Presenting irem's Meikyuu Jima released in 1990, also the font is almost same to Kickle Cubicle, Dai Meiro - Meikyuu no Tatsujin (Japan) [En by Filler+KingMike v1.0] (~Great Maze - Master of the Maze), Famicom Yakyuuban and Doraemon: Giga zombie no gyakushuu!!.
First time creating a Japanese Font! Yay!!!
Presting irem's spelunker realeased in 1984 & 1985! Also when the alternate "W" when the broderbund for pesting on trademark of nintendo games and fire authorized unused for nickelodeon games at public is expressly prohibited. The font is not same to http://King of Kings
Not to be confused with the 1990 Game Font, Wagyan Land 2
This is a clone of Space Time-Hero: Legend DebiasRecreation of the large pixel font from Irem's "Lightning Swords" (1991).
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Lightning Swords (Large)Presenting Irem's Sqoon, released in 1986. This font is similar to Sky Destroyer, which was released in 1985.
Welp, no more time to make japanese fonts, I'm so very bored at making japanese fonts.
Presenting Irem's Spelunker II Released in 1987, which was Licensed from Broderbund.
This is a clone of Splatterhouse: Wanpaku Graffiti (FC)Recreation of the pixel font from Irem's "Image Fight II: Operation Deepstriker" (1992) on the PC Engine/TurboGrafx-16.
Only the characters present in the game's tile set have been included.
Recreation of a secondary pixel font from Irem's "R-Type Complete CD" (1991) on the PC Engine/TurboGrafx-16. This font is used in the cinematic intro, listing the stats for the R-9 fighter.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Compile/Irem's "The Guardian Legend" (aka "Guardic Gaiden", 1988) on the Nintendo Famicom / NES. It combines the characters from the North American/European release and the original Japanese one.
This font includes a full set of hiragana and katakana characters. In the game's tileset, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Similarly, in the password entry screen the game includes various characters with an umlaut/diaeresis, which are rendered as a separate tile in the preceding line. In this recreation, these have also been pre-combined. The game itself also uses some non-standard combinations (such as a "k" with an umlaut) - these have not been included, as they don't map to any standard unicode character. Lastly, to avoid confusion, the numeral "0" in the password entry screen uses a slash. This has been mapped to the "Latin Capital Letter O with Stroke" character (U+00D8).
Beyond this, only the characters present in the game's tile set have been included.
One of the many fonts used in "Hammerin' Harry: Ghost Building Company" by Irem for the Game Boy. This one can be seen on the title screen.
None of the fonts used in the game seem to have been completed. Analysis with VBA's Tile Viewer reveals only the glyphs needed to spell out what little text exists. In particular this font has only the glyphs "BCDEILMNORSTY139©". Thus, I took it upon myself to make the font more complete.
I did not add lowercase, since it's impossible to tell what style it would have been drawn in. EVERY font in the game is in uppercase... though some of the others do have small caps for "lowercase".
Clone of Vigilante - Kerned. Arcade Kerned version of the font from Vigilante, (C) 1988 Irem Corp.
This is a clone of Vigilante - KernedClone of The Video Arcade Game Font. The ubiquitous video game font standard, likely designed by Lyle Rains of Atari; first used in 1976's "Sprint 2" by Atari, and then on until well into the 1990s. Used by most video arcade game companies, including (but not limited to): Namco, Williams Electronics, Irem, Atari, Konami, Bally-Midway, Taito, Nintendo and Sega. The lower case characters are from several Atari video arcade games from 1984-1987. Plenty of alternate characters -- variations used in conjunction with the standard font, all selected from a variety of MAME32 game roms.
This is a clone of The Video Arcade Game FontThe ubiquitous video game font standard, likely designed by Lyle Rains of Atari; first used in 1976's "Sprint 2" by Atari, and then on until well into the 1990s. Used by most video arcade game companies, including (but not limited to): Namco, Williams Electronics, Irem, Atari, Konami, Bally-Midway, Taito, Nintendo and Sega. The lower case characters are from several Atari video arcade games from 1984-1987. Plenty of alternate characters -- variations used in conjunction with the standard font, all selected from a variety of MAME32 game roms.