Derived from Chisato by Zephram.
Copyright 2019 Zephram & Doug Peters (https://www.Doug-Peters.com or https://Dougs.Work) of Symbiotic Design (https://www.SymbioticDesign.com).
Although Zephram's work is no longer apparent here, it exists in the underlying compressed letter forms and shapes of most of the characters that inspired me to give it a twist and make it monspaced with tapered ends.
Donations are super-appreciated. Credit for my contribution to this work IS also greatly appreciated.
Type: Monospaced Sans.
I guess I would classify this one as: Casual, Condensed.
Weight: Regular.
Web font: Yes.
Commercial use: Yes!
Derivatives: You betcha.
Redistribution: Anywhere.
P.S.:
Font-Journal (Freeware fonts for designers):
https://www.Font-Journal.com
Heavy Duty Web Hosting (Genuine cloud web hosting solution):
https://HDWebHosting.com
Domain Name registration:
https://www.DomainHostmaster.com (Wild West Domain Registry)
https://www.Domainance.com (Directi's 'Public Domain Registry')
Fonts and graphics blog:
https://Worthful.com
PayPal donations (to encourage my continued freeware font design efforts):
https://paypal.me/sitedesigner
Oh yeah, I design logos, websites, graphics, ads, marketing campaigns, PCs, and just about anything, really. -DP
This is a clone of ChisatoExperimental 24-segment display or massive monochrome Mondrian matrix. Pixel compatible!
The thinking behind this one was that with incongruously sized segments arranged in the proper way, I would create a design which was effectively 5x5, but which accomodated more glyphs than 5x5 usually does. Negative space is incorporated into the structure of many glyphs, though not enough to classify this as an IVO design.
"Qualtron" is the name of an imaginary entity that a friend believed in - a being meant to represent the result of "a mathematical equation that can rule the universe". I didn't inquire further about it... :D
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Design Rules:
1. Segments can have interior length/width of 2 or 5.
2. The central 2x2 square must always remain open.
3. Square bricks and 90-degree angles only.
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Original size: 20.75pt (use multiples of this value for pixel perfection)
Version 2.6
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Inspired by a comment by jonrgrover.
I built diamonds sized according to the Fibonacci series, then made a segmented display out of them. The design was then carved away to make the glyphs you see here. I used the members 1, 2, 3, 5, and 8. These sizes proved most feasible to work with in this sort of arrangement.
I gave the terminals a flared appearance which I think makes the glyphs look slightly Celtic. The design also makes me think of beach sand and things found on the beach - shells, pretty rocks, and so on.
I designed this 16x16 pixel font to facilitate texturing and dithering for pixel artists. Not every piece of art software has tools designed for texturing/dithering, and loading lots of custom brushes for the purpose can slow one's software way down as well. This font was made to attempt to solve these problems. Now you can dither, shade, and texture by typing! Every glyph repeats as a seamless texture both horizontally and vertically.
The name comes from my emulator/game, "Virtua Gremlin". Although these patterns weren't in the game (it used 9x9 tiles, not 16x16), many of the patterns here are based on that earlier work. "Skins" is a reference to graphical skins, of course. :D
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USAGE GUIDE
A-Z = textures
a-z = dithering/shading patterns
0-9 = scanlines
The rest is sort of a mishmash... I'll organize it better once I have enough glyphs to warrant a good classification system...
Have an idea for a pattern? Want to see a particular sprite or aesthetic included? Let me know :D
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Original size: 12pt (use multiples of this value for pixel perfection)
Tip: View this in the Character Map so you can more easily grab and paste glyphs when designing!
See also: Gremlin Skins HD
Fontstruct's first vacuum tube font!
This is a design inspired by Nixie tubes. Since these "tubes" are iconographic, they could theoretically represent 12AX7s, 6L6s, KT88s, or whatever tube/valve you wanted. Feel free to clone and build on this concept.
Experimental mosaic... or maybe a new mineral species?
This one started as a doodle. I began placing circles to see what kinds of complex shapes I could make, and this was the result.
It achieves a new visual effect at almost every size up to the original. Also try slowly moving the zoom slider for some interesting animations!
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This font is now nearly 1MB in size! I guess it has to do with the intrinsic complexity of circles.
