.
Presenting Namco, KID and Artman's Family Pinball (NES, Rock 'n' Ball, aka. Family Pinball Pacman), released in 1989 for the NES and Famicom (Namco). This font is similar to Rock 'n' ball.
This is a clone of Rock 'n' BallRip-off of Taitoid.
Presenting Gladasya-ua TV, Turner Entertainment Co. and Bandai's The adventures of Gilligan's Island (from cartoons, aka. The adventures of Gilligan, released in the 1960s sitcom of the same name, and this game was released in 1989 or 1990. This was based on cartoons, this font was similar to Taitoid, Super Mario Bros and Babel No Tou. This game is based on movies.
Presenting Taito and Tad Corp's Toki, (aka. Juju Densetsu, translated: The Legend of Juju), released in 1989 for the arcade, and 1991 for the Famicom and NES. This font was created at the arcade version by Patrick H. Lauke.
Presenting Koei's Nobunaga's Ambition, (aka. Nobunaga's Ambition: Zenkokuban), released in 1989.
Presenting Capcom and TMS's Little Nemo: The Dream Master (aka. Pajama Hero Nemo), released in 1989 for the Famicom and 1990 for the NES.
This was based on Little Nemo, based on movies.
Recreation of the pixel font from LJN's much reviled "The Uncanny X-Men" (1989) on the NES. Note the alternative "A" and "V" characters, mapped to upper- and lowercase. This font also includes basic box-drawin elements.
Only the characters present in the game's tile set have been included.
Recreation of the small pixel font from NMK/Jaleco's "Saint Dragon" (1989).
Note that the original colour version of this font uses some antialiasing, particularly in punctuation characters like the "&". This recreation is non-antialiased reinterpretation of those characters.
Only the characters present in the game's tile set have been included.