Recreation of the pixel font from Enix's "Dragon Quest" (1986) on the NES, later released in North America as "Dragon Warrior" (1989) (but with a different main font, obviously).
In the game's tileset, the dakuten and handakuten for the hiragana and katakana are separate tiles (with one exception), and positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Apart from these changes, only the characters present in the game's tile set have been included.
Pixel font recreation from Konami's classic "Gradius" (1986). A variation on the generic Nintendo font, most notable in the letters V, Y and in some of the numeral. This font includes the special characters from my standard Nintendoid 1 to make it more generally useful, and for the first time includes the strange "horizontal semicolon" used on most of the early Nintendo games' start screens.
EDIT August 2019: it appears I was off by one pixel on the "horizontal semicolon". Fixed now.
This is a clone of Nintendoid 1***APRIL 2023 UPDATE***
A few more characters added and spacing of the "I" letters and their variants readjusted... Also, some characters redesigned... More to come...
An attempted recreaction of the Atari Games variation of the "Joystix", "Emulator" and "Emulogic" text fonts as used in-game and during tests from 1984 to 1998... Used in games such as Gauntlet, Xybots, Pit Fighter and Hard Drivin', among various others -- albeit with some custom deviations and extra characters NOT used in the actual text style itself... Also, upon further research, spacing between the actual letters vary by individual game (based on internal alpha tests)...
DISCLAIMER: I am in no way affiliated or associated with The E. W. Scripps Company or NetherRealm Studios (formerly Midway Games), a subsidiary of Warner Bros., a Warner Bros. Discovery Company... All contents and materials are properties of their respective owners. For entertainment, research, viewing and nostalgic purposes...
Recreation of the pixel font from Konami's "Haunted Castle" (aka "Akumajō Dracula", 1988) - the arcade version successor of "Castlevania" (1986) on the NES.
The letters are identical to Konami's "Jail Break" (1986), but the numbers, punctuation marks and special characters are subtly different.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Konami's "Vampire Killer" (aka "Castlevania", "Akumajō Dracula", 1986) on the MSX2. This font is used in the game's end cinematic. Only the characters present in the game's ROM have been included.
Recreation of the pixel font used on the title screen of Enix's "Dragon Quest" (1986) on the NES, later released in North America as "Dragon Warrior" (1989). In the tile set, the "5" was missing one pixel - this has been fixed here. Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Nintendo's cartridge re-release of "Zelda no Densetsu: The Hyrule Fantasy" (1986), renamed/numbered as "Zelda no Densetsu 1: The Hyrule Fantasy" (1994), on the Famicom.
The re-release uses that same alphanumeric characters of the North America/Europe release of "The Legend of Zelda" (1987), but otherwise all characters remain the same. Note that the dakuten is used in the initial story screen as a double-quote character (which oddly is also the case in the North America/Europe version, even though these have a separate double-quote character).
This font includes a full set of katakana characters. In the game's tileset, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Nintendo's original "Zelda no Densetsu: The Hyrule Fantasy" (1986) on the Famicom Disk System.
This font includes a full set of katakana characters. In the game's tileset, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
This is a clone of Zelda no Densetsu 1: The Hyrule Fantasy (CRT)