Super-tiny! This begins to approach the lower limits of visual interpretability. It's still far more readable than any 3x3 pixel font I've yet seen, though.
Like Four on the Floor, this font uses every trick I have picked up as a pixel artist and font artist to make itself as readable as possible. I consider this one suitable for general reading (e.g. when making pixel art tutorials or depicting book texts in pixel games), but only just.
Original size: 3pt (use multiples of this value for pixel perfection)
An experimental logotype and another attempt to create a distinctive design in 2x2. Some words look better than others... it's best for 1-2 word phrases rather than body text.
"B", "P", and "R" are compromise designs... no satisfactory way exists to create their curves while maintaining the optimal line width, so their counters were filled a bit to give them the same sense of solidity as the other letters.
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A "denghon" is a giant, many-limbed, extradimensional creature found throughout my games, especially ESOS.
A mostly-4x5 design made for legibility, aesthetics, and an almost authoritarian regularity. This makes it suited for comics, tutorials, general reading, and more. It can be easily read at its original size with the same effort it would take to read a high-res design of the same size.
This design has been tested and reported to make an excellent font for IRC and other chat clients!
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Original size: 4.5pt (use multiples of this value for pixel perfection)
Squareish, slightly futuristic 2x2 design. It's made to fit in with industrial, sci-fi, and Soviet-style aesthetics. It's also far more internally consistent than my other 2x2 designs!
Because this uses so much nudging, diacritics will be impossible unless I composite many of the existing glyphs or place the diacritics really high... I'll think about it...
Continuing on the theme of overzealously antialiased pixel fonts, here's a 3x5 no-wasted-matrix design. The shading enabled me to make many glyphs which normally need to be truncated or compressed (MWaemswz@«©»®, etc). Looks best at 2x Pixel size!
This gives me an "old newspaper" feeling and seems like the kind of font that would be used for the text of such newspapers in old adventure games.
Unfortunately, I could not get the shading effect to work in any graphics software except by turning antialiasing on, and this ruins the look. So if you want to render text in this font, I recommend going to View -> User Input, typing your text here on this page, and then screen capturing it...