Published: 27th May, 2018
Last edited: 2nd June, 2018
Created: 27th May, 2018
My most recent debacle is no longer a tragedy thanks to Sed4tives (Thanks!). ;)
I made an extra long space in Specials so that the line height and/or leading would work out with the 2x2 blocks (at least, in Fonstruct previews).
The idea is to have a spinning ying-yang symbol as the pattern to qualify it as a counter. Plus, it's a container, using the negative space where the pattern is broken-up, to define the characters. I also used mini ying-yang symbols to round some of the edges, or perhaps to define a boundry that required it.
Published: 2nd April, 2018
Last edited: 15th August, 2018
Created: 17th February, 2018
Another experimental font for texturing work. This one uses only an 8x8 grid, but since it isn't pixel art, a much greater variety of patterns is possible. Every glyph in the font repeats as a seamless texture in both directions.
I designed this 16x16 pixel font to facilitate texturing and dithering for pixel artists. Not every piece of art software has tools designed for texturing/dithering, and loading lots of custom brushes for the purpose can slow one's software way down as well. This font was made to attempt to solve these problems. Now you can dither, shade, and texture by typing! Every glyph repeats as a seamless texture both horizontally and vertically.
The name comes from my emulator/game, "Virtua Gremlin". Although these patterns weren't in the game (it used 9x9 tiles, not 16x16), many of the patterns here are based on that earlier work. "Skins" is a reference to graphical skins, of course. :D