Recreation of the small pixel font from the european/north american release of Climax Entertainment/Sonic! Software Planning's "Shining Force" (1992) on the Sega Mega Drive/Genesis.
This font is unusual, as each character not only comprises two tiles (for its height), but also features characters that are wider than the maximum 8px tiles. In the game's tile set, this was achieved by using a custom encoding, where a single tile contains the combined values for two horizontal tiles.
See this short Twitter thread for a little dissection of the tile set.
The width of each character is also variable and encoded in the bottom tile for each character. Unfortunately, I was unable to work out the logic behind the width information bits - so, for characters used in the game, the correct width was matched manually, and for any characters not encountered (yet) in any of the dialog boxes, I took an educated guess...
Due to the complexity of this encoding, I won't tackle the hiragana/katakana large font from the japanese release.
Only the characters present in the game's tile set have been included
Recreation of the 6px pixel font used in Nintendo's "Super Mario Kart" (1992) on the SNES. In the game, the font has a 2px spacing to account for the outline. In this recreation, I opted to just go for a 1px spacing - if you do use it outlined, make sure to add the extra pixel for authenticity.
Update Sept. 2019: added ":" and "," and fixed incorrect "Q", "V", "(" and ")"
Recreation of the pixel font from Namco's "Splatterhouse 2" (1992) on the Sega Mega Drive / Genesis.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
This is a clone of Splatterhouse 2Recreation of one of the pixel fonts from Video System's "Aero Fighters" (aka "Sonic Wings", 1992). This font is used for the pilot names and post-level taunts. Only the characters present in the game's tile set have been included.
Recreation of the italic/slanted pixel font from Konami's "Teenage Mutant Ninja Turtles: The Hyperstone Heist" (aka "Teenage Mutant Hero Turtles: The Hyperstone Heist", "Teenage Mutant Ninja Turtles: Return of the Shredder", 1992) on the Sega Mega Drive/Genesis.
This font is used in the initial title crawl and in the dialogs/cutscenes. The same font was also used in the "Teenage Mutant Ninja Turtles IV: Turtles in Time" (1992) Super Nintendo port.
Only the characters present in the game's tile set have been included.
***APRIL 2023 UPDATE***
A few more characters added and spacing of the "I" letters and their variants readjusted... Also, some characters redesigned... More to come...
An attempted recreaction of the Atari Games variation of the "Joystix", "Emulator" and "Emulogic" text fonts as used in-game and during tests from 1984 to 1998... Used in games such as Gauntlet, Xybots, Pit Fighter and Hard Drivin', among various others -- albeit with some custom deviations and extra characters NOT used in the actual text style itself... Also, upon further research, spacing between the actual letters vary by individual game (based on internal alpha tests)...
DISCLAIMER: I am in no way affiliated or associated with The E. W. Scripps Company or NetherRealm Studios (formerly Midway Games), a subsidiary of Warner Bros., a Warner Bros. Discovery Company... All contents and materials are properties of their respective owners. For entertainment, research, viewing and nostalgic purposes...
Recreation of the pixel font from Enix's "Dragon Warrior IV" (1992) on the NES.
Identical to "Dragon Warrior III" (1990), except for the full stop and ellipsis punctuation marks, and the absence of the semicolon.
Only the characters present in the game's tile set have been included.
This is a clone of Dragon Warrior (NES)Recreated directly from screenshots I took of the game. I replicated every character I could find and extended the Latin set from there.
I haven't played much of the franchise, but I always loved the typeface used in the journals and was surprised no one else had recreated it.
Recreation of the primary pixel font from Konami's "Teenage Mutant Ninja Turtles: The Hyperstone Heist" (aka "Teenage Mutant Hero Turtles: The Hyperstone Heist", "Teenage Mutant Ninja Turtles: Return of the Shredder", 1992) on the Sega Mega Drive/Genesis.
The game uses a crisp, non-antialiased version of the same font used in the "Teenage Mutant Ninja Turtles" (1989) and "Teenage Mutant Ninja Turtles: Turtles in Time" (1991) arcade machines. The same font was also used in the "Teenage Mutant Ninja Turtles IV: Turtles in Time" (1992) Super Nintendo port.
Only the characters present in the game's tile set have been included.
Recreation of one of the pixel fonts from Hudson Soft's "Felix the Cat" (1992) on the NES.
This font is used primarily in the game's cut-scenes and end screen. Note the numero character "№" (U+2116).
Only the characters present in the game's tile set have been included.
Presenting Capcom's Mega Man 5 (aka. Rockman 5: Blues no Wana?) released in 1992. This font is the same to Mega Man 3+4, and almost similar to Mega Man 3. This was based on Mega Man Series.
