ELEVATED (REWORK) - A large 3D outline display typeface design with shadow effect.
It's inspired by the lettering from a sketch by great Dutch graphical designer "Jurriaan Schrofer".
This is the long overdue shadow style variant which was requested by Goatmeal and elmoyenique. It has the diagonal shading lines included (as was also presented in the original sketch by Jurriaan Schrofer)
Due to the inexperience that I had in my early days of FontStructing and the lack of proper knowledge about raster scaling, I faced some serious issues regarding the correct size distribution. This had me unable to include the diagonal lines properly into that pre-existing font with them having equal seporation and white space througout the entire design.
So instead of making a clone of my previously published version "STF_ELEVATED" and include the shadow font variant into that family as a seporate FontStruction (like I did with most other style variations back then), I decided to rebuild the full font. Putting it all together into this single re-worked font version.
This re-work has some important differences compared to the previous version. The first one, another size to grid ratio which optimizes the size distribution for digital display as well as drastically reduces the overall glyph size (more accurate version forthcoming). Some extra characters were added to the set, making it a slightly more functional basic font.
The shadow effect is the default style for this font, this also includes all numerals, punctuation marks and other symbols that make up the full font, these occupy the uppercase. The bare outline style A-Z glyphs occupy the lowercase.
I wanted to try my hand at something I've never done before, a connected font. Inspired by, "Stabby - Unreachable".
my inspiration for this was the font on a packaging of bricelets ...
if there's interest, i will add more letters ...
A texture font with its own convoluted logic. The design rules and techniques are similar to those of Esperhand, but with different priorities assigned to them.
A cloned and semi connected variation to to SCHOLTEMEĲER (CONTIUOUS)This is a clone of STF_SCHOLTEMEĲER (CONTINUOUS)
By request, a high-contrast, blocky connected-outline font. This will be used in some Roblox mods.
A few glyphs are a bit quirky compared to the rest (DQ7?= and any glyph with a median line). The requestor wanted them that way.
Version 1.1: More Latin added.
Haven't done anything like this in a long while. This is a form of pseudocursive script, and it's termed this because many forms deviate from the cursive standards. I had to find my own solutions to account for different types of loops and to add details.
Are you a <s>blind</s> bad enough dude to read the Esperhand?This is a clone of Esperhand
Instant Stratification! This font has it, and it's yours for the low price of NOOOOOOOTHIIIIIIIING.
A dark/semibold Esperhand. Funky! A lot of glyphs had to be adjusted to make this work.This is a clone
A smaller version of Esperhand.
Original size: 5.25pt (use multiples of this size for pixel perfection)
A pixel font which combines four experimental techniques at once:
1. Structurally disconnecting the stems from the open parts of letters.
2. Allowing glyphs to extend beyond the reaches of width and starting position.
3. Designing glyphs specifically to connect and form new shapes, rather than simply allowing shapes to emerge from existing characteristics.
4. Designing glyphs so that the overall font is free of a need for kerning.
Alternates are now on UPPER CASE. I'll continue to update this as I get more ideas!
Original size: 6.75pt (use multiples of this value for pixel perfection)
By request, a condensed and quirky outline font!
Original size: 7.5pt (use multiples of this size for pixel perfection)
You dipped a spoon into the [masterwork Azwelke alphabet soup] and retrieved... this!
A variant of Radio Grave which took many hours to produce. I think the effort was worth it! This is a functional Multi-font and can produce a broad range of effects, especially when used at down near the original size.
1. Use the darkest tone on the outermost concentric region and get lighter as one progresses inward.
2. Let the 5x5 region surrounding the exact center of each glyph use the lightest tone, except when this would place the lightest tone into its neighboring region.
3. Glyphs with diagonals and glyphs which use a smaller than 5x5 drawing area may bend rule 2 for the sake of more consistent and/or interesting shading.
See also: Fuzzy Logic
Original size: 12.75pt (use multiples of this size for pixel perfection)This is a clone of Radio Grave
A multi-outline design with intentional aliasing.
At the original size, it looks nicely textured. The illusions become more harsh as one zooms in.
Original size: 12.75pt (use multiples of this size for pixel perfection)
Confidento is a typeface based and styled on the word Confident, aiming to produce a type which uses features that are strong and bold. One of the main characteristics I have aimed to encorporate throughout this process is the use of a balanced type design, enabling the design to not become too heavy. I achieved this through the means of having large variation in width across different aspects of the text.
Tribal doodle thing. Still in its experimental phase. It's named for Abraxas, a Tromp from the PC game "Commander Blood". (As it turns out, the same name has many historical and mythological uses.)
While walking through Glitch Forest, you spot a sudden movement behind the Sprite Trees. It's [EVIL_ANGATONIST]! With a twisted smile, s/he/it converts your words into text written in this font. ZOUNDS! How will you get through summer school now?
This was made to reproduce an amusing glitch found in MIDAS which caused insanely high ratings of 17.3×10^213 (17.3 septuagintillion). The glitch has since been fixed.
I went and mangled Spelunker by Zephram. I am messing with the shapes of the spaces between the letters. The name of the font indicates that most of the letters are wearing bell bottoms.This is a clone of Spelunker