A faithful, authentic, all-caps, nostalgic 8-bit font based on 1st-party Nintendo Entertainment System games, such as Duck Hunt, Tetris, Dr. Mario, Clu Clu Land, Pinball, Gyromite, Baseball, Urban Champion, and of course, as the name says in the font, Super Mario Bros.!
Featuring a grand total of 1085 glyphs! If we do glyph number translation, 1085 translates to October 1985, back when the Nintendo Entertainment System first launched in North America!
Now you're typing with power!
Recreation of the pixel font from Nintendo's "Zelda II: The Adventure of Link" (1987) on the NES.
This font includes a full set of katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Enix's "Dragon Quest" (1986) on the NES, later released in North America as "Dragon Warrior" (1989) (but with a different main font, obviously).
In the game's tileset, the dakuten and handakuten for the hiragana and katakana are separate tiles (with one exception), and positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Apart from these changes, only the characters present in the game's tile set have been included.
Recreation of the alternate font used in the (often hated) "Castlevania II - Simon's Quest" (1987) by Konami on the NES. This font is used for the dialog boxes and the inventory "multi-screen". Only the characters present in the game's tile set have been included.
Presenting Capcom's Mega Man 2, released in 1988. This font was same to ducktales. Even though it's similar to Mega Man. This was the second game on the series.
This is a clone of Mega ManRecreation of the main monospaced pixel font from Ape Inc./Hal Laboratory's "Mother 2: Gīgu no Gyakushū" ("MOTHER2ギーグの逆襲", 1994) on the Super Famicom/SNES.
This is notably different from the proportional font used in the western release, EarthBound.
The font includes an almost complete set of hiragana and katakana characters.
Note the superscript double zeroes have been mapped to the em dash (U+2015).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Konami's "Wai Wai World" (1988) on the Nintendo Famicom.
The original was only released in Japan, and contains a complete set of katakana, with a handful of latin characters (used mostly on the start screen). This recreation includes additional characters to complete the set of uppercase latin characters.
In the game's tileset, the dakuten and handakuten for the katakana are separate tiles, and positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Apart from these changes, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Enix's "Dragon Warrior IV" (1992) on the NES.
Identical to "Dragon Warrior III" (1990), except for the full stop and ellipsis punctuation marks, and the absence of the semicolon.
Only the characters present in the game's tile set have been included.
This is a clone of Dragon Warrior (NES)Recreation of the hiragana and katakana pixel fonts from Konami's "Akumajō Densetsu" (aka "Castlevania III: Dracula's Curse", 1987) on the Nintendo Famicom.
This font is only used on the title screen, intro story crawl, and dialog boxes - otherwise, the game uses a standard "Nintedoid" type font like https://fontstruct.com/fontstructions/show/676742/nintendoid_1. In contrast, the western release uses a single stylised font throughout - see https://fontstruct.com/fontstructions/show/682911/castlevania_3_1.
In the game's tileset, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
The game also uses a handful of actual kanji characters - however, due to their limited number and usefulness, these have not been added in this recreation.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font used on the title screen of Enix's "Dragon Quest" (1986) on the NES, later released in North America as "Dragon Warrior" (1989). In the tile set, the "5" was missing one pixel - this has been fixed here. Only the characters present in the game's tile set have been included.
Presenting Nintendo's Excitebike (aka. Vs. Excitebike), released in 1984 for the FC, NES and Arcade, and 1988 for the FDS. This was based on Excitebike Series. This font is a part of Nintendoid 1.
This is a clone of Nintendoid 1Recreation of the katakana pixel font from Konami's "Dracula II: Noroi no Fūin" (aka "Castlevania II: Simon's Quest", 1987) on the Nintendo Famicom.
While the title screens use the same latin font as the western releases (see Castlevania 2 - https://fontstruct.com/fontstructions/show/682905/castlevania_2_1), this font is used in the game itself (including the dialog boxes and inventory/menus) . In the game's tileset, the dakuten and handakuten are separate tiles, positioned to the right of the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
The font also includes a set of basic box drawing elements (U+2501, U+2503, U+250F, U+2513, U+2517, U+251B).
Only the characters present in the game's tile set have been included.
Presenting Capcom's Mega Man 5 (aka. Rockman 5: Blues no Wana?) released in 1992. This font is the same to Mega Man 3+4, and almost similar to Mega Man 3. This was based on Mega Man Series.
This is a clone of Mega Man 3+4Recreation of the pixel font from Nintendo's cartridge re-release of "Zelda no Densetsu: The Hyrule Fantasy" (1986), renamed/numbered as "Zelda no Densetsu 1: The Hyrule Fantasy" (1994), on the Famicom.
The re-release uses that same alphanumeric characters of the North America/Europe release of "The Legend of Zelda" (1987), but otherwise all characters remain the same. Note that the dakuten is used in the initial story screen as a double-quote character (which oddly is also the case in the North America/Europe version, even though these have a separate double-quote character).
This font includes a full set of katakana characters. In the game's tileset, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Presenting Capcom's Mega Man (aka. Rockman,) released in 1987 for the Famicom and NES. This font is similar to Mega Man 2, NOT similar to Ducktales. This was all started on the series.
This is a clone of Mega Man 1+2Recreation of the pixel font from Konami's "Top Gun" (1987) on the NES. Note the alternative lowercase "e" and the airplane symbol (U+2708). Only the characters present in the game's tile set have been included.