A simple Dinosaur "8bit style" made for an university project.
Each letter corrispond to a dinousaur species:
A: Archelon
B: Barapasaurus
C: Centrosaurus
D: Driosauro
E: Edmontosaurus
F: Futabasaurus
G: Gigantosauro
H: Hadrosaurus
I: Iguanodon
J: Jainosaurus
K: Kulceratopos
L: Liaoningosaurus
M: Massospondylus
N: Nasshoibitosaurus
O: Ouranosauro
P: Pterodactylus
Q: Quaesitosaurus
R: Romaleosauro
S: Sordes
T: Google Trex (a little easter egg)
U: Utahraptor
V: Velociraptor
W: Walgettosuchus
X: Xiaosaurus
Y: Yaverlandia
Z: Zuniceratopos
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A few site that I used for searching name of dinosaur for each letter:
http://www.enciclopedino.it/Din.asp
https://paleofox.com/forum/index.php?/forum/37-sistematica-dinosauri/
These elegant letters appear as the original main font used in the little-known tactical SNES RPG Gemfire, or Super Royal Blood in Japan.
Ishmeria is a faithful and exact recreation of said in-game font, expanded with hundreds of diacritic variants, number variations, additional bonus characters and various dingbat symbols. And that's not everything: all Japanese hiragana and katakana characters from the original version are also included, making this one of my most extensive recreations to date.
The base font size and recommended setting for Ishmeria is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for an authentic pixel performance.
Gemfire on the SNES, known as Super Royal Blood in Japan, was developed and published by Koei in 1992.
~ Ishmeria - created by Caveras after the original font used in Gemfire for the SNES. ~
This is far from the first recreation of the original Nintendo DS system font, but it certainly is one of the most comprehensive variants, including about 800 characters.
NDS12 features a vast array of diacritics, common foreign characters, full Japanese hiragana and katakana character sets, buttons, arrows, unique glyphs, and many, many more.
The font is a 1:1 rebuild based on various games, expanded with many characters that couldn't be found in any game.
The base font size and recommended setting for NDS12 is 10pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate handheld pixel experience.
~ NDS12 - created by Caveras after the original system font of the Nintendo DS. ~
Pixelated or 8-bit version of the Times New Roman font. Alphanumeric, basic punctuation, and basic accented Latin are included. Foreign currency glyphs; Polish, Spanish, French, and Māori characters; and the (Russian) Cyrillic alphabet have been added.
This is an amazing Blackletter pixel font! It is inspired by many Blackletter and Old English fonts! Comment and let me know what you think! If you put this on your own website, use a download link to this page! If you use this for something comment in the comments below about it and let me know! I like to see my fonts being used! UPDATES: 7/14/2014: - Started More Latin. 7/15/2014: - Added to More Latin. - Added more tags. 8/03/2014: - Added Greek characters. - Added more tags. INSPIRATION: - Most of the capitals, a few of the lower case, and the numbers were inspired by Medieval Pixel. - The rest of the lower case were inspired by Old English.
Having grown quite font of recreating video game pixel fonts, I did yet another one: the font used in the SNES classic Super Punch-Out!!
Quarlow is my most extensive font to date, featuring over 850 glyphs based on the characters appearing in the game. It comes with a whole hiragana & katakana set as well as a cyrillic base character set, countless added characters and all of the more common special characters, diacritic characters, etc.
The base font size and recommended setting for Quarlow is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate punch-out experience.
Super Punch-Out!! on the SNES was developed and released by Nintendo in 1994. I picked the name of the font (Quarlow) after one of the many quirky opponents you face in the game.
~ Quarlow - created by Caveras after the original font used in Super Punch-Out!! for the Super Nintendo. ~
This beautiful font is a recreation of an original font appearing in the SNES strategy game Romance of The Three Kingdoms IV: Wall of Fire, released as Sangokushi IV in Japan. It's my second Koei font recreation after Ishmeria (from the game Gemfire) and I think it's a very pretty and stylish font.
The character set of Sangoku4 includes a vast array of additional diacritic variants, number variations, bonus characters, unique glyphs, and also full sets of the Japanese hiragana and katakana alphabets from the original Japanese version of the game.
I recommend to use this one with font sizes that are multiple of 16pt and avoid any font smoothing or anti aliasing methods.
~ Sangoku4 by Caveras - a font recreation based on an original font from the SNES game Romance of The Three Kingdoms IV: Wall of Fire, developed and released by Koei in 1994. ~
This is a cloneA simple remake of my original Brixel, but made to be monospace and 8x8
(-Currently being extended-)
Filgaia is a monospaced sans-serif pixel font recreation based on the original font appearing in the Sony PlayStation video game Wild Arms, developed by Media Vision and released by Sony in 1996.
The character set of this font was notably expanded with many additional special characters, diacritic variants, unique glyphs, and the like, each one of them designed to match the spirit and style of the original font design.
To recreate the original in-game appearance of this font, I recommend to choose font sizes that are multiples of 11pt and avoid any anti-aliasing or other font smoothing methods. The font is named after the world that Wild Arms takes place in.
~ Filgaia by Caveras - a pixel font recreation based on an original font from the SNES video game Tales of Phantasia ~
This is a clonePixel font recreation from Konami's classic "Gradius" (1986). A variation on the generic Nintendo font, most notable in the letters V, Y and in some of the numeral. This font includes the special characters from my standard Nintendoid 1 to make it more generally useful, and for the first time includes the strange "horizontal semicolon" used on most of the early Nintendo games' start screens.
EDIT August 2019: it appears I was off by one pixel on the "horizontal semicolon". Fixed now.
This is a clone of Nintendoid 1