This will have all unicode blocks:
Basic latin, No control characters
More latin, No control characters (& fraction stuff yet)
Extended latin A
Extended latin B
IPA extensions
Spacing modifier letters
Combining diacritical marks
Greek & coptic
Cyrillic
More cyrillic
Armenian
Hebrew
Arabic
More arabic
Extended arabic B
Extended arabic A
Thai
Georgian
Cherokee
Runic
More combining diacritical marks
Extended cyrillic C
More IPA extensions
Even more IPA extensions
Even more latin
More greek
General punctuation
Superscripts and subscripts
Currency symbols
Letterlike symbols
Number forms
Arrows (only some)
Math operators (only half)
Geometric shapes
Misc. symbols (only some)
Glagolitic
Extended latin C
Coptic
More georgian
Tifinagh/amazigh
Extended cyrillic A
More punctuation
Lisu
Extended cyrillic B
Modifier tone letters
Extended latin D
Extended latin E
Even more punctuation (e000 - e020)
Even more combining diacritical marks (e170 - e200)
Extended latin appendix (e200 - e400)
Dylacomputer forms (e410 - e490)
Extended greek appendix (e4a0 - e500)
Extended cyrillic appendix (e510 - e640)
Klingon (e640 - e700)
Symbols supplement (e800 - e900)
Extended latin H (e910 - eb00)
Arabic extended appendix (ebc0 - ec70)
Extended cyrillic E (eca0 - ed00)
Ultimate presentation forms (f000 - f3f0)
Extended cyrillic F (f3f0-f400)
Interscript A
———————
Interscript B: https://fontstruct.com/fontstructions/show/2399862/interscript-a-1
Interscript Compact: https://fontstruct.com/fontstructions/show/2401014/interscript-a-1-1
• don't use this, use GNU Unifont or something
• Open Font License :noway:
• Full Latin Support (finally)
• Cherokee, Lisu
• some Cyrillic and Greek
• partial Hebrew support but no right-to-left
Made possible with the help of Noto Sans, BabelStone Roman, and some Inspect Element
(WIP)
Attempting contrast at an unusual angle. This is probably going to be caps only, since I don't think I have enough creative energy to make it through lowercase.
also spacing and kerning are all over the place, still don’t know how spacing works in conjunction with serifs. Sorry bout that.
anyways any and all feedback is appreciated.
This is a cloneNGrider would appreciate
A text cut of those nautical art deco typefaces, cobbled together from @Sed4tives's faux bezier curve tools
WIP: Currently working on kerning for accents. I guess it's what those folks over at Future Fonts do
This is a clone of STF_FAUX BEZIER ROTUNDSVer. 1.0(Beta, 9.21.2021): 1st release
--------------(When to start adding Chinese characters)---------------
Ver. 2.0(Beta): I found an Expert mode, so I added some Kanjis(一, 亜, 咽 and etc.)
Ver. 2.01(2022.05.22, Beta): More extended latin A and Added 31 Kanjis
Ver. 2.02(2022.05.25, Beta): Completed Latin ext_A block
Ver. 2.03(2022.05.26, Beta): Added CJK symbols block
Ver. 2.04(Beta): Plan of adding 20 Kanjis and Fixing glyph bugs
Ver. 2.05(2022.07.10, Beta): Added some of KS X 1001 symbols
Ver. 2.06(2022.07.11): Added 59 glyphs of Kanjis
Ver. 2.07(2022.07.12):Added some of Latin Ext_B glyphs
Ver. 2.08(2022.07.13):Added 30 glyphs of Kanjis more Latin Ext_B glyphs
Ver. 2.09(2022.07.14):Completed Latin Ext_B block and Added 15 glyphs of Hanjis and Fixed some of Hanji glyph's Bugs
Ver. 2.10(2022.07.18):Completed Hangul Compatibility Jamo Block and Added some glyphs of Latin Extended Additional Blocks
Ver. 2.11(2022.07.24):Completed Basic Russian Cylliric letters on 'Cylliric blocks'
Ver. 2.12(2022.07.25):More glyphs on Latin Exteneded Additional Blocks
-(CJK Unified Chinese Character Simplified Chinese Character Addition Start Time)------------------------------------------------------------
Ver. 3.0(2022.09.8~12): Added 30 glyphs of Cjk for Simplified Chinese
Ver. 3.1(2022.9.20): Some of more Kanjis
Ver. 3.1(2022.10.2~7): Added 30 glyphs of Kanjis
Ver. 3.2(2022.10.20~22): Added some of more kanjis
Ver. 3.21(2022.10.30): Added 8 glyphs of Cjk for Simplified Chinese
Ver. 3.3(2022.11.4):Added 10 glyphs of Latin and 6 glyphs of Hanguls
Ver. 3.4(2022.11.10):Added 21 glyphs of Cjk for Simplified Chinese
Ver. 3.41(2022.11.22):Added 10 glyphs of Cjk for Simplified Chinese
Ver. 3.41(2022.11.24):Added 15 glyphs of Cjk for Simplified Chinese
Ver. 3.42(2022.11.25):Added 10 glyphs of Cjk for Simplified Chinese
Ver. 3.43(2022.12.17):Added 15 glyphs of Cjk for Simplified Chinese
Ver. 3.5(2022.12.10):Added 10 glyphs of Cjk for Modern Chinese
Ver. 3.51(2022.12.21):Added 5 glyphs of Cjk for Modern Chinese
Ver. 3.6(2023.03.13):Added 10 glyphs of Cjk for Modern Chinese
Added so far of unified Kanji(Chinese) counts:Total of 293 glyphs
--------------------------Plans----------------------------------