Experimental sliced sans serif. My goal here was to make a design which would result in an extremely compact and durable physical stencil. Almost all of the sharp points and acute angles are within the negative space, so it should be easy and very safe to make, handle and work with this stencil.
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Version History
1.3 - added More Latin and Google Fonts Basic bands.
1.2 - added uppercase, changed name to "Aegris Stencil".
1.1 - edited for more readability at small size. Glyphs with enclosed loops were altered so that the "movement" of the segments always runs clockwise.
1.0 - released.
Version 1.1: Several glyphs (BKMRWXkmwx38&{}µÆæß³Œœ™) were edited for readability and þ was edited to distinguish it from Þ.
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A font made for a friend's board game!
This gives me a strong "film credits" feeling with its high impact and simple geometry.
A multi-line design which is slightly reminescent of mazes/fingerprints. It's not designed to create functional mazes, but it is somewhat capable!
"Absinthelyric Print" is an anagram for "Labyrinthine Script".
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Original size: 11.25pt. Use multiples of this value for pixel perfection. (If you use antialiasing, it will look perfect at most any size.)
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Design rules:
1. Square bricks and 90-degree angles only.
2. Alphabetic glyphs must have open terminals; numerals and symbols must have closed terminals. Letters which do not terminate (D,O, etc.) must be broken so that they terminate.
3. Glyphs must fill the 15x15 grid.
4. Ligatures and combinatorial glyphs must fit into one letter's space.
5. Draw from the outside in.
Version 1.5
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Experimental slab-serif. The added height from the serifs is quantized so that the serifs, rather than the normal lines, determine a glyph's geometry.
It reminds me of the Wild West and the old cartoon "The Jetsons" at the same time. It uses two kinds of serifs: normal slabs and "hangover" serifs. The hangovers are the ones that look like overhangs. Is there another name for them? I don't know.
This font is set to appear in several games at once! I'm not the developer of any of them! WOO
Despite what you may have heard, a "hoedown" is just a party.
A 12x12 pixel font designed for use alongside microfonts, especially the "Derpberd" family it's modeled after. These large letters help decorate the start of a new chapter in a manner similar to the art fonts of illuminated manuscripts. I think this makes a decent "high-tech" or "board game" font, too! :D
Alternate style on lowercase (alternate ,.!? are on <>/~). The symbols and numerals have a slightly altered frame to help differentiate them and add some flavor.
11x11 version of Illuminated Flamingo. Made to achieve a hybrid look between Derpberd Condensed and Gremlin 3x6, allowing this to be used with a greater range of microfont styles.
This is a clone of Derpberd Illuminated 12x12Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ
Welcome to Tridisaster. It's ALL TRIANGLES, ALL THE TIME. Welcome to Triangle Channel.
Mathematical operators have a distinctive "open" look to help set them apart. There are few exceptions (like ^) because these symbols are used in many non-math contexts.
The only one I'm not sure about at this point is the comma, which works fine for my purposes, but probably makes this font a pain for anyone who tries to read/write at length with it. XD
All Basic Latin is kerned for both cases! Use a mixed case to create weird alien scaffolding! Inverted ",." can be found on "µ¶".
Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲ Δ ▲
Possibly the last entry in the Derpberd family: A font which looks like the original Derpberd at pixel size, gets fuzzy at larger sizes, and finally reveals its racing-esque checkerboard pattern once you've enlarged it enough.
Original size: 5pt (use multiples of this value for pixel perfection)
This is a clone of DerpberdFont made for the logo of a particular project/video game of mine.
Some kerning pairs are imperfect... I can only bring them 10 bricks closer together, so a bit of space remains...
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Current Version: 1.9
See also:Dynablaze
An uncircled version of Misplaced Baubles.
Most characters have the same height so that they can be used alongside Misplaced Baubles and other fonts of mine.
This is a clone of Misplaced BaublesA chimera (fusion) which combines inline-versus-outline, maze, Gemscript, and other techniques to produce a timeless look.
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Original size: 6.75pt (use multiples of this value for pixel perfection)
Design Rules:
1. Square bricks only.
2. A 1px soft border of negative space must exist between lines whenever possible.
3. Glyphs must fill the 9x9 grid to the greatest extent possible given the rounded style.
4. The set of glyphs shall be a heterogeneous mix of symmetrical and asymmetrical forms.
5. Negative space will replace positive in any situation wherein the small grid size or the geometry of a letterform would be detrimental to the chosen style. This includes all situations where any shape lacks at least a soft 1px border of negative space around it.
