Recreation of the large pixel font from Irem's "Lightning Swords" (1991).
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Lightning Swords (Large)Recreation of the pixel font from SETA/Visco's "Caliber .50" (1991) on the Sega Mega Drive/Genesis.
The font includes an almost complete set of (unused) hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Presenting Paramount Pictures and Ocean's Addams Family, released in 1991. This font is based on movies, especially this font is similar to Parasol Stars, which was created by Patrick H. Lauke (redux).
This is a clone of Parasol Stars (NES)Recreation of the pixel font from Sega's "Golden Axe II" (1991) on the Sega Mega Drive/Genesis.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Horror Soft/Adventure Soft's "Elvira: Mistress of the Dark" (1990). This font was also used in "Elvira II: The Jaws of Cerberus" (1991) and "Waxworks" (1992).
Slightly expanded to complete the set of accented characters, beyond the ones used in the French and German versions of the game. Apart from this, only the characters used in the game have been included.
Recreation of the colour pixel font from The Bitmap Brother's "Gods" (1991) port on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
Recreation of the colour pixel font from The Bitmap Brother's "Gods" (1991) port on the Sega Mega Drive/Genesis.
Note that in the game, there is also a separate set of 0-9 numbers used for the score counter. This recreation only includes the slightly "cut off" letters and numbers used on the title screen, status messages, and high-score screen.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
Recreation of the colour pixel font from The Bitmap Brother's "Gods" (1991) on the Amiga and Atari ST.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters used in the game have been included.
This is a clone of Gods (Amiga)Recreation of the monochromatic version of the pixel font from The Bitmap Brother's "Gods" (1991) on the Amiga and Atari ST.
This monochromatic version is used in game for notifications and status messages at the bottom of the screen, on a green gradient "ticker".
Only the characters used in the game have been included.
Recreation of the title screen pixel font from Seibu Kaihatsu/Hudson Soft's port of "Raiden" (1991) on the PC Engine/TurboGrafx-16.
The ROM is missing a few characters, so this extended recreation includes custom letters for "J", "Q", "W", "X", "Y", and "Z". Apart from these, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Copya System/Seibu Kaihatsu's "Raiden Trad" (aka "Raiden Densetsu", 1991) on the Sega Mega Drive/Genesis.
For the most part, it is identical to the original arcade version, but with subtle tweaks to the "J", "O", the exclamation mark, and with fewer special characters/punctuation marks.
Only the characters present in the game's tile set have been included.
This is a clone of RaidenRecreation of the pixel font from Data East's "Death Brade" (aka "Mutant Fighters", 1991).
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Capcom's "Super Ghouls 'n Ghosts" (1991) on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see the recreation of the "Ghouls 'n Ghosts" arcade font.
Only the characters present in the game's tile set have been included.
Recreation of the latin pixel font from Wolf Team's "Arcus Odyssey" (aka "Arcus Spirits", 1991).
The alphanumeric characters are the same as Wolf Team's "Granada" (1990), but with different punctuation and special characters. The font remained the same between the original (on the Sharp x68000) and subsequent ports to the Super Famicom and the Sega Mega Drive/Genesis.
Only the characters present in the game's tile set (on the Super Famicom) have been included.
Recreation of the pixel font from Taito's "Double Axle" (1991).
As this is my 1000th font (with most of them computer/game recreations, collated for The Video Game Font Preservation Society), it's worth noting why I chose this.
The arcade game itself is rather obscure, and not very good. However, the characters are, for the most part, very "classic arcade font" - though this font does have a few notable little quirks that make it unique (the weirdly slanted "0", the "8" with its offset counters, the mix of serif and sans serif). But most of all, what really struck me about the font is the colour treatment in game - a beautiful "desert chrome" rendition that just screams late 80s/early 90s.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support.
One minor tweak I made was to the "T", which had a very odd inbalance. Apart from that, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Westone/Sega's "Wonder Boy in Monster World" (aka "Wonder Boy V: Monster World III", 1991) on the Sega Mega Drive/Genesis.
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned vertically above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Probe Software/Image Works's "Back to the Future Part III" (1991) on the Sega Mega Drive/Genesis.
While the font includes a complete lowercase, this isn't used in the actual game.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Konami's "Teenage Mutant Ninja Turtles III: The Manhattan Project" (1991, released in Japan as "Teenage Mutant Ninja Turtles II: The Manhattan Project") on the Famicom/NES.
This tile set originally included only a partial set of hiragana and katakana characters - these have been extended a bit in this recreation to make it more useful, but it's still not 100% complete. In the tile set, the dakuten and handakuten are separate tiles. In this recreation, characters that use them are pre-combined into a single glyph.
The original tile set was, oddly, also missing the latin "Q". This has been added here for completeness.
Apart from this, only the characters present in the game's tile set have been included.
Recreation of the pixel font from KID/VAP's "Doki! Doki! Yūenchi: Crazy Land Daisakusen" (aka "The Trolls in Crazyland", 1991) on the NES. Only the characters present in the game's tile set have been included.
Recreation of the pixel font from NMK's "Hacha Mecha Fighter" (1991).
This font includes a full set of hiragana characters. In the tile set, the dakuten and handakuten are separate tiles (with one exception). In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.