Recreation of the pixel font from Compile/Irem's "The Guardian Legend" (aka "Guardic Gaiden", 1988) on the Nintendo Famicom / NES. It combines the characters from the North American/European release and the original Japanese one.
This font includes a full set of hiragana and katakana characters. In the game's tileset, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Similarly, in the password entry screen the game includes various characters with an umlaut/diaeresis, which are rendered as a separate tile in the preceding line. In this recreation, these have also been pre-combined. The game itself also uses some non-standard combinations (such as a "k" with an umlaut) - these have not been included, as they don't map to any standard unicode character. Lastly, to avoid confusion, the numeral "0" in the password entry screen uses a slash. This has been mapped to the "Latin Capital Letter O with Stroke" character (U+00D8).
Beyond this, only the characters present in the game's tile set have been included.
Recreation of the one of the pixel fonts from Infinity/Imagineer's "The Battle of Olympus" (1988) on the NES. This limited font is used on the game's start screen. Only the characters present in the game's tile set have been included.
Recreation of the primary pixel font from Infinity/Imagineer's "The Battle of Olympus" (1988) on the NES.
This font combines the Japanese (which lacks a latin lowercase) and North American/European release fonts. It includes a full set of hiragana and katakana characters. In the game's tileset, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the small pixel font from Brøderbund Software's "Shufflepuck Café" (1988) on the Amiga. The same font was used in the Atari ST and MS-DOS versions.
In the game, this font appears on the initial loading screen. It has been extended to include any missing uppercase and lowercase characters, and to provide some useful punctuation marks. The slightly odd spacing of some of the characters has been maintained.
Beyond that, only the characters used in the game have been included.
Presenting Hudson Soft's Lode Runner, released in 1984, and 1983 for Doug Smith for the Nintendo Entertainment System. This game is sequel to bomberman, released in 1985 for the Family Computer, and released in 1987 for the Nintendo Entertainment System. Also Lode Runner is related to Championship Lode Runner, released in 1984 for the Family Computer. Championship Lode Runner was published by hudson soft since 1984, and Lode Runner Series are under license from broderbund. After that, the Lode Runner Series are licensed for Broderbund Software for Nintendo Entertainment System. The Lode Runner series are licensed by Nintendo of America in Nintendo Entertainment system. The Bomberman ending screen was shown to the Lode Runner Series to play.
Welp, no more time to make japanese fonts, I'm so very bored at making japanese fonts.
Presenting Irem's Spelunker II Released in 1987, which was Licensed from Broderbund.
This is a clone of Splatterhouse: Wanpaku Graffiti (FC)Presenting Broderbund, Falcom and Namco's Legacy of the Wizard (aka. Dragon Slayer IV: Drasle Family), released in 1987 for the Famicom, and 1988 for the NES. This game is based on Dragon Slayer Series, and this font is similar to Side Pocket.