See also: Terran Pixelcruiser
Another experimental font for texturing work. This one uses only an 8x8 grid, but since it isn't pixel art, a much greater variety of patterns is possible. Every glyph in the font repeats as a seamless texture in both directions.
See also:Gremlin Skins (pixel version)
Version 14
My attempt at a small-form polygonal sans-serif. This is based partly on the 16-segment circle I used to make "Circlets" and "Misplaced Baubles".
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This has proven to be my most popular font around the web, at least in terms of favorites. If you'd like to see support for your language added, post a comment and let me know which letters are missing.
This font is one of several which originates from ASCII art.
How it Works: Chat users send my chatbot (Voluspa) messages to be displayed in-channel, and Voluspa renders their messages in one of several fonts. This one, Voluspa 3, is the default font for display. It uses the block characters ▀, ▄, and █ to render 6 lines of "pixels" within only 3 lines of text - a hybrid of ASCII and pixel art.
The use of only 3 lines helps keep the messages from obscuring too much of the chat, while also preventing the bot from being kicked for flooding.
This font began life as ASCII art, which was itself rendered in monospaced fonts such as Fixedsys, Lucida Console, and Unifont. Now the art is its own font and the font-ASCII art circle is complete! :D
(Voluspa's display fonts are case-insensitive, and always produce uppercase output, no matter what is fed into them.)
Version 1.5
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3x3 slab serif. This is based on Wallerton, Anachronistic Gunslinger, an IRC-based "TV show" which I used to write and produce. All the characters in the show were my AIs pretending they were cowboys.
Well, I managed to successfully produce a lowercase for this one!
Recommended: Use with kerning.
Another attempt at the challenging 4x4 grid. Only those characters which I could fit into the 4x4 grid were included. This time, I think I managed to get near the level of quality and style typical of a 5x5 font!
This is probably the smallest font most people would ever want to use for general reading. It took no trivial amount of experience and experimentation to come up with!
If you use this to make assets, you can use color separation to fit 4 glyphs onto an 8x8 tile or 16 onto a 16x16 tile. Check out my profile page for more microfonts you can use in your games!
Original size: 3pt (use multiples of this value for pixel perfection)
Bold variant of Ticketmeister.
Original size: 14.25pt (use multiples of this value for pixel perfection)
This is a clone of TicketmeisterA tear-off ticket design. I went for the slightly gaudy look which is associated with carnivals and arcades.
While making this I also got the idea for a font which looks like a 35mm reel with little scenes on each segment...
Original size: 14.25pt (use multiples of this value for pixel perfection)
A hexagon shape, a forced perspective effect, and a typeface all had their DNA extracted and recombined by evil scientists at Salk Institute. "Chimera Scales" is a hexagonal blackletter and the culmination of 8 years of genomic research. It has the ability to look like itself no matter what environment it's in. ALSO IT EATS HUMAN SOULS.
A "placeholder text", "gibberish" or "cipher" font, inspired by the fictional newspaper "Capcom Times" which makes an appearance at the end of some Mega Man video games. Each time the paper appears, it has different symbols and fonts on it. This rendition is based on the newspaper from Mega Man 7 on SNES!
Version History:
1.3: Added more symbols.
1.2: Added Dutch and German.
1.1: Q* were corrected.
1.0: Initial release.
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Font used for rAIn, shipboard AI of the RGS-1 Rainbow Loop. This will also likely be used in FLAK materials, as well.
Version 1.1: All 144 glyphs accounted for, changed to monospaced.
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A style of writing based on Orcish architecture, culture, and mythology. The main design rule was "no diagonals".
The name is inspired by Beogh, god of orcs in the Dungeon Crawl: Stone Soup video game.
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Original size: 6.75pt (use multiples of this size for pixel perfection)
Just a stencil doodle. Seems like it would go well with the Kitchen Sink family.
This is built at roughly 3.5x5, but shrunk with filters to look squareish and to make the line spacing very small.
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See also:Guillotine Blade
An experiment to see how good of a hex grid I could make with just the hex brick. Answer: Pretty good!
(Use _ for the blank grid.)
This is capable of some pretty convincing "TV static" type effects, too!