Continuing on the theme of overzealously antialiased pixel fonts, here's a 3x5 no-wasted-matrix design. The shading enabled me to make many glyphs which normally need to be truncated or compressed (MWaemswz@«©»®, etc). Looks best at 2x Pixel size!
This gives me an "old newspaper" feeling and seems like the kind of font that would be used for the text of such newspapers in old adventure games.
Unfortunately, I could not get the shading effect to work in any graphics software except by turning antialiasing on, and this ruins the look. So if you want to render text in this font, I recommend going to View -> User Input, typing your text here on this page, and then screen capturing it...
Font from the ingame marquee display of Barcade Brawl, a 2015 game by yours truly. This was made to look similar to the system fonts from old arcade boards, PC microsystems, etc. You've probably seen the fonts I'm talking about; they're everywhere and many people refer to them singularly as "the arcade font" or "the NES font".
This is 7x7 with no wasted matrix, but it looks better without monospacing since not every glyph is the same width. It also makes a decent terminal & chat font, at least for those who don't care about the case of the messages they read and write.
Feel free to use this in your games, etc.!
Original size: 5.25pt (use multiples of this size for pixel perfection)
By request: A squareish serif. 5x7 with no wasted matrix.
It makes a decent companion font to Gumshoe.
Another free 5x5 pixel font for game developers. This one has a vaguely authoritarian quality thanks to the hard 90° angles.
Looks like a Game Boy font to me!
A rounded version of Pixelcruiser Flagship. I think rounding it off both made it better-looking and more readable! This now looks like something I'd use in pixel comics.This is a clone of Pixelcruiser Flagship
A font made to reskin a particular roguelike game. This is made to look cold and slightly insidious. I accomplished this by using a 6x6 grid which, apart from being a slightly odd size, gives the forms asymmetry and makes their enclosed parts look as if they're squinting or sneering. Best seen on letters like ABKPRVY.
Monospacing helps give the whole thing regularity and reinforces the clinical/overly-serious feeling.
The game this is made for has very few ASCII glyphs. But, I will expand this to support all ASCII characters soon. I know many games (CDDA, DCSS, DF) support new tilesets so maybe I'll optimize this for those kinds of games...
See also: Nobody's Treasure
A font I designed around 2016 for a DSRPG prototype on the Game Boy Advance.
A 9x7 font made by request for a particular PSP homebrew games developer.
This particular font, when displayed onscreen, always has a duplicated version of itself underneath at 50% opacity (see sample).
Stylized 5x5 pixel font. Tiny but power-packed!
I designed it to have a slightly balloon-esque, oldschool arcade look. Feel free to use it in your games.
Original size: 7.5pt (use multiples of this value for pixel perfection)