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Fontstructions tagged with “Fyromr”

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Skaldsong 

by zephram
8.32 Click on the stars to rate this FontStruction.
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Average Rating: 9.33
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1751261 Published: 18th February, 2019
Last edited: 18th February, 2019
Created: 18th February, 2019

Fyromrese style pseudorunic Latin.

        • Public Domain (746)
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        Creative Commons

        Skalmish 

        by zephram
        0.00 Click on the stars to rate this FontStruction.
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        60241 Published: 18th October, 2018
        Last edited: 18th October, 2018
        Created: 18th October, 2018

        Written language of the Skalmish, people within my simulation ESOSVM. These were the people initially used to colonize the universe "Rskalmwayt" wherein several stories take place, including Dheen's Folly and Trap Farmer Brer Brah. 5132 random selections were taken from Oinai stock and placed on Planet Fyromr, and their descendants became the Fyromrese. Tandem AIs then began to refine and alter remnants of Unified Oinai language into this.

        Glyphs of this style can be seen on cave walls, objects, signs, records, etc. dating up to the time when I began to intervene in the workings of the Rskalmwayt simulation (ESOSVM Canonical Year 16573440000). They were always pixel art - no high-res renditions of these shapes were ever created, so there's ample room for reinterpretation.

        Like most Runic languages (including Elder Futhark), these glyphs have a specific ordering associated with them. Additionally, in written Skalmish the glyphs which make up a word are always written in alphabetical order. Glyphs have no associated sound components. They were used to record gestural communications, so there's no way to speak them. Had this language been spoken, however, it probably would have used a priority-based system wherein certain glyphs were pronounced before others or preferentially stressed. Kind of like Thai language, but way more convoluted.

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            Creative Commons

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            Ormumi Runes 

            by zephram
            0.00 Click on the stars to rate this FontStruction.
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            161221 Published: 11th July, 2018
            Last edited: 13th May, 2019
            Created: 11th July, 2018

            Runic alphabet of the Ormumi, a race of orange-skinned cyclopean humanoids in the games ESOS, Seven Candles and Trap Farmer Brer Brah among others.

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                Creative Commons

                Eshira 

                by zephram
                7.70 Click on the stars to rate this FontStruction.
                Balanced Rating: 7.70
                Average Rating: 8.00
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                 1 vote
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                100230 Published: 1st July, 2018
                Last edited: 1st July, 2018
                Created: 1st July, 2018

                From my game Trap Farmer Brer Brah.

                The 21 symbols of the written language used by "Eshira" - terrestrial zooid colonies amalgamated from bacterial, viral, fungal, plant, and animal components. Eshira use this language by secreting an enzyme at the top of their rocky, stromatolite-like structures, dissolving the material to reveal white glyphs. These glyphs are extremely shallow engravings, and material is removed much slower than it is added through metabolism. They are formed so that wind, rain, UV exposure, and/or wave action naturally weather them off in a day's time.

                Each glyph represents an entire concept, question, plea, or rebuke. The glyph that appears depends on the eshira's environmental conditions and treatment. Intelligent creatures on Planet Fyromr read these glyphs to determine whether the fishing is good, what the weather will be like, whether their aquacultures and aquatic farms are healthy, and so on.

                An eshira only etches one glyph at a time, so these symbols are only ever meant to appear one at a time. All the eshira in a particular place tend to produce the same glyph at low tide.

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                      11th Heaven 

                      by zephram
                      7.70 Click on the stars to rate this FontStruction.
                      Balanced Rating: 7.70
                      Average Rating: 8.00
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                      1061051 Published: 24th June, 2018
                      Last edited: 24th June, 2018
                      Created: 24th June, 2018

                      Font used for signs in the 11th Heaven BBQ Bar'n'Grill Casino in my game Trap Farmer Brer Brah.

                      See also:Rivet City

                      Original size: 8.25pt (use multiples of this value for pixel perfection)

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                            Gryzildan 

                            by zephram
                            8.06 Click on the stars to rate this FontStruction.
                            Balanced Rating: 8.06
                            Average Rating: 9.00
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                             2 votes
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                            144914 Published: 11th June, 2018
                            Last edited: 11th June, 2018
                            Created: 11th June, 2018

                            - NOTES -

                            Use lower case to get Modern Gryzildan and UPPER CASE for Royal Gryzildan. Hold Shift while typing numerals/symbols to get the Royal ones.

                            These scripts do not canonically appear together on any in-universe writing. Gryzil writing is always written entirely in one script or the other. But, feel free to use this as you wish.

                            - DESCRIPTION -

                            This font contains two scripts of the Gryzil, Brer Brah's people, who are from various video games and stories of mine. Gryzil are a sapient bear-people that live on/near beaches in the continent of Skina on planet Fyromr. They have dull greenish fur, can speak, read, write and use tools, walk bipedally, and have beer fermentation chambers for stomachs. They appear in ESOS, Trap Farmer Brer Brah, and Anime Girls vs. The Cavemen.

                            The written language of these creatures is designed to be without subtlety. Most of the subtlety of Gryzil communication is gestural. For instance, quotations do not exist in Gryzil writing. There can be a record that someone said something, but only when a Gryzil who heard it firsthand speaks of it is there understood to be a quotation - the rest is simply hearsay.

                            This font is made as an attempt to anglicize the Gryzildan language - not to write it natively. Hence, it has some resemblance to Latin. But in fact these symbols all represent different gestures as well as different rasping, stamping, growling, and ingressive sounds which are unknown within Earth humans' formalized language studies. Nonetheless, you can write authentic Gryzildan with this. Read the Chalcedony-Bound Manual found in any of the games in which Gryzildan is used.

                            *

                            Original size: 5.25pt (use multiples of this value for pixel perfection)

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                                Kibble Cipher 

                                by zephram
                                0.00 Click on the stars to rate this FontStruction.
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                                193372 Published: 2nd June, 2018
                                Last edited: 5th June, 2018
                                Created: 2nd June, 2018

                                A cipher/code used by the Kibble Cabal, a mostly animal-based team of misfits and food thieves in the game Trap Farmer Brer Brah. This code is very similar in application to the "Hobo Code" from the United States in the late 1800s. It makes a pretty good cipher, as well!

                                Original size: 8pt (use multiples of this value for pixel perfection)

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                                    Old Fyromrese 

                                    by zephram
                                    8.36 Click on the stars to rate this FontStruction.
                                    Balanced Rating: 8.36
                                    Average Rating: 10.00
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                                     2 votes
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                                    91633 Published: 2nd April, 2018
                                    Last edited: 13th January, 2019
                                    Created: 5th February, 2018

                                    A script used by the Old Fyromrese or Lesser Oinai (human-like) people of Planet Fyromr in my own stories and games. The runes depict looms, which were made by splitting two sticks, one to make the internal frame and one to make the hexagon shape. These runes were typically carved into wood.

                                    The earliest Fyromrese writing was done using cord wrapped around pegs on these looms, and so this script attempts to mimic the path of the cord. The later Fyromrese (Tangled Script) took things further, making it possible to encode entire words within a single loom-shape while also making individual words and letters far more readable. But that script requires multiple colors to render legibly so it probably won't be possible to Fontstruct it.

                                    Notating Fyromrese numbers using a Fontstructed font is similarly unlikely, as the logic of their enumeration would require hundreds of glyphs.

                                    This script attempts to match loom-shapes to phonemes as they are spoken in American English.

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