5403612
Published: 23rd April, 2024
Last edited: 5th December, 2023
Created: 24th January, 2015
This font was made by Blaziken257 for use in the English patch of Keitai Denjuu Telefang. Also includes all characters from the original (katakana, hiragana, latin, and numerals)!
3141297
Published: 1st April, 2010
Last edited: 19th September, 2010
Created: 1st April, 2010
My new experiment in making a pixel font using a larger grid of blocks (13x11 px).
I was aiming at a look that matches the retro feel of pixel fonts used in console games.
It's still in development, so expect to see some minor changes, as well as the addition of new glyphs. I'm also still trying to come up with better versions of the punctuation glyphs. Minuscule lowercase letters are also planned.
NOTES:
For use at sizes which are multiples of 12px (12, 24, 48 and so on). For Flash usage, use multiples of 4. Derivative fonts are allowed, just respect the license.
CHANGELOG:
*26 May 2010 - changed the long W letter to an inverted M letter for consistency of font length and width.
*14 August 2010 - added even more Basic Latin glyphs (only the lower case letters are still missing there), changed some symbols a bit, also added some More Latin typography, as well as partial Basic Cyrillic support. :)
P.S. I might add more glyphs to this font in the future. Comments and suggestions are greatly appreciated! :)
4802445
Published: 26th April, 2010
Last edited: 26th April, 2010
Created: 9th April, 2010
The font used in infamous Gameboy Color bootlegs, Pokémon Diamond & Jade (not to be confused with Diamond & Pearl).
Numbers and some punctuation are taken from menu graphics, and the hiragana and katakana come from the original Japanese Telefang games. Curly quotation marks are invented.
1542550
Published: 19th August, 2010
Last edited: 28th February, 2013
Created: 18th August, 2010
This font is from the SNES RPG "Secret of the Stars", the first and last game in Tecmo's RPG Series. Features both English letters and Japanese characters (Hiragana and Katakana).
...Man, I really have a thing for recreating fonts from obscure RPGs, don't I? :-/
510945
Published: 2nd November, 2010
Last edited: 2nd November, 2010
Created: 2nd November, 2010
The font used in the 2001 Game Boy Advance game, Golden Sun.
90993
Published: 30th January, 2011
Last edited: 29th January, 2011
Created: 29th January, 2011
A pixel Font i made, kinda techy but still has the standard feeling
4801021
Published: 14th June, 2011
Last edited: 14th June, 2011
Created: 14th June, 2011
A recreation of the main font used in the Game Boy Color game Robopon: Sun Version. Good if you're looking for a game font, but want something different!
150751
Published: 15th June, 2011
Last edited: 15th June, 2011
Created: 14th June, 2011
Recreation of the main font used in the German-language GBC RPG Tabaluga. Small and compact, yet unique.
231286
Published: 19th June, 2011
Last edited: 19th June, 2011
Created: 19th June, 2011
Modified from the "Old Cornian" script used in the notorious hack Pokémon Quartz, and adapted to Esperanto orthography (for my own purposes).
I dunno, you might find some use for it. I think it looks pretty anyway.
2270744
Published: 14th July, 2011
Last edited: 14th July, 2011
Created: 14th July, 2011
The font used for most text in Super Mario RPG. This was hand-drawn from a screenshot from the game so a couple of the characters might be off, but I have tried to be as accurate as possible. Of course, this is only the letters themselves, not with the blue outline that appears in the game.
471933
Published: 15th July, 2011
Last edited: 15th July, 2011
Created: 15th July, 2011
This is the italic text box font from Golden Sun and Golden Sun 2 (GBA). I saw a lot of requests for this font online, so I thought I would try to make it. I remembered this font well because most VG fonts are not in italics.
201641
Published: 10th November, 2011
Last edited: 24th September, 2012
Created: 9th November, 2011
I put this as DOVb so when you have it on your font select it will come up with the right characters for DOVah which is "Dragon" in Dragonic. This is a collection of all know Dragonic characters as of 11/11/11. The black squares are not letters. They are there so the font won't switch on you if you press a key like "f". Use caps lock when typing for Dragonic does not have a upper and lower case system. Periods and commas are also not used but I made some symbols that look like they could be made by a Dragon as well as a basic number system.
110980
Published: 9th January, 2012
Last edited: 9th January, 2012
Created: 9th January, 2012
A font inspired by classic RPG and pixel fonts. Possibly nothing new, made and remade, but something I needed for a game project and have always wanted to throw together.
Feel free to use it, everyone. Let me know if you do anything cool with it.
A monospace version is available here: http://fontstruct.com/fontstructions/show/590431This is a clone
90981
Published: 9th January, 2012
Last edited: 9th January, 2012
Created: 9th January, 2012
Monospace version of "HNG No Nazo": http://fontstruct.com/fontstructions/show/590427.
See the description of that font for details.This is a clone of HNG No Nazo
294944
Published: 15th March, 2012
Last edited: 15th March, 2012
Created: 12th March, 2012
The script from the moredhel wordlock chests in the 1993 CRPG Betrayal at Krondor.
Note: The capital letters represents combinations involving the letter "L". (Capital "A" = "LA", capital "B" = LB", etc...) The character represented by the capital letter "L" is only used in instances where L stands alone or requires emphasis (such as at the beginning of the title "Lady"). The character for a double "L" may be typed using "@."
4202092
Published: 27th March, 2012
Last edited: 27th March, 2012
Created: 23rd March, 2012
This is the in-game text from Xenogears on the Playstation 1. Most of the extended characters I had to create new.