This is a clone of Mega Man 3+4Recreation of the pixel font from Codemasters' "Dizzy III - Fantasy World Dizzy" (1989) on the Commodore 64, Amstrad CPC, and ZX Spectrum.
The same font is used in all subsequent "Dizzy" adventure games - "Dizzy 3 and a Half - Into Magicland" (1991), "Dizzy IV - Magicland Dizzy" (1991), "Dizzy V - Spellbound Dizzy" (1991), and "Dizzy - Prince of the Yolkfolk" (1992).
Note that "Dizzy V - Spellbound Dizzy" (1991) uses the "66" style left quotation marks (U+201C) at the start of any speech, while in all other games the "Double High-Reversed-9 Quotation Mark" (U+201F) is used.
"Dizzy II - Treasure Island Dizzy" (1988) already used an early version of this font, but with fewer special characters. One major difference is the single quote/apostrophe character - compared to all later games, which use a "9" style apostrophe, "Dizzy II" used a straight diagonal small one. This has been included in this recreation, mapped to "Right Single Quotation Mark" (U+2019).
Also note that the egg character - used to indicate lives in game - is mapped to "black circle" (U+25CF).
Only the characters present in the game's tile set have been included.
Updated 06/2023: added the apostrophe from "Dizzy II", added the "66" style left quotation mark, and confirmed that this same font is used for the rest of the series, and on all other 8-bit platforms.
Recreation of the pixel font from Konami's "Axelay" (1992) on the SNES.
Note the small triangle (U+00B7 'middot'), large triangle (U+2022 'bullet') and black circle (U+26AB).
Only the characters present in the game's tile set have been included.
Recreation of the coloured pixel font from Sculptured Software/LucasArts' "Super Star Wars" (1992) on the SNES.
The font was reused in "Super Star Wars: The Empire Strikes Back" (1993) and "Super Star Wars: Return of the Jedi" (1994).
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see Super Star Wars (SNES).
Only the characters present in the game's tile set have been included.
This is a clone of Super Star Wars (SNES)***SEPTEMBER 2020 UPDATE***
Some minor alterations to small letters... Additional letters coming soon...
Formerly known as "Fontality Caps Basic", this is an emulated font using letters similar to those seen in startup test sweeps of the old Midway and Williams video arcade games, such as Mortal Kombat, Narc, NBA Jam and Smash TV, among many others. The original 26-letter basic alphabet, some of the more common symbols and the numbers for the most part are replicas while the rest of them are made up to visually contour with the styles of their original parenting letters. I apologize I couldn't be any more accurate. But it's because no game as far as I know has an option in any of the tests to see a list of numbers, letters and symbols. So I had to improvise any way I could. I've been wanting a font like this but the only means of getting one as far as I know, was to make one myself!!!
DISCLAIMER: I am in no way affiliated or associated with The E. W. Scripps Company or NetherRealm Studios (formerly Midway Games), a subsidiary of Warner Bros., a Warner Bros. Discovery Company. All contents and materials are properties of their respective owners. For entertainment, research, viewing and nostalgic purposes.
Recreation of the small pixel font from the european/north american release of Climax Entertainment/Sonic! Software Planning's "Shining Force" (1992) on the Sega Mega Drive/Genesis.
Only the characters present in the game's tile set have been included.
Recreation of the small pixel font from Video System's "Aero Fighters" (aka "Sonic Wings", 1992). This font is used for in the arcade machine's boot/option screen. Only the characters present in the game's tile set have been included.
Recreation of the large pixel font Zippo Games/Rare/Acclaim's "Wizards & Warriors III: Kuros: Visions of Power" (1992).
Note that the "&" character is wider than 8px - in the game, it uses 4 separate 8×8 tiles. In this recreation, the character width is nonetheless set to 8px, with the ampersand overlapping the following letter (usually, a space character) by one pixel.
Only the characters present in the game's tile set have been included.
Recreation of the large proportional antialiased pixel font from Westone/Hudson Soft's "Riot Zone" (aka "Crest of Wolf", 1992) on the PC Engine CD/TurboGrafx-CD.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
Recreation of the primary pixel font from the Red/Naxat/Hudson Soft game "Air Zonk" (aka " PC Denjin Punkic Cyborg!", 1992) on the PC Engine/TurboGrafx-16.
This font contains an almost complete set of (very quirky/stylised) hiragana and katakana characters. In the game's tileset, the dakuten and handakuten are separate tiles, and positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Apart from these, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Konami's "Contra III: The Alien Wars" (1992) on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Contra III: The Alien Wars