Recreation of one of the pixel fonts from Video System's "Aero Fighters" (aka "Sonic Wings", 1992). This font is used for the pilot names and post-level taunts. Only the characters present in the game's tile set have been included.
Recreation of the small pixel font from Video System's "Aero Fighters" (aka "Sonic Wings", 1992). This font is used for in the arcade machine's boot/option screen. Only the characters present in the game's tile set have been included.
Recreation of the primary pixel font from the Red/Naxat/Hudson Soft game "Air Zonk" (aka " PC Denjin Punkic Cyborg!", 1992) on the PC Engine/TurboGrafx-16.
This font contains an almost complete set of (very quirky/stylised) hiragana and katakana characters. In the game's tileset, the dakuten and handakuten are separate tiles, and positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Apart from these, only the characters present in the game's tile set have been included.
Recreated directly from screenshots I took of the game. I replicated every character I could find and extended the Latin set from there.
I haven't played much of the franchise, but I always loved the typeface used in the journals and was surprised no one else had recreated it.
***APRIL 2023 UPDATE***
A few more characters added and spacing of the "I" letters and their variants readjusted... Also, some characters redesigned... More to come...
An attempted recreaction of the Atari Games variation of the "Joystix", "Emulator" and "Emulogic" text fonts as used in-game and during tests from 1984 to 1998... Used in games such as Gauntlet, Xybots, Pit Fighter and Hard Drivin', among various others -- albeit with some custom deviations and extra characters NOT used in the actual text style itself... Also, upon further research, spacing between the actual letters vary by individual game (based on internal alpha tests)...
DISCLAIMER: I am in no way affiliated or associated with The E. W. Scripps Company or NetherRealm Studios (formerly Midway Games), a subsidiary of Warner Bros., a Warner Bros. Discovery Company... All contents and materials are properties of their respective owners. For entertainment, research, viewing and nostalgic purposes...
Recreation of the pixel font from Konami's "Axelay" (1992) on the SNES.
Note the small triangle (U+00B7 'middot'), large triangle (U+2022 'bullet') and black circle (U+26AB).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Tatsumi's "Big Fight: Big Trouble in the Atlantic Ocean" (1992).
The tile set contains a full set of hiragana and katakana, but as the game does not use them (with the exception of the CJK quotation marks U+300C and U+300D, which are used - confusingly - to quote english dialogue in the end cinematic), these have not been added here.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Atlus' "BlaZeon" (1992).
In the game, the lowercase is only used for the end credits, but is missing the "j", "q", and "z". This recreation also adds the missing characters. Apart from that only the characters present in the game's tile set have been included.
Recreation of the pixel font from Atlus' port of "BlaZeon: The Bio-Cyborg Challenge" (1992) on the SNES.
Compared to the arcade version, the port has a complete lowercase and additional punctuation and special characters, though neither are used in the game itself (and the port does not have any end credits, where the arcade version used the lowercase). Note that the lowercase characters with descenders ("g", "j", "p", "q", "y") are inexplicably moved down by 1px, and the "l" is one pixel taller than in the arcade version.
Only the characters present in the game's tile set have been included.
This is a clone of BlaZeonRecreation of the large pixel font from Extended Play Productions' "Chakan: The Forever Man" (1992) on the Sega Mega Drive/Genesis.
With the exception of the single quote/apostrophe, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Konami's "Contra III: The Alien Wars" (1992) on the SNES.
Note the "V" and "W", which are shifted up by one pixel and short, and the inconsistent weight of some of the characters.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Konami's "Contra III: The Alien Wars" (1992) on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Contra III: The Alien WarsRecreation of the pixel font from Supersonic Software/Codemasters' hybrid adventure/platform game "Cosmic Spacehead" (1992) on the Sega Mega Drive/Genesis.
Only the characters present in the game's tile set have been included.
Presenting Capcom's Darkwing Duck, released in 1992 (or 1993). This font is the same to Talespin.