The original bitmap font used two colors to give the text an outline. This font contains only the outline, which makes it look correct on solid surfaces. If you use it on a transparent surface you will need to fill in the letters manually.
(C) 1998 Squaresoft.
140970
Published: 12th January, 2013
Last edited: 12th January, 2013
Created: 11th January, 2013
This is the font from the multi-platform game Spike's Quest. With some added punctuation.
190980
Published: 27th February, 2013
Last edited: 27th February, 2013
Created: 27th February, 2013
The menu font as used in the game Lufia and the Fortress of Doom on the Super Nintendo. Only English letters and symbols are usable at the moment, though I intend to come back later and add in Hiragana and Katakana.
752978
Published: 12th April, 2013
Last edited: 12th April, 2013
Created: 4th August, 2012
A pixel-for-pixel replica of the font used in the hit Super Nintendo game, "Super Mario RPG: Legend of the Seven Stars". Enjoy!
93145879
Published: 23rd August, 2013
Last edited: 28th January, 2019
Created: 23rd August, 2013
After spending hours scouring the net for the original font from the original 1993 SNES Shadowrun game without success, I recreated it from scratch, based on every character that appears in the game (US & German versions).
The font is a 1:1 rebuild and appears exactly as in-game. I have also added a vast array of more common characters, diacritics, and other gylphs that don't show up in the game. The super- and subscript numbers are modeled after the game's tiny damage battle popups.
I will add a separate font for the set of the game font's hiragana and katakana glyphs that can be found in the Japanese version of the game.
The base font size and recommended setting for Steelflight is 8pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate pixel experience. Also note that, when using a (faux) bold style, the glyphs also appear identical to the bold in-game keywords.
Shadowrun on the SNES was developed by Beam Software and released by Data East in 1993. I picked the name of the font (Steelflight) after my favorite NPC from the game. The whole reason I rebuilt the font is that I needed the original appearance in an indie game project of my own.
~ Steelflight - created by Caveras after the original font used in Shadowrun for the Super Nintendo. ~This is a clone
301040
Published: 1st November, 2013
Last edited: 1st November, 2013
Created: 1st November, 2013
A small square font that could be used for an RPG or maybe pixel art. Best used in 8, 16, or 24 point. Free for use in any personal project, but please give credit. Do not modify or use commercially without permission.
370980
Published: 3rd November, 2013
Last edited: 26th June, 2014
Created: 3rd November, 2013
I made this font specifically for personal use when I program, but feel free to use it for yourself wherever you want; just make sure to credit me!
501002
Published: 3rd November, 2013
Last edited: 4th November, 2013
Created: 3rd November, 2013
I made my RPG Pixel Font somewhat smoother so that I have another option in case I don;t like the other. For rights and whatever just visit the original font's page.This is a clone of RPG Pixel Font
2501791
Published: 8th November, 2013
Last edited: 8th November, 2013
Created: 11th October, 2013
A font by Maki Yamazaki. Designed to be pretty AND also fairly readable, even when in smaller sizes.
Partly influenced by pixel art/computer games/art nouveau, but with scalability & smoothness in mind.
62263
Published: 6th December, 2013
Last edited: 12th February, 2014
Created: 1st December, 2013
Luna. A one character font. Actually quite large at approx. 130 pixels tall. Just a fun exploration and reminder of the kinds of art we can make here at fontstruct. The other letters are mere scribbles so that this "font" would show up on the board.
410730
Published: 6th May, 2014
Last edited: 6th May, 2014
Created: 6th May, 2014
A recreation of the English characters from the Super Famicom/SNES game "Tales of Phantasia". This is the text from the Japanese version of the game, not from the fan translation.
4162153
Published: 4th August, 2014
Last edited: 14th July, 2022
Created: 4th August, 2014
This font is an extended 1:1 rebuild of the main text font used in the Shadowrun game for Sega Genesis. I have added some common characters, diacritics, and other gylphs that don't show up in the game.
The base font size and recommended setting for Renraku is 8pt and multiples of that. Use metric kerning to keep the monospace layout and avoid additional smoothing effects for the ultimate pixel experience.
Shadowrun on the Genesis was developed by BlueSky Software and released by Sega in 1994. I picked the name of the font (Renraku) after one of the most notorious corporations appearing in the Shadowrun setting as well as in the game. The reason I rebuilt the font is that I needed the original appearance in an indie game project of my own.
~ Renraku - created by Caveras after the original font used in Shadowrun for the Sega Genesis. ~This is a clone
3122923
Published: 5th August, 2014
Last edited: 14th July, 2022
Created: 5th August, 2014
Another recreated pixel font from the original 1993 SNES Shadowrun game, namely the monospace computer font appearing in the game's top-down Matrix sequences.
The font is a 1:1 rebuild and appears exactly as in-game. I have also added a lot of common characters, diacritics, super- and subscript numbers, and other gylphs that don't show up in the game.
Unfortunately, the strict 7px grid makes it hard to expand the character range of the font while staying true to the edgy style.
The base font size and recommended setting for Datajack is 8pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate 1993 Matrix experience.
Shadowrun on the SNES was developed by Beam Software and released by Data East in 1993. I picked the name of the font (Datajack) after the tool that allows you to jack into the Matrix in-game. The reason I rebuilt the font is that I needed the original appearance in an indie game project of my own.
~ Datajack - created by Caveras after the original Matrix font used in Shadowrun for the Super Nintendo. ~This is a clone