Searching for more “Retro” fonts?
Buy and download “Retro” fonts at MyFonts.
This is the extended calculator font.
This is a clone of Calculator MatrixThird font in a series of three colour pixel experiments, made after reading Arcade Game Typography: The Art of Pixel Type by Toshi Omagari. This one has a double shadow, which gives an extruded 3D effect at a smaller scale.
Feeling inspired after reading Arcade Game Typography: The Art of Pixel Type by Toshi Omagari, I set out to make my own 8x8 pixel font. I worked with a similar approach to the one I used in the larger grid font offstruct rgb.
First started in Adobe Illustrator, each character consists of three iterations of the same 6x6 pixel letter: in RGB Red, Green and Blue. These were layered, offset by one pixel diagonally, filling the 8x8 box. To achieve additive blending, I applied the "Lighten" transparancy setting. Combinations of overlaying these three primary RGB colours result in the secondary RGB coloured pixels Yellow, Cyan and Magenta. In the additive mixing of coloured lights, the equal blending of all three primary colours results in White. All pixels were then entered manually into the fontstructor and black pixels were added for display purposes.
A recreation of the font used on the early CRT terminals from IBM, based on this source by Marcin Wichary.
I find there is a particular charm in the crudeness of some solutions compared to subsequent iterations or other 5x7 pixel fonts (see, for example, the numerals and |C|U|Y|).
I reproduced only the characters shown in the aforelinked image, placing them in what I considered to be the appropriate Unicode place.
I tried to look for some more glyphs (comma anyone?) but failed to find reliable sources.
A much updated version of the Chicago font used in early Macintosh computers from the 80's. Changes include: Made numerals tabular, extended language support, and additional symbols.
This is a clone of Chicago 12Based on a font identification request over at Typography.guru.
A recreation of the typeface used for the titles of the film Sneakers, evidently inspired by the MICR aesthetics, filtered through the over-the-top flair of arcade video-games graphics.
Only |J|Q|Z| are done from scratch, but most letters still needed some interpretation in order to choose what to keep as a detail and what to discard as just an artefact.
As per the samples available, it's just uppercase (plus the lonely lowercase |c|).
It is possible that the original wasn't a pixel font after all, or that the pixels weren't square, and probably it had a higher resolution than 13×13.
No saben, pero parece que me encariñé mucho de la tipografía Monaco_15 de Susan Kare (Aunque tenga sus Errores).
Lo que pasa con la tipografía es que primero hice la versión bitmap para Windows (.FON) y lo extendí a todos los caracteres Unicode para este formato para que no salga un error en el soporte de idiomas.
Después de muchos años, pude regresar a la pagina que hice esta versión de Monaco_15 llamándolo “MonacoTTF” y lo comencé a desarrollar en el 10/1/2022 y logré extender la cantidad de símbolos disponibles para la fuente.
Recomiendo que lo descarguen su versión TrueType porque comprobé que la versión OpenType contiene errores
(Click para más Información)
La Licencia: SIL Open Font License Update6 15/12/2020
Autora: Susan Kare | Page
An extra bold version of the Chicago font from early Apple Macintosh computers.
This is a clone of Chicago 12The classic Mac font Chicago but with 1-pixel wide strokes.
This is a clone of Chicago 12[Version 2.1]: Added "More Latin" Character Set.
[Version 2]: Fixed differences between the real font (from the NES or arcades) and the original (by me).
NES/Arcade Font.
This is a clone of NES/Arcade Font MonospaceOTTO FONT SCHIRACH - Art Deco tile mosaic lettering design.
It's designed to craft layers of typographic mosaics. It can create very subtle clear display text combinations when only layering text with just one or two backgrounds max. This will result in nice retro-ish mosaic typography. But beware, combining two or more background patters with for example different blending modes on each layer, this seemingly peaceful boy becomes capable of recreating the big bang!
All patterns are located in the Unicode block for Block Elements!
You know what, lets make this one clonable for everyone.
Enjoy!
A variant of "GP Cannon" which attempts to take advantage of antialiasing methods which are used on it. The "skeleton" of each letter hides under the scanlines, causing effects ranging from motion blur to a wet-marker look. It works as both a pixel font and a high-resolution font!
It gives me strong "Atari ST" vibes...
This is a clone of GP CannonWORK IN PROGRESS
See more:
https://fontstruct.com/fontstructions/show/461817/intrinsic_1
https://fontstruct.com/fontstructions/show/1428187/elegant-16
https://www.myfonts.com/fonts/typodermic/fledgling/
https://www.myfonts.com/fonts/paratype/journal-sans-new/display/
This is a clone of TernellesWWareTypeB is another recreation of one of the many stylish WarioWare: D.I.Y. pixel fonts. This recreation includes over 400 characters, among them the most common diacritic letters and several special characters.
The font is a 1:1 rebuild based on WarioWare: D.I.Y. for the Nintendo DS and appears exactly as in-game. I added countless of common characters and some gylphs that don't show up in the game or font rip.
This is only the first of several WarioWare fonts I have planned to redo. The base font size and recommended setting for WWareTypeB is 11pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate WarioWare pixel experience.
WarioWare: D.I.Y. for the Nintendo DS was developed by Intelligent Systems and Nintendo SPD, and published by Nintendo in 2009.
~ WWareTypeB - created by Caveras after an original font used in WarioWare: D.I.Y. for the Nintendo DS. ~
This is a faithful recreation of the original font used in the SNES RPGs developed by Quintet. There is already a popular font based on the game called Lunchtime Doubly So, but that one has none of the special characters used in the European localizations of the game, and also none of the original Japanese characters.
This trademark Quintet font appears in all their SNES RPGs (namely Soul Blazer, Illusion of Gaia, and Terranigma), but with many little differences depending on the game at hand. Gaiatype is a recreation of the Terranigma typeface variant, to be exact, with its own spacing and character set.
Featuring all the European diacritic and extra glyphs as well as a complete set of all the hiragana and katakana characters from the original version of the game, called Tenchi Souzou in Japan, this marks my most extensive font to date with over 760 glyphs in total.
The base font size and recommended setting for Gaiatype is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate Terranigma experience.
Terranigma on the SNES, known as Tenchi Souzou in Japan, was developed by Quintet and released by Enix in 1995.
~ Gaiatype - created by Caveras after the original font used in Terranigma for the Super Nintendo. ~