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So, CDN Calle Menosse was invented by a boy named Janjan in 2021. And I made an early version which looks a little bit similar though, but I renovated the points, curves, and straight lines used for that! The original name was Cale, and it was renamed to Calle Menosse in December 19, 2023. You can clone it if you want, and this font you are looking at is monospaced. This font is only for Android, Windows 10, Windows 11, Windows 12, Windows 7, Windows 98, Windows XP, Windows 95, iOS, Mac, MacBook, AirPods, airdrop, watchOS, iPhone, iPad, AirPrint, iMac, Samsung, LG, Lenovo, Realme, Infinix, and vivo.
UPDATES
1.0 - Initial
1.1 - Added Tags
1.2 - Added more latin, tags and symbols
1.3 - More tags must fit from iOS users to macOS users
ALERT!
Clone it or it gets deleted and the others!
Inspired by Igiari.
Inspired by Neoletters.
Ocelot - A monospaced sans-serif font with no curves!
This is the best font ever I have. Got Expert Mode and Unicode Letter Sets.
Infinite Sans — Modernism sans-serif design
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[UPDATES]
1.0 - Basic Latin, More Latin, Ext. Latin, Greek, Cyrillic, Armenian, Arabic, Gen. Punctuation.
1.1 - The Rest of Latin Ext.B and IPA, Hebrew (accents in 1.3), More Cyrillic, Phon. Extensions.
1.2 - Coptic, Even More Latin.
1.3 - The Rest of Latin, N'ko, Greek Extensions, Cyrillic Ext-A and B, The Rest Modifier Letters & Combining Marks.
1.4 - Dhivehi (Thaana), Cyrillic Ext-C, Greek & Cyrillic Unencoded Extened Characters, Tengwar, Cherokee, Private the font until it's finished.
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Initials used with the non-speech text in King's Quest V: Absence Makes The Heart Go Yonder!, (C) 1990 Sierra On-Line. These letters were not generated using an in-game font; they were actually pre-rendered static images within the game's art assets, used in conjunction with the Sierra text font Font.004. While the letters were centered within the 16x15 sprites, the I and J were changed to proportional spacing for use with other fonts.
Initials used with the non-speech text in King's Quest V: Absence Makes The Heart Go Yonder!, (C) 1990 Sierra On-Line. These letters were not generated using an in-game font; they were actually pre-rendered static images within the game's art assets, used in conjunction with the Sierra text font Font.004. While the letters were centered within the 16x15 sprites, the I and J were changed to proportional spacing for use with other fonts.
To match the two-tone sprites used in the game, this version allows the user to overlay a partial letter or letters in a different color for use in games or picture/image artwork.
these font are here Sumia Open by Vienna Binders (AskGamerViennaBinders) Rekank Fix C by Dmitriy Sychiov (Sychoff) Kaak123
RULES: Do not say this font saying i hate this font this font is bulls*it or f*** off this font in the comments and dont make a font like a same font
correct answer that you can copy
I made another font, just like everyone on this website. I learned about the composite tool and used it a few times in this font. I hope you can use this font.
Font used in King's Quest V: Absence Makes The Heart Go Yonder!, (C) 1990 Sierra On-Line. Sierra Resource File Tag: "font.008" and is paired with the solid outline version of this font, "font.009".
The font was used for the opening credits and for a single phrase during gameplay:
• Instead of using the solid outline version font.009 for the opening credits, a drop-shadow effect was employed (recreated here in my new sample).
• It was used later in the game WITH the solid outline version font.009 for one single phrase: "A few hours later....." (occurring twice in the floppy disk version, but only once in the CD-ROM version).
Solid outline font used in King's Quest V: Absence Makes The Heart Go Yonder!, (C) 1990 Sierra On-Line. Sierra Resource File Tag: "font.009" and is paired with the Sierra font "font.008".
This font was used for onle single phrase in the game: "A few hours later....." (occurring twice in the floppy disk version, but only once in the CD-ROM version). Oddly enough, instead of using the outline font.009, the opening credits used the font.008 twice for a 'drop-shadow' effect...
And while they may have been intentional choices, there are several instances where the outline designs don't follow the patterns found with the majority of other glyphs (missing pixels, perhaps for legibility?). As such, the following characters:
• J O P Q R S X c j m n p q r s u v z ! ;
...have all been 'corrected' within the main set of glyphs; their original designs can be found in the More Latin section.
This is a clone of Sierra Font 008Clone of Sierra Font 1605 fon. Bold version of the text font from "Space Quest V: Roger Wilco - The Next Mutation", (C) 1993 Dynamix / Sierra. Because (1.) Sierra fonts were aligned along the Cap Height instead of the Baseline, and (2.) this game often used the regular font (1605) and the lowercase bold (5220) within in the same lines of text, this font replicates the same alignment. Modified L S W l and s by Goatmeal; originals located in the More Latin area. Sierra Resource File Tag: "5220.fon"
This is a clone of Sierra Font 1605 fon