Recreation of the pixel font from Graftgold/Hewson Consultants' "Ranarama" (1987) on the ZX Spectrum.
This recreation includes the handful of futhark runes used in the game, though one of the runes appears to be made up.
The same font is used in the Amstrad CPC and Commodore 64 ports, though the runes are slightly different.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Palace Software's "The Sacred Armour of Antiriad" (1986) on the Commodore 64, ZX Spectrum, and Amstrad CPC.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Mastertronic's "The Curse of Sherwood" (1987) on the Commodore 64, Amstrad CPC, and ZX Spectrum.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Jon Wells/Atlantis Software/Psytronik's "Sceptre of Bagdad" (1987) on the ZX Spectrum.
The font was kept for the 1993 conversion on the Commodore 64. This recreation also includes a few of the additional characters (like the copyright symbol) from that version. Beyond that, only the characters present in the game's original tile set have been included.
Recreation of the pixel font from Gargoyle Games' "Tir Na Nog" (1984) on the ZX Spectrum.
Note on the Spectrum and C64 version, the font defined in the game includes uppercase letters (not used in the game), as well as special characters and punctuation. In the Amstrad CPC version, only the lowercase alphabet is present, and any other characters (numbers, punctuation, etc) are pulled from the standard Amstrad system font.
The same font was reused in the prequel to this game, "Dun Darach" (1985).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Codemasters' "Striker in the Crypts of Trogan" (aka "Stryker in the Crypts of Trogan", 1992) on the ZX Spectrum and Commodore 64.
Note that on the C64, it seems that the game occasionally doubles up one of the lines, to make characters one pixel taller. In addition, the Spectrum version also uses the thin variant of the font for the credits.
Only the characters present in the game's tile set have been included.
Recreation of the large pixel font from Julian Gollop/Target Games' "Laser Squad" (1988) on the Amstrad CPC, ZX Spectrum, Commodore 64, and MSX.
This font is simply a double-height version of the regular font.
Only the characters present in the game's tile set have been included.
This is a clone of Laser SquadRecreation of the pixel font from Mastertronic's "Spellbound" (1985) on the Amstrad CPC, ZX Spectrum, and Commodore 64.
The same font was reused (with a few minor changes to punctuation/special characters) in the sequels "Knight Tyme" (1986) and "Stormbringer" (1987)
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Binary Vision/Palace Software's "Stifflip & Co." (1987) on the Commodore 64, Amstrad CPC, and ZX Spectrum.
Note the special characters, mapped to U+2318, U+269B, U+26A1, U+2733, and U+AA5C.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Palace Software's "Cauldron" (1985) on the Amstrad CPC, ZX Spectrum, and C64.
This recreation includes a few additional punctuation characters from the sequel, "Cauldon II: The Pumpkin Strikes Back" (1986). Apart from that, only the characters present in the game's tile set have been included.
Super Mario Abyss is based on "Super Mario Bros by Abyss", a hacked version of Great Giana Sisters for Commodore 64. The game had its own character set, here, with a few additions. Its faux italics make for a good scrawl.
This magical typeface was lovingly hand-cloned from the Commodore 64's construction platformer "Ultimate Wizard", using the game's exact sizing and spacing. I've added square brackets and a backslash, which are not actually present in the game.
Owing to the poor style of so-called "C64" fonts, I stepped in and did all the job. Of recreating every letter.
This is the C64T on TV mode.
This is a clone of Commodore 64T