Recreation of the pixel font from Codemasters' "Rockstar Ate My Hamster" (1988). Slightly expanded with a few additional custom characters not present in the original game.
Edited (11/2016) to fix some of the characters, based on a more accurate source (C64 emulation of the game) and to include the "BLACK LARGE SQUARE" (U+2B1B) unicode character.
Recreation of the pixel font from Codemasters' "Dizzy III - Fantasy World Dizzy" (1989) on the Commodore 64, Amstrad CPC, and ZX Spectrum.
The same font is used in all subsequent "Dizzy" adventure games - "Dizzy 3 and a Half - Into Magicland" (1991), "Dizzy IV - Magicland Dizzy" (1991), "Dizzy V - Spellbound Dizzy" (1991), and "Dizzy - Prince of the Yolkfolk" (1992).
Note that "Dizzy V - Spellbound Dizzy" (1991) uses the "66" style left quotation marks (U+201C) at the start of any speech, while in all other games the "Double High-Reversed-9 Quotation Mark" (U+201F) is used.
"Dizzy II - Treasure Island Dizzy" (1988) already used an early version of this font, but with fewer special characters. One major difference is the single quote/apostrophe character - compared to all later games, which use a "9" style apostrophe, "Dizzy II" used a straight diagonal small one. This has been included in this recreation, mapped to "Right Single Quotation Mark" (U+2019).
Also note that the egg character - used to indicate lives in game - is mapped to "black circle" (U+25CF).
Only the characters present in the game's tile set have been included.
Updated 06/2023: added the apostrophe from "Dizzy II", added the "66" style left quotation mark, and confirmed that this same font is used for the rest of the series, and on all other 8-bit platforms.
Stadium, 24-point "banner" font from GEOS on the Commodore 64. Suitable for headings. The original is upper case only, 0-9, and limited punctuation. I've made lower case identical to upper case, and added closing bars to the grave and pipe characters to achieve a couple of effects.
There was no direct TTF alternative to this one, I've been seeking it for a long time, now it's here :)
Wizard, platform game for the Commodore 64. This font replicates its pixelled medieval character set at its usual size. After first doing a monospaced version, cloned it to make a proportional font and have tried to set reasonable kerning of character pairs. Some redefined characters in the game also appear here...
This is a cloneAlternate character set (to standard CBM) from Rolf Harris' Picture Builder. Given Rolf's incarceration for sex offences, I chose to name the font "Wobble Board" after the musical instrument he devised in 1959.
Lower case is pixeled, upper case is me experimenting with the blocks (first time I've used block-stacking). This character set didn't use punctuation, it was designed for building pictures character by character; I've preserved a couple of the graphic characters, but also imagined a few glyphs based on the thick lettering style. I like the look of these thick letters with proportional spacing so that's what we have.
The hash symbol (#) can be used to build a brick wall.