Finished! (Took me 3 days)
Private use characters are encoded in Variation Selectors and Latin Ext. D.
Based off of a puzzle game Idea I have.
It's sort of like a cross between Gunpey and a 1-D Sudoku.
If you want to see the specific rules to the game, take a look at this document:
https://docs.google.com/document/d/1lXeDR1XjB7zTUVcm7y7BlOcOmg9rxpAkX7CK_rhQx_I/edit?usp=sharing
Version 1.1
*
A font designed and optimized for writing very small and dense math equations, especially those related to ESOSVM. This should make cramming equations onto a small canvas much easier.
I included A-Z and a-z so you can write with the font or use the letters to declare variable names. So it isn't just a "pure math" font like most other mathematics fonts I have seen around.
*
DIAGRAMMING PIECES
These are still being drawn and tested. The sizes these have to be will depend on the sizes of all other glyphs, so these pieces will be made last.
*
ANIMA OPERATORS
` - skein
@ - infH (infinitude of harmony)
# - infD (infinitude of dissonance)
_ - rskamacha
Ó - Palkyl's number
Ô - Marräd's number
Õ - Ehnetahinian void
Ö - Quanta/Phenom interface
*
LILTS
& - aShift
* - kShift
Ø - Phlogistian
Ù - Quintessential
*
PHENOMS
ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐ - quanta
Ñ - Marinanian constant
Ò - Dheenian constant
*
Version 2.6
*
Inspired by a comment by jonrgrover.
I built diamonds sized according to the Fibonacci series, then made a segmented display out of them. The design was then carved away to make the glyphs you see here. I used the members 1, 2, 3, 5, and 8. These sizes proved most feasible to work with in this sort of arrangement.
I gave the terminals a flared appearance which I think makes the glyphs look slightly Celtic. The design also makes me think of beach sand and things found on the beach - shells, pretty rocks, and so on.