Recreation of the 6px pixel font used in Nintendo's "Super Mario Kart" (1992) on the SNES. In the game, the font has a 2px spacing to account for the outline. In this recreation, I opted to just go for a 1px spacing - if you do use it outlined, make sure to add the extra pixel for authenticity.
Update Sept. 2019: added ":" and "," and fixed incorrect "Q", "V", "(" and ")"
Nintendo's "Super Mario World" (1990) on the SNES contains a maddening 5 pixel fonts. This is the recreation of the 7px tall font used for the game's message boxes and level names on the world map. UPDATE: in the game, the font has a 2px spacing to account for the outline. in this recreation, i opted to just go for a 1px spacing - if you do use it outlined, make sure to add the extra pixel for authenticity.
Update Sept. 2019: added some missing unused characters "?", "•", "(", ")" and fixed the incorrect "Q".
Nintendo's "Super Mario World" (1990) on the SNES contains a maddening 5 pixel fonts. This is the recreation of the two small, 6px tall variants used for the game menus, end-of-stage stats, and the end credits. These have been spread out across the upper- and lowercase. Note the reduced-size 5px tall numerals, and the copyright symbol used on the title screen. UPDATE: in the game, the font has a 2px spacing to account for the outline. in this recreation, i opted to just go for a 1px spacing - if you do use it outlined, make sure to add the extra pixel for authenticity.
Update Sept. 2019: fixed the incorrect "Q"
A faithful, authentic, all-caps, nostalgic 8-bit font based on 1st-party Nintendo Entertainment System games, such as Duck Hunt, Tetris, Dr. Mario, Clu Clu Land, Pinball, Gyromite, Baseball, Urban Champion, and of course, as the name says in the font, Super Mario Bros.!
Featuring a grand total of 1085 glyphs! If we do glyph number translation, 1085 translates to October 1985, back when the Nintendo Entertainment System first launched in North America!
Now you're typing with power!
Formerly known as Cricket Pie, this font offers a fancy handwirtten, high-res, variable width style for new-style adventure and role-playing games. Not only just that, it might be useful for writing documents and taking notes! Original fonts by ©Square Enix Co., Ltd./Nintendo. Hiragana and Katakana fonts are coming soon!
Cloned from Patrick Lauke's font Super Mario World Big.
This is a clone of Super Mario World BigThis is the font of Newer Super Mario Bros. DS, a romhack of New Super Mario Bros. Credits to the Newer Team for making the hack and the font that goes with it. The font's internal name is 2647 Delfino. Button, smilies and such are starting from DB80 instead of E000 in the in-game font.
This font is complemented for the filled version for the glyphs and it can't be read properly.
This is a clone of Super Mario: DS Version - Original (Outline)This SM64DS font subtitles was never used for movies, TV shows and video makers. We can use it to make our artwork pictures and we can change the color for video game characters and we can publish them. Also, we can use them to put this font into movies and TV shows to put in for DVDs and for video makers as well. Now as for "$, #, %, @, +, \, =, ", ', `, {, }, ©, ®, ♪, ¦, ‘, ’, ‛, “, ”, ‟, ¸, ⁴, ‹, ›, ¤, Þ, ‼, ı, Ū, ū" characters, those were made by me that Nintendo didn't use them to make in Mario DS games.
This is a clone of Super Mario DS (Original)This SM64DS font subtitles was never used for movies, TV shows and video makers. We can use it to make our artwork pictures and we can change the color for video game characters and we can publish them. Also, we can use them to put this font into movies and TV shows to put in for DVDs and for video makers as well. Now as for "$, #, %, @, +, \, =, ", ', `, {, }, ©, ®, ♪, ¦, ‘, ’, ‛, “, ”, ‟, ¸, ⁴, ‹, ›, ¤, Þ, ‼, ı, Ū, ū" characters, those were made by me that Nintendo didn't use them to make in Mario DS games.
This is the font that has been used for the world map and the course HUD, and it has a few amount of characters in this font for this game. However, this font is not completed it's because this game doesn't have that much characters for the font file.
Recreation of the monospaced version of the pixel font from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
The original font uses antialiasing (particularly noticeable in the "M" and "W"). This has been normalised for this recreation.
Only the characters present in the game's tile set have been included.