Recreation of the pixel font used in early UPL games: the alphanumeric characters were first introduced in "Nova 2001" (1983) and the punctuation/special characters were added starting with "Ninja Kid" (1984). It at first appears like a copy of Namco's "Xevious" (1982), but has enough variation to be considered a stand-alone font in its own right. The font was further used - with some minor change to the punctuation - in "Raiders5" (1985) and "Ninja Kid II" (1987).
Recreation of the pixel font used in the Capcom classic "Ghosts 'n Goblins" (1985). The slightly odd vertical spacing of some of the punctuation marks has been retained as it appears in the game. Note the special characters mapped to their respective unicode points: !! "double exclamation mark" (U+203C), ?! "question exclamation mark" (U+2048) and "heavy black heart" (U+2764).
Recreation of the pixel font from Taito's "Taito Power Goal" (aka "Hat Trick Hero '95", 1994).
The uppercase and some of the punctuations marks are the same as "Gunlock" (1993), but this font includes a matching lowercase.
Only the characters present in the game's tile set have been included.
This is a clone of GunlockRecreation of the pixel font from Taito's "Double Axle" (1991).
As this is my 1000th font (with most of them computer/game recreations, collated for The Video Game Font Preservation Society), it's worth noting why I chose this.
The arcade game itself is rather obscure, and not very good. However, the characters are, for the most part, very "classic arcade font" - though this font does have a few notable little quirks that make it unique (the weirdly slanted "0", the "8" with its offset counters, the mix of serif and sans serif). But most of all, what really struck me about the font is the colour treatment in game - a beautiful "desert chrome" rendition that just screams late 80s/early 90s.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support.
One minor tweak I made was to the "T", which had a very odd inbalance. Apart from that, only the characters present in the game's tile set have been included.
An Arcade Font That’s Seen On Space Invaders Frenzy.
This is a clone of 8-bit NintendoPresenting Taito and Home Data's Tetrastar: The Fighter, released in 1991.
Recreation of the pixel font from Allumer/Taito's "Rezon" (1991).
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of RezonRecreation of the main pixel font from Kaneko/Taito's "Prebillian" (1986).
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
In the game, the colours in the font are generally cycling. This recreation uses one specifically pleasing combination of colours during these constant transitions.
Only the characters present in the game's tile set have been included.
This is a clone of PrebillianNothing much, only that hiragana and katakana support have been added.
This is a clone of Purirula³ TextRecreation of the primary pixel font from Taito's "Operation Wolf" (1987). With the exception of an additional ";", all other characters are recreated here as they are present in the game's tile set (despite their slightly odd/inconsistent vertical positioning).