1. Completing JIS 1 level of Kanjis
2. Completing JIS 2 level of Kanjis
3. Completing JIS 3 level of Kanjis
4. Making 2,351 glyphs of Hanguls(10/2351)
5. Adding extended Latin glyphs up to 'Latin extended additional'
6. Completing basic Arabic blocks
7. Completing Hanji glyphs on 'List of Frequently Used Characters in Modern Chinese'
8. Completing Hanji glyphs on 'BIG 5 Common Character Set'
9. Completing KS X 1001 symbols
10. Completing Hanji glyphs on 'Table of General Standard Chinise Character'
11. Completing 'Russian cylliric' block
12. Completing Hanji glyphs on 'Xim Sans' (Total of 17912 glyphs)
The main language seen in the videogame Stray, used by the robots as communication. However it's more of a cipher than a proper language. Therefore it can be transformed into a font/typeface for people to use.
Glyphs:
98
Version History:
9/5/2022 - First Release, only basic latin.
Original typeface credit given to developers of the game Stray, I only take credit for the portions added onto the already existing typeface.
i should really take a break from 2x2 filters
ligatures in the private use area (i will port this to opentype when it's finished)
wip, just wanted to make this public for now. scripts include latin, tifinagh, and later, greek. more updates to come soon
anything goes in this book-style pixel font. it is for secret project.
maximum of 11 pixels tall (plus 3 px descender below)
====================================
[1.7d] Still working on CJK and Hangul. Still not even halfway there!!!
[beta 1.7c] More CJK, Aboriginal Canadian Syllabics, Bengali
[beta 1.7b] More CJK but still not nearly enough
[beta 1.7a] I found a stray pixel which stretched the font two pixels too high. It's gone now.
[beta 1.7] ??? stuff? korean jamo, like 0.3% more of the CJK, Greek Extended, and one of the East Asian scripts (the name I forgot :<)
[beta 1.6d] assorted CJK and symbols
[beta 1.6c] devanagari (hindi script), thai
[beta 1.6b] thai and other junks. some characters improved
See more:
https://fontstruct.com/fontstructions/show/712911/integrafia
https://fontstruct.com/fontstructions/show/839596/fs_strips
https://www.fontstruct.com/fontstructions/show/1521406/tm-encounter
https://www.fontstruct.com/fontstructions/show/1727194/untitled-175-2
https://www.fontstruct.com/fontstructions/show/709430/stensei
https://www.fontstruct.com/fontstructions/show/1468246/stencilshard-1
https://www.fontstruct.com/fontstructions/show/955894/bayer14
This is a clone of Corporate logo fontRules of Aximen font design project:
1. All letter characters and numerals must incorporate a section of the staff (any part of it, the staff is fully represented by the I).
2. Norse Futhark usually used a vertical line at the top and bottom of each rune to show it's flow across a stone or woodworking, that would follow the contour of the media. This means that no character can share the base line, nor can it share a part of the top line (as it's complete design, if sharing a guideline, would effectively disappear, like an L with an underline at the baseline would look more like an I). These are immaginary lines in uppercase, but the same glyphs will be used in lowercase which will offer a lowline directly below and sharing the base line at the top edge, as well as a top line at maximum character height where the bottom edge will share the top line (top of character boundry).
3. Accented characters will show accents below the low line or above the top line and the appropriate top or bottom edge of these lines will act like character boundry. In the uppercase register, these accents must mirror the placement of the lowercase, even though the low/top lines are immaginary.
4. Extra points for incorporating more of the staff into the actual character design. The staff line itself (again, represented in the I) represents the line used between characters in some Futharc runes.
5. Alphanumeric characters should represent modern letters and numbers, but not look modern. But, they do not have to look like runes, either. Yet, they should still be readable, though not necessarily well adapted to speed reading scanning of normal letter shapes. No character need to comply with Summer Institute for Linguistics standards, guidelines or rules, and the characters that bend such rules the farthest are considered the best.
6. Each character should be taken indivually as if the only design problem. Individuality and uniqueness of each character is prized well above unity as a typeface. Diversity, even of style througho0ut the same character set, is encouraged and applauded.